For those planning to make the change, or who unexpectedly transform.
Planning Ahead
Some NPCs will not talk to animals. Some will not talk to scary animals only, meaning spiders, giant bats, and werewolves.
Before becoming an animal, you should unlock storage with Marna, Joeh, Tadion, and Ivyn in Serbule. They will not talk to any animals, but animals can still access their storage using the Storage Books located next door to Hulon the Hoarder.
You will still be able to craft things for which you have the recipe and materials, but some skill trainers will not talk to animals. Sir Arif in the Serbule Crypt dungeon is one example.
You cannot milk cows or chop wood in animal form, so if you plan on using a lot of these materials for crafting, it would be wise to either stock up beforehand or have a humanoid alternate character. You can find wood in the “buy used” tabs of some vendors, such as Paul Vaughn in Serbule Hills.
For animal form potions such as “Pig Juice” или “Deer Juice,” think before you drink! The antidote potions are always rarer and more expensive.
Types of Beast Forms
All currently available forms:
- Корова
- Олень (also available through Druid)
- Гигантская летучая мышь
- Giant Butterfly (does not have a unique set of combat abilities)
- Свинья
- Кролик
- Паук
- Spirit Fox
- оборотень
Корова, Олень, and Pig are normally the most easily accessible, but special events can switch this up a bit.
Being a druid or a werewolf are permanent character alterations which include various requirements and unavoidable side effects, so think carefully before becoming one!
For details on each of these animal forms, such as how to become them.
Боевые навыки
Roughly in order of when you are likely to learn these:
- Безоружный
- Обращение с животными
- Psychology
- Mentalism
- Некромантия
- Друид (cow, олень, and spider only)
- Священник
- Смотритель
- Ice Magic (rabbit only)
I recommend all players get at least a few levels in Psychology and/or Mentalism, since it’s very useful to have combat abilities that can be used regardless of what equipped items you have and what form you are in. Например, if you become an animal unexpectedly, or if a humanoid is gardening and playing an instrument and an enemy appears, and equipping the instrument means unequipping a weapon.
All of these combat abilities can be mixed and matched with each other or with your built in animal combat ability, but Priest and Necromancy are mutually exclusive. To use Necromancy or Priest you must have a piece of clothing or jewelry that enables these abilities, not a handheld weapon.
Подробности, see the Combat Skills page of the wiki. Наверху, there is a skill compatibility chart where you can tell at a glance which ones work with animal forms.
Другие навыки
Upon typing in chat as an animal, you will notice some of your words are randomly replaced with animal sounds! You need to level Beast Speech, which is done by talking in the chat consistently.
Инстинкты выживания, learned in Kur Mountains, provides some very useful combat utilities such as an alternative to armor patching. Kur Mountains are a higher level area, where you must keep warm. Spot in Animal Town teaches an animal-friendly way of starting a small fire to warm up.
Werewolves have a couple of related sub-skills, Howling and Beast Metabolism.
Strange Pig
Время от времени, there will be a weeklong event where a strange talking pig shows up near one of the bridges to Serbule Keep. If you are a humanoid, he will turn you into a cow or pig and back again upon request.
This is a great opportunity if you want to try out being an animal but do not want to commit. You can tell if the Strange Pig event is active by looking in the list of currently active events in the game and buffs or debuffs on your character, located in the upper left corner by default.
Это все, чем мы делимся сегодня для этого. Проект: Горгона гид. Это руководство было первоначально создано и написано Heliopteryx. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.