If you are new to the game and have no idea what anything does, I can help you! This guide will tell you the basics of the roles, feitiços, and how to win!
Traitor Roles
- Arsonist – The Arsonist has the ability to burn dead bodies, hiding what role killed them, what role they were, and where they died.
- Banshee – The Banshee has the ability to “Silêncio” pessoas, which global roleblocks all town members, taking away their ability to perform their town ability for a short amount of time.
- Cultista – The Cultist can convert 1 town member, and forces them to be on the Traitor side.
- Cult Member – The Cult Member may use their town ability, may kill, and may also use spells. (Converted Prosecutors and Vigilantes do not keep their ability)
- Disguiser – The Disguiser may take a sample of a player and disguise themself as that player for a short amount of time.
- Carrasco – The Executioner may place a target on a town member. If they get that town member lynched, they will doom a random guilty or abstain voter.
- Hex Master – The Hex Master has the ability to hex townies. If every living town member is hexed, they will perform a Hex Bomb, instantly winning the traitors the game.
- Illusionist – The Illusionist may take a sample of a player and cast an illusion that’ll spawn from the Illusionist to the closest Lukas yeeter. (teleporter)
- Inquisidor – The Inquisitor has the ability to find a players role.
- Bobo da corte – Once the Jester gets lynched, a random guilty or abstain voter dies of guilt, and the Jester may possess any town member to kill somebody.
- Necromante – The Necromancer may place a target on a town member. Once the target is placed, a ghoul will spawn from the Graveyard and will follow the targeted townie. Once the ghoul reaches the targeted townie, it will kill them. If a meeting is called before the ghoul reaches its target, the ghoul will disappear and the targeted town member gets to live.
- Envenenador – The Poisoner’s kill ability is replaced with a poison ability. They may poison a town member, which will die ~10 seconds later.
- Assassino em série – The Serial Killer gains the ability to “Blood Lust.” It activates once they kill someone, and may be used for a short period of time. (~5 seconds) O “Luxúria no sangue” ability allows the Serial Killer to kill again, allowing for a double kill.
- Traitor – The Traitor has no special abilities. It have the same ability that every other traitor has. They may all kill, lançar feitiços, and use the Lukas yeeters. (teleporters) (The only exception is that Poisoner may not kill)
- Wilding – The Wilding may highten their senses for a short period of time, allowing them to see more area.
- Espectro – The Wraith may go invisible after they kill someone for a short period of time.
Town Roles
- Coroner – The Coroner can perform an autopsy on a dead body. Once they have, they may examine any alive player to see if they killed that person.
- Investigator – The Investigator may investigate anyone to see if they’ve killed anyone recently. (They can use the ability 5 vezes)
- Rei – The King may knight 1 jogador, giving them an extra vote.
- Lookout – The Lookout may use their ability to see more area, similar, but a little weaker, to the Wilding.
- Prefeito – The Mayor may reveal that they are the mayor, and will receive 1 extra vote. Everyone will know the mayor once they are revealed.
- Médio – The Medium may reveal the role of anyone, besides the person that killed them, after they die.
- Prosecutor – The Prosecutor may choose to prosecute somebody. It will automatically call a town meeting, in which the prosecuted person is immediately hanged. If the Prosecutor prosecutes a town member, they die of guilt.
- Psíquico – The Psychic gets a message every time somebody dies.
- Santo – Once somebody kills the Saint, all of their cooldowns will be lengthened.
- Seer – The Seer may compare 2 different people. They will see if the 2 people are on the same faction, or a different faction. (They can use the ability 3 vezes)
- Xerife – The Sheriff may check 1 person to see if they are good or evil.
- Townie – The Townie has no special abilities. The townies win by getting rid of all of the evils or by completing all of their tasks.
- Tracker – The Tracker may use their ability on a dead body. The ability will summon a dog that will lead you to the person that killed the dead body.
- Transporter – The Transporter may use the Lukas yeeters. (teleporters)
- Veterano – The Veteran may go on alert. While on alert, anybody who attacks them will get attacked instead. The Poisoner does not die to the Veteran. If the Nercomancer’s ghoul attacks an alerted Veteran, the ghoul dies.
- Vigilante – The Vigilante may choose 1 person to kill. If they kill a town member, they will die of guilt.
Feitiços
- Confundir – This spell inverses everyone’s controls.
- Displace – This spell teleports everyone to a random spot on the map.
- Summon Brambles – This spell causes brambles to block the entryway between most areas.
- Ice Storm – This spell activates the Ice Totem. It is located in the Mansion. It decreases everyone’s speed. If you are inside a building, you will walk normally.
- Xingamento – This spells activates the Hex Totem. It is located in the Graveyard. It counts down from 30, once it finishes, the Traitors will instantly win.
- Seeing Double – This spell summons copies of everyone that run to the nearest Lukas yeeter (teleporter)
- Blood Moon – This spell activates the Blood Totem. It is located in the Farm. It will reduce the town’s vision and will keep the night going for as long this is active.
Special Tasks
There are a few special tasks that Townies and Traitors can get that grants you different abilities.
- Invencibilidade – Go down and to the right where the garden is. Eden might give you a task. All you have to do is shoot the dummies and get 20 pontos. Depois de concluído, if you talk to her again, you will gain invincibility. Com isso, it blocks you from being attacked once.
- Increased Vision – Go up and to the right where the farm is. John Jr. might give you a task. All you have to do is go inside the gates on the right side of the farm and reach the end without hitting the sheep. Depois de concluído, if you talk to him again, you will get increased vision for the rest of the game.
- Extra Meeting Call – Go up and to the right where the farm is. John Jr. might give you a task. Você tem que encontrar 3 different sheep with 3 different markings and take them back to John Jr. Depois de concluído, if you talk to him again, you will get an extra meeting call.
- Decreased Cooldowns – Sabrina spawns after night 1 has started and will spawn anywhere on the map. She might give you a task. What you have to do is go to the very right side of the mansion. There should be a gold vault on the wall. Interaja com isso, and then move the top dagger around until you can open the lock. Então, Sabrina will come and give you a decreased cooldown for your ability and your kill cooldown. (if you have them)
- Increased Speed – Go up and to the left. If you encounter Puck, he might give you a task. Go through the gates on the left side of the farm and reach his flute. Move when it says “Ir” and stop when it says “Stop.” Depois de concluído, if you talk to Puck again, you will get increased speed for the rest of the game. [THIS TASK IS ALSO EXCLUSIVE TO TOWNIES]
There is one more task exclusive to Townies, available through the task board in the Town Center.
- Talk to Madam Martha at the Tavern – Go to the Tavern and on the left side you will find Madam Martha. Uma vez lá, speak with here, and she will reveal your role to everyone in the Tavern. To confirm yourself, bring multiple people to the Tavern.
These are all random, none of these have a 100% chance of happening.
How To Win
As a Townie, you can win in 2 caminhos:
- Voting Out/Killing All of the Traitors
- Finishing Tasks and Completing the Final Task
As a Traitor, you can win in 3 caminhos:
- Voting Out/Killing All of the Townies (Get it down to a 1v1, 2v1, or 3v2)
- Hexing All Living Town Members As Hex Master and Performing a Hex Bomb
- Letting the Hex Totem Run Out
The Final Task for Townies is a pretty long, but simple task. All you have to do is speak with Reverend Parris at the Church and guiding him to the Cave. He should take 1 de 2 routes:
- Igreja > Town Square > Left Farm > Caverna
- Igreja > Mansão (Secret Entrance) > Underground Mines > Caverna
During the Final Task, Townies cannot call a meeting or report a body. The Vigilante, Veterano, and Prosecutor can kill during the Final Task. The Traitors can kill and cast spells. If a Traitor casts “Summon Brambles,” before the Reverend is about to cross an area where a bramble spawns, the Reverend will have to wait.
Once Reverend Parris reaches the Ritual Circle in the Cave, somebody must speak to Reverend Hale to end the game.
Final Words
Thank you for checking out my Traitors in Salem guide! I hope this was a help to all you new players! If you haven’t made an account and would like to support me, use my referral code “Cyaneyed“
Isso é tudo o que estamos compartilhando hoje para isso Traitors in Salem guia. Este guia foi originalmente criado e escrito por Cyan-eyed. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.
I don’t find it nice you making this without asking me first :C
At least advertise my referral code “Cyaneyed” 😉