✅ Source verified via Steam Community
- Patch Title: Starground Alpha v6.2.0 Released
- Patch Release Date: April 17, 2024
The developer of Starground has released a new update for the game on April 17, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
v6.2.0 of Starground is now out! This update addresses some early-game balancing issues with both power and dungeoning. Batteries have been introduced to handle unreliable early-game power. Buildings now also don’t require full power, and their speed will scale with consumption.
Additions
- Added batteries
- Added big batteries
- Added the option to enable and disable vsync
- Added a slider to allow setting a max fps
- Added healthbars to enemies
Changes
- Decreased the collector power consumption to 5 SE
- Increased the length of the daycycle from 300 seconds to 600 (5 minutes to 10)
- Made it so machines will now slow down when power is low instead of stopping
- Made it so you can walk on solar panels
- Made it so fists now have much longer range
- Lowered moonshroom health from 8 to 6
- Doubled the damage fists do
- Made it so damage no longer stacks ontop of the base damage (so if you have a sword with 4 damage, you do 4 damage instead of 4.25)
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Balanced weapon components
- Fungdle cooldown 0.4 -> 0.1
- Primitive Handle cooldown 0.5 -> 0.3
- Long Handle cooldown 0.4 -> 0.2
- Primitive Hammer damage 1 -> 2
Fixes
- Fixed an issue where treadmills were not created in multiplayer
- Potentially fixed an issue related to a tesla coil having a null network
- Fixed an issue where the power generation and consumption values were incorrectly calculated when adding a tesla coil to a pre-existing network
- Fixed an issue where blacklist filters on movers didn’t work
- Fixed an issue where treadmills blocked other buildings
- Fixed an issue where the player was incorrectly layered with the treadmill
To learn more about this new update, check the official source mentioned above.