✅ Source verified via Steam Community
- Patch Title: Early Access: Patch #2
- Patch Release Date: April 9, 2024
The developer of Reign of Guilds has released a new update for the game on April 9, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Dear friends!
We’ll tell you about the changes and the things that we are working on that haven’t got into that patch.
Attention!
- We fixed the chat filter error when several languages were turned on by default;
- BUT! You have to manually set the chat filters if your character was created before the patch of 07/04/2024.
- For newly created characters, we would also strongly advise setting up your filters yourself, since the default values may not satisfy your preferences
Patch #2:
AI:
-
Tooltip:
- enemy level is now visible (but not for bosses);
- another iteration of level dots;
- All common mobs take 3-5 times more time to start regenerating health;
-
Boar:
- nearly impossible to kite it by just running around it;
- has a higher chance to miss with its attacks;
- Skeleton:
- takes twice as long to cast its regenerating spell;
- the regeneration lasts 10 seconds (1-3% of HP), can be dispeled;
- AI XP gains:
- increased the XP gained from skeletons;
- bosses don’t give XP, except for animal bosses (temporary decision to prevent XP abuses);
Rivulet Island – Beginner’s Land:
-
Black Territories:
- no Black Zones (free PvP) on the surface of the Island;
- the mine is now safe from PvP;
- 50% of the spider cave are covered by a safe zone, but it is harder to farm resources there (safe and unsafe zones are divided by cascade of spider webs);
- Catacombs, castle, skeletons:
- Still Black Zones;
- skeletons yield better rewards (including T2 items);
- Quests and DQB (Dynamic Quest Balance):
-
turned off DQB in all quests on the Island;
- quest requirements will not change with the growing demand of other players on these quests;
- Increased the rewards of quests on animal trophies;
- Bosses:
- respawn time of animal bosses was decreased (random offset between 4-8 minutes);
- decreased the respawn time of the troll (6-12 minutes);
Other changes:
-
Magic:
- Air powders consume 25-35% more mana;
- Priest and karma:
- Increased the base cost;
- Changed the algorithm for calculating personal cost growth;
- Changed the widget (now “additional price” shows personal additional cost and the additional costs from DVB);
- Reset personal additional cost values;
- Vocational abilities:
- Fixed some of the vocational abilities (there was no difference between levels 1, 2, and 3);
- Some T3 buffs of the abilities got deleted when transferring between servers;
-
Theif (received quite some nerfs):
- Stealing: decreased the average sum by 30%, increased the randomization range, and increased CD from 2 to 5 minutes;
- Note: these measures will stay in place until we add penalties for theft and magic that allows to see the invisible;
- Foxes/Changes/Additions:
- Expanded and reworked the information in the pop-up window of the Tavern and the Island;
- Localization fixes (tokens, portals, karma system);
- Fixed resetting settings that happened on transferring between instances or seamless zones;
- Partially fixed the error related to WASD key binds (sprint, dodge);
- Added missing vendor presets in some locations;
- Added missing UI interaction SFXs;
To learn more about this new update, check the official source mentioned above.