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- Название патча: Версия 0.6.11: A few important bug fixes
- Дата выхода патча: апрель 8, 2024
The developer of Together in Battle has released a new update for the game on April 8, 2024. Вот новые вещи, которые вы должны увидеть или изменить в этом новом обновлении.. Эта информация была взята непосредственно из официального объявления в Steam.
Hey all! Just a small update here to push a few bug fixes (including one critical one that can break the game in rare instances). Here’s the change list:
- зафиксированный: the AI would get locked into an infinite loop when swimming with proc gen units generated with the Swimmer trait.
- зафиксированный: the counterattacks icon did not display correctly when providing in-shop explanations for why characters wanted Vengeful weapons.
- зафиксированный: a range error occurred when a stone golem threw a flying character.
- completely overhauled the way the game deals with parabolic movement to improve performance on slower systems (and to thereby avoid weird issues with assassin Leap arcs visibly lagging behind everything else).
- rewrote the way that the game times combat sequences to end after zooming out the combat camera so as to avoid issues arising from the slowdown in Unity animations on lower-end machines.
- cleaned up the timing on character “hop” animations when changing elevation.
- received a revised smile for the blacksmith portrait. (The original was just too awkward to use.)
- balance change: reduced the number of green allied caravan guards that spawn during caravan defense missions from 4 к 3.
- balance change: reduced the chance of a Whetstone appearing in the shop during a given visit from 33% к 10%.
- fixed for version 0.6.11a: due to recent changes in the AI code, the game would throw a null error if an enemy drowned to death at the start of the AI’s turn.
I’ll be focused on creating new battles for the update proper near the end of the month. До тех пор!
–Крейг
Чтобы узнать больше об этом новом обновлении, проверьте официальный источник, упомянутый выше.