PixelTail Games только что выпустила новый патч для Tower Unite. Новое обновление Tower Unite 0.15.1.0 был выпущен сегодня, апрель 7, 2022, чтобы внести новое событие в игру. Новое событие приурочено к юбилею игры..
Помимо юбилейного мероприятия, the new patch also brings some minor Tower Unite optimizations. A new map called Zombie Massacre: Acrophobia has also been added along with the other features of this patch. To learn more about update 0.15.1.0, ознакомьтесь с полными примечаниями к выпуску ниже.
Обновление Tower Unite 0.15.1.0 Примечания к патчу
Изменения
- New map Zombie Massacre: Acrophobia
- Маршировать 2022 Optimization Update
- Art Pass – Ball Race: Рай
- Condo – Media Players: You can now save playlists of your currently queued up media to your media players. This playlist mode will save & loop the media forever. The playlist saves per media player in your Condo data (and Workshop Condos). You can also edit, add to, or remove from the playlist after making a saved playlist
- Новые предметы: Added Apple Hat, Tomato Hat, Strawberry Hat, Pear Hat, Peach Hat, Pineapple Hat, Cherry Hat, Grapes Hat, Beret, Security Helmet, Футбольный шлем, Baseball Helmet, SWAT Helmet, Ученые’ Spectacles, Cat Eye Glasses, Standard Glasses, Noseclip Glasses, Driving Glasses, Glasses Glasses, Studded Cat Eye Glasses, Dog Cone, Dog Collar, Cat Collar, Ice Cream Hat, Ice Cream Bucket, Popcorn Hat, Popcorn Backpack, Princess Hat, Сварочная маска, Bird Cage, Куриная шляпа, Курятник, Shoulder Chicken, Большой брат, Stupid Hat, Путешественники, Moon Hat, Cat Hat, Pipe Helmet, Plumber’s Cap, Car Cap, Valve Hat, Valve Eye, Bucket Cap, Inflatable Boat Tube, Old Lantern, Cowbell, Bell Helm, наконечник стрелы, Toolbax, Back-Grill, Big Toolbax, Механика’ Bling, Firework Backpack, Stove Backpack, Fridge Backpack to the Tower Threads store
- Новые предметы: Added Strictly Digital hat to the Arcade Prize store
- Новые предметы: Added Physics-al Media to the Electronics store
- Grand Piano and Electronic Piano keys now physically move when playing
- Вирус: First infected now becomes enraged on their first death
- Вирус: Added floating charge status to Plasma Autorifle
- Virus Desertion: Somewhat blocked a long sight path that was leading to some over powered camping spots
- Condo: While noclipping, контроль (приседать) will now move you down
- Condo: When on a ladder, if you look down you will now go down the ladder with W (вперед), and up the ladder with W (вперед) if you look up the ladder
- Condo: Item Finder UI slightly improved and reorganized a bit
- Condo: You can now edit NPC dialogue individually if you made a typo and need to correct one single line (instead of having to delete the entire line and remake it)
- ЛК – Toy Room: Removed an annoying collision above the central arch, Dragons can now fly over the arch but are still unable to land on it
- Казино: New playing cards face artwork
- пользовательский интерфейс: Pressing escape while on the main menu will now properly back out of menu options and also prompt quit game when on the title menu
- пользовательский интерфейс: Cleaned up all popup prompts to use the same color scheme and title style throughout
- пользовательский интерфейс: Confirmation menus now can be accepted by pressing enter to confirm, or escape to deny
Оптимизации
- Depth sorting for masked materials (листва, и т. д.) is now handled before the base pass to greatly reduce overdraw
- Low material effects settings now function as a sort of “potato mode” where all extra material effects are disabled, with only the color map displaying to reduce material instruction count as much as possible for lower end computers
- Medium material effects settings will now render all of the “начальный” material effects (цвет, нормальный, шероховатость, К, metalness, и т. д.) but will disable all “дополнительный” эффекты
- High material effects settings will function as they do now, allowing all material effects as well as all of the extra “bells and whistles” to be enabled
- Reduced material effect complexity/instruction counts across the board
- Properly set up bounding boxes for particle effects to eliminate real-time per-frame bounding recalculations
- Tower Unite will now use more of your available VRAM, reducing instances of premature texture stream-out (blurry textures)
- Плаза: Much more aggressive use of streaming out areas around the plaza to greatly reduce the amount of occlusion queries to reduce the load of occlusion culling on the render thread
- Плаза: The following zones now stream out correctly – celebrations store, lighthouse interior, smoothie store (Свежий), nature store, vehicle store, DIY store, surf shop, gameworld ports, and subway station
- Плаза: More aggressive distance culling of small objects
- Плаза: Plaza has had its material instruction counts reduced across the board
- Accelerate: Bedzoom’s alternating tracks are now properly streamed out when not in use to greatly reduce the amount of occlusion queries
- Accelerate: Pine Valley’s 2nd track is now properly streamed out when not in use to greatly reduce the amount of occlusion queries
- Accelerate: Sunrise Isles has had much of its material instruction counts reduced
- Accelerate: Wishy Washy has had its material instruction counts reduced
- Мини-гольф: Waterhole has had much of its material instruction counts reduced
- Мини-гольф: Sweet Tooth has had much of its material instruction counts reduced
- Мини-гольф: Cove has had much of its material instruction counts reduced
- Мини-гольф: Cove’s cave environment (for hole 18) now streams out when not inside of it, reducing the amount of occlusion queries
- Мини-гольф: Island has had its material instruction counts reduced
- Мини-гольф: Kingdom’s lava dungeon, courtyard area, and throne room now properly stream out when not inside, greatly reducing the amount of occlusion queries
- Мини-гольф: Kingdom has had its material instruction counts reduced
- Мини-гольф: Forest has had its material instruction counts reduced
- Condo: Foliage-heavy condos will now be much more performant due to early z-pass mask depth testing
- Меню: Optimized main menu
- Fixed moving platform code from ticking in the render thread when at a large distance from the player
Controller Support Improvements
- Контроллер: Added support to the main menu
- Контроллер: Added controller support to the pause menu
- Контроллер: Added controller support to confirmation menus
- Контроллер: Added confirm/back support to all menus (бывший. right face button will call escape)
- Контроллер: Added turn acceleration
- Контроллер: Fixed deadzone values being completely wrong (would snap the controller axis fully up/down or left/right with no in between)
- Контроллер: Да (or face top button) no longer leaves Arcade games, so Arcade games can use this button for input. Leaving games is now done with the Select button
- Контроллер: Zombie Massacre – You can now respawn by pressing A (face bottom button)
- Контроллер: Zombie Massacre – You can now engage your combo ability with the left bumper button (that way you don’t have to lift your thumb off the right joystick to activate your combo ability)
- Контроллер: Zombie Massacre – Added controller support to upgrades and character selection
- Контроллер: Аркада – Added Planetary Piano support
- Контроллер: Fixed DPad moving player, which causes input issues with Virus switching weapons
- Контроллер: Вирус – Switching weapons is now done with dpad and is in the correct direction now
- Контроллер: Вирус – Switching weapons can be confirmed with A (face bottom button)
Zombie Massacre Changes
- ЗМ: Improved Tesla Zap visuals (added a visual indicator and more effects, also changed the color from yellow to blue to help with seeing your health bar)
- ЗМ: Improved helicopter landing and leaving animations
- ЗМ: Improved ghost visuals
- ЗМ: New Mercenary combo power! Drone Buddy! Drone Buddy creates a drone that shoots at nearby zombies automatically, while allowing the mercenary to continue to use their current weapon. This power replaces the Focus Shoot combo power
- ЗМ: Added blood splatter HUD effect when you get damaged
- ЗМ: Added better screen effects when your health is less than 50%
- ЗМ: Added new screen effects when you are dead
- ЗМ: Scientist’s Explosive Flask combo power now heals players (5 HP for the Scientist and 20 HP for other players)
- ЗМ: Improved Scientist’s Explosive Flask explosion effects
- ЗМ: Added achievements for Nightyard (Survived Nightyard and Mastered Nightyard)
Исправления ошибок
- Condo: Fixed condo items not appearing for clients if they have a scale that is less than 0.05 (as the networking would round it to 0)
- Condo: Fixed condo items having incorrect scales for clients when first joining
- Condo: Fixed dragging items not showing the correct variation of the item (то есть. dragging a canvas half cylinder will now show as a half cylinder while dragging instead of a full cylinder)
- Condo: Fixed teleporters teleporting players who are noclipping
- Condo: Fixed canvas animation rate slider not being set properly when you edit an existing canvas animation
- Condo: Fixed some cases that would cause the inventory to keep your mouse enabled always
- Плаза: Fixed cursor displaying on monorail map and game world port screens
- Плаза: Fixed monorail LODs
- Плаза: Fixed monorail connectors being missing
- Плаза: Fixed an issue where the plaza’s environment override manager was redundantly re-setting the seasonal settings at load-in in plaza
- Плаза: Fixed an issue where the plaza’s environment override manager was accidentally firing off plaza/interior load/unload code erratically at load-in in plaza
- Fixed looping firing sounds for all weapons sometimes not playing or stopping properly
- Fixed out of ammo click sounds for automatic weapons playing really fast
- Fixed not being able to report currently playing media
- Fixed footstep sounds playing too often when using controller and moving slowly
- Fixed ocean sounds in Minigolf – Island and Accelerate – Sunrise Isles not adjusting with the sound effects volume setting
- Fixed several menu popups (such as the latest news) not closing when you press escape or enter keys
- ЗМ: Fixed Explosive Flask aiming not aiming correctly in certain angles (and often times not exploding properly in general)
- ЗМ: Fixed Ghosts being removed while they are in hiding state
- ЗМ: Fixed Explosive Flasks not dealing damage to exploding objects (автомобили, gas pumps, и т. д.)
- ЗМ: Fixed team status not updating their class after they have switched classes
- ЗМ: Fixed team status showing players as alive when they are actually zombies
- ЗМ: Fixed zombie AI sometimes stopping completely while in singleplayer
- ЗМ: Fixed players having a weird stepping animation when stopping movement immediately
- ЗМ: Fixed zombies being able to attack through walls
- ЗМ: Fixed character rotating wrongly / заикание
- ЗМ – Сложный: Fixed Zombies not spawning when standing near spawn
- ЗМ – Сложный: Fixed Z Fighting in some windows
- ЗМ – Сложный: Fixed slight holes in roofs
- ЛК – Toy Room: Fixed some collision issues
- Condo – Театр: Fixed exposure settings in the post processing being way too bright
- Condo – Театр: Fixed not being able to set an image on the concessions screens
- Вирус: Fixed Double Barrel and Plasma Autorifle alt fires not doing hit effects (наклейки, и т. д.)
- Вирус: Fixed Plasma Autorifle sounds being way too quiet
- Вирус: Fixed Plasma Autorifle primary fire sound sometimes not playing
- Вирус – Desertion: Fixed a couple of spots where infected could escape out the bounds of the map
- Вирус: Fixed footstep sounds playing too often when you have stopped moving
- Аркада: Fixed Starfield Lanes having missing materials on its final LOD