✅ Source verified via Steam Community
- Patch Title: v0.5.5 – Keyboard Controls
- Patch Release Date: April 17, 2024
The developer of The Doors of Trithius has released a new update for the game on April 17, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Keyboard controls for all interactions with the game world including ability targeting, looting, and talking to NPCs.
Also included are bug fixes and improvements to how the game manages memory.
Save files from v0.5.4 are compatible.
Visual Effects
Enhanced targeting visuals: Animations now clearly indicate which targets will be affected by an ability.
Player path animations updated:
Keyboard Targeting
All abilities can now target using keyboard controls.
- Use numpad directional keys to move the target cursor.
- Press [Tab] to cycle through potential targets.
Keyboard Controls
Added 3 new keyboard controls: [G]et, [T]alk, and [E] interact.
- Use [T] to talk to any adjacent NPCs.
- Use [G] to access any adjacent lootable containers.
- Use [E] to interact with any object, such as workbenches or beds. Also can be used to loot.
- If multiple options are available, target selection is activated. Use [Tab] to cycle through targets and [E] to select.
Quaff, Feed, and Medicine
Introducing three new commands: [Q]uaff, [F]eed, and [M]edicine.
Press the corresponding key to open a quick-item menu, allowing you to quickly use an item without navigating the inventory.
These can also be accessed from the action menu.
List Navigation via Keyboard
The loot window can now be navigated with keyboard controls, enabling you to take individual items without the use of the mouse.
Press [Up] and [Down] or numpad keys to navigate the list, and [Space] to take an item.
Use any of these keys to activate list navigation. Alternatively, select “List Navigation via Keyboard” in options to enable it automatically.
Currently, only the loot and quick-item windows support keyboard navigation. Future updates will extend support to other UI windows.
Other Changes
- Memory management improvements: the game now only loads the current dungeon floor into memory, significantly reducing overall memory usage and improving performance on systems with limited memory.
- If an error occurs while saving a zone, it will now be logged and reported to the user. Previously save file failures would go unnoticed until an attempt to load a corrupted file was made.
- Nerfed Gremlin Experimenter: reduced maximum health from 105 to 65 and burn chance from 15% to 12%.
Bug Fixes
- Fixed a bug causing ring duplication.
- Fixed an issue where rings could get stuck and become unequippable.
- Fixed player summons disappearing when entering a new zone.
- Addressed several issues related to time simulation when entering a zone, which caused some entities to skip turns. This issue made them vulnerable to attacks without the ability to move or retaliate.
To learn more about this new update, check the official source mentioned above.