Some traits in Hunt aren’t always described perfectly, and some could use a tip or two to help make better use of them, so here are a lot of helpful tips about some of the more vague traits in Hunt. This guide is short and sweet, and I hope I helped make some of the traits more understandable. If you think I should add any other trait to this list, or if I missed/added incorrect information, please let me know in the comments below.
The Big Trait Bundle
A large handful of Traits can be explained using the same information, so I’m going to list them all in this single section instead of making several smaller sections all having the same repeated information. Traits in this section: (Order by Bloodline Rank)
- Железный повторитель
- Использование рычагов
- Фаннинг
- Железный снайпер
- Скоупсит-Меткий Глаз
- Устойчивая цель
- Стрелок Скопсмит
- Болтоброс
- Твердая рука
- Пуля Граббер
- Железный Опустошитель
- Sniper Scopesmith
All of these traits do as their description describes, so I won’t clarify any of them besides one of them. To find out what weapons can be used with any of these traits, you just have to go into Arsenal > Weapons and type them into the search bar. It will show you all weapons the trait can be used with.
Trait Description for Bulletgrubber: Recover unfired rounds when performing partial reloads.
Although it only says round (singular) it will recover any amount of rounds that would normally be lost.
Проводник
Trait Description: Get a health or stamina boost when picking up a Clue, Rift or Bounty token.
It is probably obvious to most people, but if you’re in full health, you’ll gain a 5-minute stamina boost that is identical to the weak stamina shots. If you aren’t in full health, однако, you’ll instead be healed 75 здоровье, similar to a weak vitality shot. Unless you desperately need that healing, you should always use Conduit at maximum health.
Гуль
Trait Description: Killing monsters restores a small amount of health.
It doesn’t say anywhere, but Ghoul heals for 5 здоровье. To some people, that doesn’t sound good. Охотники, в сравнении 150 здоровье, but it can let you regenerate a health bar without needing a first aid kit. It doesn’t work for burned health bars, хотя.
Serpent/Necromancer
Trait Description for Serpent: Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25м)
Trait Description for Necromancer: Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25м)
I put these two traits together because they’re very similar in how they work. Both aren’t instant and take several seconds to be used, and Necromancer takes 25 здоровье, which is enough to remove a small bar temporarily. В противном случае, they act the same way as you interacted/revived normally.
митридатист
Trait Description: Drastically reduces the time needed to recover from poisoning.
Without this trait, poison can take several seconds to go away normally, even more so if you have medium or intense poisoning, but with Mithridatist, the poison goes away in roughly 3 секунды, regardless of how intense the poison is.
Ноги аллигатора
Trait Description: Walk and sprint faster in deep water. Также, make less noise while crouched in water.
The amount of noise you make is almost the same as if you were crouching on land. This also affects any amount of water you’re in, not just deep water.
Шепчущий Смит
Trait Description: Reduces noise when selecting equipment.
I didn’t think this applied to weapons, но это так, as well as tools and consumables. It is almost completely silent as well.
Silent Killer
Trait Description: Reduces the sound you make when performing melee attacks.
This only effects your Hunter and his weapon, monsters will still make the same noise they would normally make. It effects the grunts your Hunter makes, and every melee attack, not just melee weapons.
Бдительный
Trait Description: Nearby traps and active Stalker Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25м)
This works through walls, and is extremely effective aswell.
Браконьер
Trait Description: Place and disarm traps quietly.
This isn’t completely silent, and can still be heard, but is still MUCH more quiet than normal.
Чувство яда
Trait Description: You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150м)
Poison Sense has the same range as the buffed Dark Sight you get from a Bounty Token. Poisoned Enemy Hunters also don’t move as erratically as they do when you see them via the buffed Dark Sight, and are a pale white/grey.
Это все, чем мы делимся сегодня для этого. Охота: Разборки гид. Это руководство было первоначально создано и написано Auryn. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.