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- Название патча: Welcome to the Ricefields
- Дата выхода патча: апрель 7, 2024
The developer of Military Conflict: Vietnam has released a new update for the game on April 7, 2024. Вот новые вещи, которые вы должны увидеть или изменить в этом новом обновлении.. Эта информация была взята непосредственно из официального объявления в Steam.
[Игра]
- Increased overall performance by 15+ ФПС
- Добавлена новая карта “Cao Lanh Ricefields”
- Added new weapon M601 assault rifle
- Added new thirdperson shoulder view (работает только с “thirdpersonshoulder” command with sv_cheats 1) – экспериментальный
[Клиент]
- 3D skybox is now rendered after main scene which allows to skip obscured pixels, this gives perfomance boost on maps with detailed skyboxes
- 3Dd skybox now renders correctly when camera is partially inside water if r_3dsky_draw_last enabled
- Added support for r_3dsky_draw_last in scope rt camera and water reflection so they render faster now
- Disabled CSM lookup in 3D skybox which leads to small perf. boost as well
- Fixed mistake due to which zfar and znear values for SSAO were still calculated incorrectly
- Fixed issue when postprocess effects which use refract were not rendered in full screen while Dynamic resolution scale is on
- Activated half resolution particle rendering feature (r_particles_lowres), включено по умолчанию
- Fixed issue when particle which uses depth blend was lagging 1 frame behind the rest of the scene
- Slightly optimized translucent rendering process if depth-based effects are enabled
- Particle half res rendering feature now automatically turns off if shader detail is set to low
- Fixed visual glitch caused by animations which drive player camera when player is proning and their view is partially under water
- Fixed bug when restriction vote passed message had ? в конце
- Fixed weapon restriction bugs and vote
- If client is connecting to a server which hosts map from workshop then latest version of that map will be downloaded to client from workshop
- Download progress of map from workshop now correctly shows in loading screen
- Fixed bug when map was not removed from workshop_gamemodes.txt file after unsubscribing from it sometimes
- Workshop maps downloaded from server are now temporary mounted but will not show in play menu
[Мастерская]
- If server is running a workshop map then end of match screen will show other workshop maps avaliable for current gamemode
- host_workshop_map command will now automatically download workshop map if its not installed yet
- Fixed bug when calling workshop_mount_addon multiple times on the same ID would bloat search paths
- Fixed bug with workshop maps when map file name was too big it was getting cut off and hence couldnt be loaded from inagame menu
- Fixed bug when clicking on uploaded workshop item did not open correct web page
- Fixed bug when using quotes in workshop item description could break layout of gamemodes_workshop.txt file
- Fixed issue when Steam API started returning shortened workshop item description after some of API updates
- Used different method to parse bbtags for workshop items so images and some other features are now working correctly in “My Subscribitions” меню
- Workshop managers for both client and server now manage API callbacks correctly if there are multiple of them happening at the same time
- host_workshop_addon command now mounts addon automatically if it was installed but was not mounted
- Added command host_workshop_collection which starts random map and gamemode from already installed workshop maps
- End of match screen now shows correct workshop maps for offline games as well
[Сервер]
- Changing mp_limit_xxx_slots_xxx convars will now take effect immidiately, without restarting map
- Fixed bug when bots played with their old weapons after switching to another class in order to give slot to player or because class was restricted
- Fixed bug when bots couldnt open a door if multiple bots are trying to do it at the same time
- Зафиксированный “Map not found” error when trying to start previously downloaded workshop map after restarting server
- If server hosts a workshop map, it automatically checks for latest version from time to time
- Fixed mp_damage_headshot_only 1 crash on body shot
[Оружие]
- New weapon M601 Assault rifle
- M18 Smoke grenade is now correctly switching colors again and colors stay
- XM202 rocket launcger fixed missing backblast
- Fixed bolt-action weapon not ejecting brass on last bullet
- Fixed worldmodel RDG-1 smoke model for thrown grenade with tape ripped off
- Fixed Kbkg. 60 refills rifle grenades when dropped and picked up
- Added Bounce grenade launcher projectile duds
[Шейдеры]
- СМАА: compiled area texture in originally intended non-power-of-two size, which allowed to restore original smaa implementation (with slight settings tweak) so SMAA renders faster now
- Volumetric: slightly tweaked tonemapping again
[Двигатель]
- All downloaded from server custom content will now go to “скачать” папка (внутри “vietnam” папка)
- Fixed inconsistency between sound lookup table and sound cache when both host_threaded_sound and snd_stream are enabled which caused sound buzzling or playing sound with random parameters
This change replaces change from previous update where amount of processed queued sounds were limited per frame - Queued sounds do not re-create their data every frame while thread is waiting for them to be loaded. This should speed up their loading times a little bit
- If engine requested a volume change for sound which is still loading then it will start playing with correct volume already when loaded.
[SRCDS Linux]
- Fixed bug when messages in console were doubled
[Разнообразный]
- Added dedicated page for updating workshop items (scripts are not connected yet)
Чтобы узнать больше об этом новом обновлении, проверьте официальный источник, упомянутый выше.