This guide will tell you about how the game works and possibly give some good tips.
Quick note
I really hope you can find the answers to your questions in this, in case you have further questions, feel free to leave a message in the comments and I’ll change the guide to cover that part as well.
In case you still don’t understand something, hop over to the official Discord server of the game and ping me (Rajparaszt#6482).
The Town (Polichna)
The Town plays a cruical role in our journey as it is the only place where you can easily get more troops and morale, as well as manpower. It’s also the place to get Food and Tools at.
RESTING
Negativo: Resting removes 1 Fresh Food (represented by fish) from your Company’s storage and takes a day to complete.
Positive: It gives all your units +1 Manpower and increases Morale by 1 (até 4).
HAGGLE
Negativo: Locks a random pack (becomes unlocked after completing a quest)
Positive: Decreases the cost of all other packs by 1 Denari. (Can be done as long as there are packs unlocked)
GOOD CUSTOMER SPECIAL
Positive: After buying 4 packs in the shop, the pack on the right side will be given to you for free, this must be done in between 2 quests or it will be reset.
Your Resources
Having resources is extremely important as without them you cannot do certain actions. So it is recommended to always have some spare.
DENARI
The currency of the game, it is required to buy units and other resources. Unlocks certain actions.
COMIDA
Food is required to perform certain actions. It takes food to go on quests, the less food you bring on a quest, the more bad events happen. Not having enough food for quests can even make your units desert. In case you bring max food to your quests, no bad event happens.
FERRAMENTAS
Used for building fortifications on the battlefield.
FRESH FOOD
Can be used in the town for Resting and on the battlefield for a number of effects.
Efeitos:
Will consume 1 Fresh Food.
They only last for 1 batalha,:
Scouts: They are usable again.
Messengers: They get a 10% cooldown bonus.
Unidades: Spawns an extra 1 ou 2 milita for you to place.
Tools/Fortifications: Get extra 10 ferramentas.
Morale/Heroism and Unit information
Using Unit’s abilities and charging takes a messenger just like giving your Unit’s a move order.
All Units have diferrent skills.
MORALE
Morale is represented by a number of heads near the army’s flag. A morale point gets lost when one of your unit shatters/gets destroyed in battle. Quando chega 0, all your units will take 5 dano, when that happens, your morale will go back to it’s original value you entered the battle with. This can happen again as long as you have units remaining. It can cause a chain effect. Max Morale is 4. (The game does allow you to have 5 with bugs.)
HEROISM
Some Unit’s ability requires Heroism, it means that perfoming that action will remove 1 Heroism point from you (Found top left of your screen). It can be obtained by killing enemy Unit’s who have a Heroism symbol next to them.
BASIC UNIT STATISTICS
Quick note: Each Unit has different statisctics.
Saúde: Overall number of damage the Unit can take before it shatters/gets destroyed. Can be healed while above 0.
Armadura: Ranges from 0 para 5. Decreases incoming damage by number of Armor points. Armored Units get stunned instead of killed when charged. Can be taken off by charges and Unit ablities.
Minimum amount of received damage while wearing armor is 1.
Espírito: Ranges from 0 para 5. Unit loses 1 spirit/charge, can also be lost by certain abilities. When all spirit is lost, the unit becomes Exhausted.
Exhasuted: Unit recieves +2 damage from all attacks and cannot charge. (Can still recieve move orders) Exhausted elite units (Big squares) can be charged.
Manpower: Ranges from 0 para 5. When at Unit’s base value, the unit has max hp. When a unit in battle shatters, it loses 1 manpower, meaning that it will start the next battle with reduced HP unless healed (Can be done in town). If a units reaches 1 Mapower, then the next time it would shatter, it will be destroyed instead.
Experiência: Ranges from 0 para 5. Gained when survivng a battle. if it reaches 5, the Unit gains +10 Max HP permanently.
Velocidade de movimento: Affects the base movement speed of the unit. Also determines how far a unit can charge.
Cobrar: Determines how many units can be bonked (bater) while charging. Kills unarmored units. Stuns armored units.
Missões
Some Quests progress the story while others give additional side quests to get money from and grow your army. Some side quests give additional quests/endings.
Isso é tudo o que estamos compartilhando hoje para isso Winter Falling guia. Este guia foi originalmente criado e escrito por Killer(HUN). Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.