A guide explaining the game mechanics, não 100% sure I got everything right but a lot of it for sure, great game. Hope this helps you out if you are confused or maybe you can learn something new.
Introduction and Notes
Game Video/Audio Settings
Check out the settings to go fullscreen or increase resolution, oddly enough, the first time you are limited to a few choices but if you changed them then click on the arrow, you can choose more options. If you think the audio is too loud, you can scroll down the settings menu to the audio options (you might miss that you can scroll down the settings interface)
Você pode usar “Strategy mode” and play this on a tablet or a phone.. or a very old laptop, you wont be able to do manual duels or battles if you choose this though.
Do the tutorial, you’ll need it or you’ll be so confused.
If you skipped it by mistake or want to try it again, its on the right side of the main menu.
Funny thing is that they planned for more tutorials but they.. forgot?
Conquistas
Most are two types: Win a scenario (Doesnt matter with which warlord) and do grinds, lots and lots of grinding..across multiple, multiples playthroughs. Check the achievements section for more details.
Remember to turn cheats OFF on the settings page when starting a new game.
The setting stays off but its ON by default.
Jogabilidade geral
OK, so you did the tutorial and are still a bit confused?
Sim, its normal, Eu penso.
Basically the game goes like this:
You start the game and pick a force.
You check your officers stats.
You assign officers to search and recruit more officers using “Spy” e “Procurar”
You assign officers to develop your cities.
You assign officers to do some tech research in the workshop.
You assign officers to do square sidequests or strategies.
You appoint a council, good prefects, give titles.
You build/drill an army for offense and defense.
You go conquer other cities while defending your own, “recruiting” more officers along the way.
White flag cities and ports are “livre”, you only need to deploy 100 troops and an officer to conquer.
You delegate good officers to run your new cities/ports.
You build a supply network to keep your frontlines from starving/being broke.
You keep your officers loyal with bribery.
Repeat steps until you win.
In between you can do raising children, appointing, diplomacy and spy stuff if you want, it helps.
If you get confused and dont want to figure it out, let the AI handle it for you, Trustee him.
Interface and Capital Options
Capital Menus
You can only see the inside of one town, that’s your capital.
Here is the interface explained:
The middle area (vermelho) is your main development hub, here you can manage your city, it will be explained in more detail below.
À sua esquerda (azul), there are buttons to see mainly information not only about your force but others, the bottom button (Mundo) is important to switch between the City interface and the World Map.
No fundo (amarelo), you can do war, spy and diplomacy stuff (its explained better below).
Important here is settings and Files (Save and load game).
À direita (verde), its the shortcut menu, the Task button helps to quickly unassign officers, the TO DO button will help you assign officers to the places they need to work at, you can do this normally by using buttons in the middle (red area) mas, bem, shortcuts.
Finalmente, Black Circle is to end the turn and let 30 days pass (1 mês).
Prefeitura
You can increase your fame/decrease infamy by tributing the Emperor.
The Emperor might also give your ruler special stat boosting titles if you give him gold/items.
He also helps reduce your infamy, infamy reduces your chances to recruit.
You can summon special NPCs here, caravan is important!
Appoint a heir in case you die.
Step down as a ruler so someone else can be ruler but its mostly a bad decision.
Personnel
Employ officers by sending someone to convince them, only unassigned officers can try and recruit others, convincing takes time and the chances go up with stats and rapport.
You increase rapport by trying to recruit and failing or by gifting items.
If you see “dias” recrutar, remember that a turn is 30 dias, so anything over 15 days will take at least 2 voltas. The days is the number of how far away they are, so its a round trip to and from.
If there is a low to medium chance to recruit, it would be better to Move the officer to a city closer to the recruitable officer and try to convince them until they cave in. This will save you the return trip to the capital everytime. (See Gate).
No entanto! If the recruitable officers are prisoners, its best to transport them to the capital instead by Develop->Transporte (Ver: Extra city->Manual mode)
When recruiting prisoners it might be a good idea to check the relations between them, if you recruit a specific one first, he can easily recruit his friends/family.
There is an “Auto” recurso, useful if you have lots of prisioners.
Fate is to increase rapport between officers and some small stat boosts if you have alcohol, they also are more likely to “apoiar” each other during battles with extra attacks.
Become sworn bros or sistahs, we dont judge.
You can also marry officers, the event will boost a stat on both parties, depending on their highest stat synergy and the level of the jewelry offered at the marriage, each man can apenas have up to 3 wives.
Award disloyal officers with an item they like to increase their loyalty, regardless of where they currently are. Replace changes items, its safe for items but if its a downgrade, officer will lose loyalty.
Appoint
Appoint prefects (governors) to your other cities here, the governor stats will determine the efficiency of how the city is ruled. (See more on Extra cities section)
You can assign titles to officers to boost their stats, it increases their salary.
You can only appoint titles according to the officer’s rank (Vice Rank 9 is the lowest) and if they meet the requirements.
Assign special seals to officers so they can lead special units.
Portão
You can setup good transports here, they take a while to move and you can see their progress as time passes on the map, if you click on the city of the left, you can order a transport from another city to your own capital or to other city (it shows the capital to other city as default, you can change this).Por aqui, you wont have to go to the outside city to order transports outside the capital.
You can also move (convocar) other city’s officers to the capital, if you want to move other officers to other cities, change the Target city (click where it says select in green text), this way you can easily move capital officers to outside cities. You can use the filter to only summon officers from a certain city.
Searches are done here in case you dont want to do it through the To-Do menu.
Stables
You can breed studhorses here (special horses).
Stable level unlocks additional horse padlocks, cuz when a horse is born it takes 2 years to be available, so having multiple padlocks make this more efficient but also a huge investment.
L2: 3000xp ~ 23000G
L3: 3000xp ~ 68000G
L4: 4000xp ~ 150000G
*Honestamente, you should just ignore this and buy your horses like normalfolk.
Torre de vigia
Here you can set your spy to build your network, the investment is a monthly expense and the more you spend, the faster the network expands, the Spy’s stats also help.
Quartel
Drill/Recruit/Dismiss Military forces.
Drill raises combat XP and morale, this determines unit’s skillpoints and damage.
Each unit has upkeep value (monthly expenses)
Recruiting will lower your population, dismissing will raise it.
Drill will tie down your officers until the unit’s morale and XP reaches 100.
Oficina
Research for bonuses and item creation.
You cant assign researchers until you pick a research you want to do.
Completed research has a small checkmark on the side.
The number below the icon is how many months it will take to complete.
Each tech has researcher stat requirements i.e. Hunting needs 55 Archer+ 50 Combate.
Only officers that meet the requirements will appear on the selectable list.
The researcher MATH stat affect the gold cost but NOT the time.
You need two researchers assigned so the OK button will be available.
You can scroll down or to the right to see the whole tree.
You can only research one thing at a time.
When the artisan is in your capital, you can commission equipment from him here.
(See Blacksmith Annex)
Taberna
You can sometimes see a glowing circle on it, it means there is a rumor available.
You can sometimes find recruitable officers and gift them items, these gifts will be gone even if you recruit them.
You can use bought Alcohol from merchants to do a banquet and increase loyalty/rapport here, its not unlimited.
If there is a free officer and you have alcohol, you can talk to him and you have a chance of duel/debate him to insta-recruit.
Special NPCs stay here, like Seers and Doctors.
Mercado
Borrow Gold/Money with Interest, pay it back.
Buy items but cant sell them UNLESS a trade caravan is in town.
Yeah..
Faculdade
Train strong officers for future generations.
You can assign masters and they wont be removed from other tasks.
As months pass, you gain training tokens which you can use to upgrade their abilities, the tokens, Contudo, are shared between them all so use them wisely.
To see the youngins stats in numbers instead of the graph, click on the list button (its next to the filter button, up top)
Personages come here if summoned, they let you train a random stat with them and also craft books, you need to have a brush, ink, paper and inkslab in your inventory.
Quadrado
Proposals sometimes appear here, they are like sidequests.
You need unassigned officers to send to do proposals, each has unique requirements.
The term is how long you have to pick up the proposal before you fail it.
Some missions will lower your population support and fame if you ignore them.
Missions are resolved in 1 mês.
Bottom Menus
Affairs
Develop interface is here.
Move your ruler and your capital along with officers, prisoners and items to somewhere else.
Set Policies for your extra cities from here.
Legion lets you set armies, not sure how it works, honestamente.
Deploy
Move troops to conquer or defend.
Primeiro, click on Target to select a city you want to conquer.*
Segundo, go to Unit and setup which units will go, you dont need to have 2 officers per unit, 1 is fine.
Por último, go to Overview, make sure to take enough Food fo and click OK.
You can automatically take over cities without a Force in them when you deploy to them.
*You can change the starter city, click on the city (by default your capital) then select the city you want to deploy troops from.
Every unit can have two officers, por que? bem, in case you want to combine their skillsets. (bring a weak commander that can set fire along as a deputy along with a high hitter as main officer) and also if their relationship is good, you can sometimes do extra damage.
You can only send 6 units in a single army, Contudo, you can deploy multiple armies.
No fundo, you can see the Template button, this is to save/load your army loadouts.
Diplomacia
Send a diplomat to target city, after he arrives, you can do several things:
Presente: Increase rapport with target force.
aleatório: Demand resources in exchange of their prisioners.
Alliance: Propose an Alliance
Abandon: Break an Alliance
Surrender: Threaten the force to surrender, very effective mid to end-game.
Exchange: Trade resources/tech for target’s tech.
for troops: I think its to ask ally for troops.
Estratégia
More like spy options.
Alienate two enemy forces so their relations worsen
Rumor so enemy officers lower their loyalty.
“berreden” is to bribe an officer to increase Rapport.
Demolition will lower an enemy’s economy/city resources.
Bewitch will try a rebellious city to defect to your side.
Union is to attack an enemy together when in alliance.
Important info
City->Características
Some cities have special features to unlock special units and features.
Officer->Características
Same as above but mostly unlock by deeds or time.
Officer->Individual
You can see their affinity for items, useful to decide which item to buy to award them.
Special features may give you extra items each month.
Debate and Duels
Duels
Its like rock-paper-scissors, moves counter other moves but each turn you might get damaged, the damage value is modified by the officer’s stats. I mainly just click on Auto cuz me unlucky.
Bought Weapons, Bows and Armors help you with duels.
Todo 2 anos, a duel tournament is held.
Handy rock-paper-scissors chart.
Some moves can be picked more than once, like speed attack and such.
Curiosamente, there is a very low chance of getting a duel if a commander attacks another commander during a battle., if you capture him during the duel, você ganha.
Debate Card Game
A “Cérebro” duel involves cards.
This happens sometimes with diplomacy or recruiting.
You both get cards, then pick one of them, the player with the highest combat card wins the smaller card, the higher card gets discarded.
Win at least 3 fora de 5 and you’re victorious!*
*Game doesnt end until you play 5 rodadas, even if you win 3 em uma fileira.
Special Rules:
Cao Cao beats Lu Bu, Guan Yu and all Wei Officers.
Liu Bei beats Lu Bu and all Shu Officers.
Paripi koumei beats Cao Cao and all Shu Officers except Liu Bei.
Diao Chan beats Lu Bu, Cao Cao and Guan Yu.
Managing Extra Cities
Então, you cant do as much in non-capital cities, the game will give them to the CPU(IA) por padrão.
Confie em mim, you dont want to manually manage 20+ cidades, it gets crazy.
No entanto, you can do stuff to extra cities to make sure they are run as best as possible but how?
Primeiro, let’s find an extra city:
Click on World (Bottom Capital Left menu)->Procurar(magnifier glass)->Click extra city
Once the game centers on the city you want to manage, click on the yellow area to open the menu.
Por padrão, cities are managed by the AI (see monitor icon in red circle), as such, you cant manually assign officers to their development or personnel tasks, to enable manual control, go to the bottom of the menu and click on Manual.
You dont need to have an officer in a city for you to get taxes from it but it wont develop.
Its a good strategy to capture nearby empty towns as early as you can, then move on to the next, leaving the captured city officerless while you get more officers just be careful of running out of food for your troops. A city without a prefect has its efficiency set at 60%.
You can manage policies for your cities from inside your capital @ Affairs->Policy
In policies, the bottom personnel option “CPU employs officers” means that if the AI controlled city has unassigned officers, it will send them out to employ officers.
Pelo menos, you want 1 decent prefect and 1 transporting officer in each city behind your lines.
Best scenario is 5 officers for each of your develop areas and a transportist, the CPU will assign them accordingly but will always invest the least amount of gold, if you want to develop a city faster and you have the gold, go Manual.
In frontlines, you need fighting defending officers too.
City Menu
Summary will give you quick info on the city.
Details will give you a more detailed report on its economy and military, this is where you can see the Prefect (Governor) efficiency which you can appoint through Capital->Townhall->Appoint.
Aqui, If you click on Officer, you can see your own officers in the city but also the prisoners there.
Develop (only avail on manual control) works the same way as the Capital Develop.
Personnel too but the difference is that you can use the officers stationed in the city to convince people nearby, making recruiting faster since you dont have to travel from and to the capital.
You can also move officers if they are unassigned somewhere else, this is very useful to move your best recruiters around so they dont have to spend extra time coming back to the capital every time.
You can use transport here or go to the Capital and use the Gates by modifying the leftside city.
Military lets you do the same activities as Capital’s Barracks.
Special lets you unassign officers quickly through task but the important part here is Policy.
When you take over a town, you can set the policy right away but here is where you can modify it if you wish.
Policy
At the Top, you can let the policy be made by the AI or by yourself (manual).
Tribute it’s like taxes for your capital and the only thing you can modify in manual mode.
Occupy
This is the guidelines for your governor to try and occupy a nearby city, only available when governor is AI.
Develop
The target goal for the AI to use money/officers to develop the city, you can set this to max and the AI will focus on develop instead of military/occupy.
Militares
Recruitment targets and setup of food/gold reserves for battles.
Transporte
AI will send extra units, gold and food to the target city but it will keep whatever you set in “Reserved”, you need to checkmark the circle next to the resource to be accounted for in the transports.
This part is very important once you have a bigger territory to resupply your frontlines with units and troops, set the transport to the frontline cities so any surplus will be periodically sent there, keep in mind that for transport to work, you need at least 2 officers in the city (1 as prefect, the other as transport officer). You can lose resources during transport, so make sure the officer has decent patrol and combat. But check the place’s income first, some places, like ports, do not get much monthly income, so having a dedicated transportist wont be so efficient.
Siege and Battles
I dont know what the f*** is going on, I just click Auto xD but.. then found out it doesnt count for achievements, so I needed to learn. Alright let’s see.
You can position your troops on the blue side, that will be their starting formation for AUTO battle.
The enemy will be on the red side but you wont be able to see their positions unless you buy Reconnais for 1k gold. You can do Auto here and it will be over pretty quick but it wont count for achievements… então…
You want to go manual, if its a battle against a city, its called a siege battle.
The battles that take part in ports or fields (sword and trident icon on map) are battlefields fights.
And also if you fight another army on the road, that counts as battlefield.
They have different achievement counters.
The battles last 1 day per turn, you might start the battle at almost the end of the month, regardless, when day 30 termina, the battle gets paused and you get asked if you want to skip “Affairs” and continue or pause it so you can go to management mode.
If you send other armies to the same fight, they can “arrive” even when the battle is on-going and it’s been a few days or even next month! So hold out until reinforcements arrive!
Honestamente, the interface is bad, most of the battle info is self explanatory.
To move, click on a unit, then on a square you want to move to, (usually green) then command it to “standby” if you want to move without attacking or “ataque” if you want to move then attack.
If you move to a RED square, your forces will get exhausted and you will kill some of your soldiers.
If you dont want to move but just attack, target the square below you, então “ataque”.
Once a unit has moved, its flag will be darkened meaning it cant move again for the turn.
You use skills the same way as attack.
The blue bar below the unit is their “skill bar”, when you use a skill it takes a while to refill until you can use a skill again.
I dont know what the Ruin stat is, maybe mental defense? hmm.. if you know, tell me.
Catapults cant move but they have long range, they cant shoot you once you are up the walls.
The usually cant shoot you if you stay in the middle zones, front of the gates.
If you research technology and get battering rams, when you deploy, click on Weapon and buy them, por exemplo, some battering rams cost 500g per battle.
Once you are in battle, get close to the gate and instead of attack, escolha “Arma” to deploy the ram BUT it cant be deployed next to the gate, it has to be one square away from it on the next turn, you can select them as units, move and attack the gate, their power scales with the unit that deploys it, the bigger/better the unit that deployed it, the harder it hits.
When you research ballistas, they get installed on top of the gates, they deal good damage but break fast, maybe 3~4 turns of heavy focused fire. Its still a very awesome defense to have on your castles on top of catapults!
Once the gate is destroyed, move inside to “escalar” to the top of the walls to finish off the enemies.
The right arrow will put you on the right side, the left arrow on the left.
Cavalry CANT climb the stairs to the walls.. so yeah, they wont help there, Contudo, you can use the command DISMOUNT to go over there.
Infantry can set ladders on the walls, so you dont have to break the gate, once you are close to a wall, check for a ladder green square to setup a ladder. With a ladder infront of you, you can melee units on top if they are blocking you, some officers have the Climb skill which let them go up, push the enemy back and stay up there!`
You cant move trebuchets once you deploy them, so make sure they are close enough to the gates.
if you destroy the enemy’s command unit, você ganha!
Commanders have a small star on their banner.
You can also win by destroying the castle’s flag.
The higher the capture value of the allied officer that gets the last hit on a defeated unit, the more likely you’ll capture the enemy officer.
Habilidades
Unit Skills:
Flechas de Fogo: Has a chance to set enemy/squares on fire.
Volley: All ranged units that can attack the targeted enemy will attack them at once, great skill if you have lots of ranged units close together!
Correr: Double damage and move the target back one space.
Táticas:
This is called “Skills 2” under Officer info, a circle means they can do it.
Intrude: This lets you move an extra square or so to hit the enemy.
Misinform: Chance to make the enemy move away for a turn or two.
Provocação: if successful, lowers enemy morale and forces them to target you even if they cant reach you next turn.
Emboscada: Only works in Forest terrain and its like a surprise attack, very effective.
Desordem: Makes the enemy attack another enemy next turn.
Settle: ?
Special Skills
Some officers have special skills, you can find what they are/do if you go to the Officer Info interface and scroll down to Buffs:
He thought he could win with quadruple my defending forces, bwahahaha!
Tips and Notes
The game sometimes crashes, save often specially after doing a bunch of management.
When looking at your city income and expenses, take in mind that things you sell/buy will be taken into account, dont freak out if you suddenly have -50000 grain as expense, it only means you sold that amount to the caravan this month. Other cities also dont get food/money every month so that info only regard on the next month estimates, Its tricky and I havent figured out a good way to tell if a city is really in trouble. Monthly transports also affects the numbers, its a mess.
You get paid once a year, on Autumn(Jul). This is when you can check the info of the cities and check if their income is doing well.
When assigning officers, the best available officer will be on top of the list.
Everything except College and Council share officers, meaning they cannot do multiple tasks.
Você precisa 5 officers to monthly develop + 1 in research + 1 in Spy + 1 or more in Search + 1 as Recruiter… its hard when you have less than 10 officers.
You can unassign officers quick in the Task interface (click on the X at the end of the row).
If you cant, it means the officer is doing something outside the city (like Search)
Task is on the right menu.
You can move armies around and do transports outside the capital interface, this is very important if you already passed turn, por exemplo, its Day 7 and someone wants to invade! Pause o jogo, deploy your armies for reinforcements using the World Map interfaces.
Trustee means to let the AI control your game, basically it will try to win for you.
Para parar, go to the gears (configurações) then use End Trustee.
When removing/assigning, remember to click on OK or when you ESC or X btn it will be cancelled.
Doing square sidequests is super important, gives you all sorts of things, make assigning officers to these your monthly priority but dont assign your best men, only remove your best from Develop if you cant find someone to do a sidequest.
My preferred priority:
Spy->Recruit->Search->Research->Sidequests->Develop->Drill/Strategy/Diplomacy
You can click on an officer’s portrait to see his details while selecting officers.
When developing, if you dont have officers with the relevant stat above 50, its not worth doing higher investments of money, por outro lado, if the officer has 80 ou mais, always go with the highest investment, unless you feel like youre going broke.
CPU City Developing: AI will always invest the least amount of gold but will use the available officers to develop, this is why it might be better to go Manual to develop faster but manual transportation is a chore.
Make sure an AI controlled extra city has a free officer with decent combat/patrol so they can transport the surplus to you or a policy-targeted city or just increase their taxes and wait for the tax collector to do it for you.
The award function can gift any officer under your command regardless of where they are, useful to increase loyalty even if they are far away from the capital.
You can award yourself new items to make yourself better at stuff, click on your portrait (top left in capital->Items->Mudar).
When conquering white/free cities/ports, dont take a full squad, 100 soldiers will do fine, you’ll save on food expenses.
You can cancel an officer’s order by clicking on him on the world map then ordering him to “Retornar”, if he isnt away from his city, you can assign him some other task.
If you see an officer that refuses to go into a city you sent/deployed him to, click on him then order City, you should be able to use him the next day (unpause the game, wait one day, pause and check)
Its so cute to see them make an anti-union against you.. now you know where to hit next.
It’s a shame they dont attack me all at once.
Diplomacy->Surrender works.. sometimes.. but when it does its so sweet.
The more officer/troops they have compared to you, the harder it is to convince them, they also need to only have 1 city left (ports/passes dont count).
You can send a single officer to intercept an invading army and just run around so they waste days trying to get to you while you use the next management phase to send reinforcements.
If you have several battles in a month and you manual one but havent finished before the other one starts, all other battles will go Auto without you.
You can freeze moving armies by ordering to Standby, resume the march with Forward.
Father and son unit, pretty cool.
*I think having this kind of unit leader-deputy gives you a chance of extra damage.
Bem, o que você sabe, you can transport a maximum of 32 officers at a time.
Tem pelo menos 25000 good troops at your capital so you can go monster hunting when it appears as a sidequest.
While employing, filter by “Arrive In” to first list which free officers are closest to your location.
Eventualmente, you will be powerful enough that you can make yourself emperor.
I suppose the benefit is that you can give all titles to anyone you want, get the captain seals and dont have to pay the emperor anymore but you also get 10,000 infamy points and a lot of people might rebel.. oh yeah, Eu penso, other forces start paying you, cuz Emperor but I reloaded and didnt find out.
Snow Mountain Sidequest
Sim, you read that number right, 400 THOUSAND troops.
Let me know what you get if you win, cuz Ive tried but I get my ass whooped.
Fire does good damage to it. Managed to kill 80k troops before I was defeated.
I did get a consolation prize when I got defeated though, a lvl 7 artwork.
I reloaded and you get this prize even if you retreat.
Conquistas
You can view achievements counter if you click the Achievements button in the main menu and cycle through the tabs.
If you use the cheat menu, or custom officers or a custom map, achievements get disabled.
You can use custom settings like immortality and fictional children though.
No difficulty achievements, you can play on easy if you want.
Achievements cant be saved scummed, significado, you cant just buy 10 Unid, salvar, award them 10 vezes, recarregar, award them again and expect the award/collector counter to go up by 20, it will only go up by 10.
Since strategy mode does not let you play manual duels and battles, those achievements cant be gotten if you enable it.
Scenario Achievements
I took a peek at each scenario and I wrote down my thoughts, Ill update this if I get new insights.
You need to finish the following scenarios:
The Yellow Turbans
Complete A.D. 184
*Easy scenario, do Zhang Jiao and just steamroll everyone while expanding south.
Focus on Security to avoid rebellions, expand fast or new warlords will pop up.
Dong Zhuo’s Rise
Complete A.D. 190
*Lots of forces to pick, maybe Liu Yan in the west and expand south, then start conquering the south while the north get busy with each other.
Warlords
Complete A.D. 195
*Liu Bei, Cao Cao and Yuan Shao are good picks, with Cao, Cao, you could expand west and really create a solid center.
Battle of Guan Du
Complete A.D. 200
*Cao Cao for the win, only Yuan Shao or Sun Ce can be alternatives.
Fraternidade
Complete A.D. 201
*Igual ao acima.
The Three Visits
Complete A.D. 207
*Same as 200AD minus Yuan Shao.
Three Main Powers ruled the Land
Complete A.D. 215
*Same as 200AD but replace Yuan Shao with Liu Bei.
Heroes Reunion
Complete A.D. 300
*A lot of small forces but a lot of empty space too, take your pick and expand quick.
You can take your favorite great leader and go all out, a war across time!
I went with Liu Bei, cuz I just love it, got tired of playing Cao Cao, com ele, conquer Zhang Ji then expand west while conquering small forces on the way.
Special Achievements
Seven Great Cities
Upgrade Ye, Luo Yang, Jian Ye, Xiang Yang, Cheng Du, Xu CHang, Chang An to great city level
*This achievement might be broken, you get it marked as complete inside the game even though the cities sizes are medium, não é grande, you probably need to max out the upgrades on all of them for steam to give you it, I’ll try. Great Cities look like big huge gates in the map.
Moer conquistas
Most are just grind, here are the categories:
I will only list the final achievement on each one when applicable.
That is your goal to complete all the achievements on that category.
Battlefield Master Lv6
Completo 500 battlefield fight
*You cant skip/auto them or it wont count, these are fights without walled gates.
You can go into the manual fight then let the AI take over, your counter will go up by 1 if you win.
Builder Lv5
Ter 50 large cities
*You need to capture the walled cities, not have them at large status (maxed out).
Unclear if this is in a single run or multiple, I did it in a single one as I captured all cities.
Founder Lv6
Jogar 30 forces
*When you start a new game and choose a force, the counter goes up, very easy and fast to grind.
Collector Lv9
Ter 500 Unid
*Single run, inventory and equipped items by your officers count but sold items do not.
-Scrap that, I dont know why it sometimes counts them and sometimes dont.
Maybe they need to be unique items, então 10 of the same horses dont count.
Conqueror Lv5
Ocupado 200 cidades
*Can be done across playthroughs.
Duel Master Lv5
Completo 50 duels
*You cant skip/auto them or it wont count, can be done in multiple walkthroughs.
Seeker LV9
Encontrar 1000 officers
*Search results only, one single playthrough.. I think.. and I hope not, I’ll do some tests on this later.
Ruler Lv9
Ter 1000 officers
*You need to have 1k officers in one run which is not that difficult if you turn death from old age off, I suggest the Heroes Reunion scenario to go for this one, you should get the 1000 officers a little before you end the game. Making the small forces surrender to you is very efficient.
Siege Master Lv6
Completo 500 siege fight
*Can be done multiple playthroughs.
Terminator Lv5
Completo 100 cenários
Warlord Lv6
Destruir 200 forces
*Counts across runs, thankfully.
History Fans Lv9
Jogar 1000 horas
*Pretty sure you need to be in-game and not just in the menu, counts across runs.
*Sim, leave the game on for a month or so or around 42 days worth.
I dont know how items are counted, maybe its unique items in all walkthroughs not just a single run.
BTW, my 1k officers there 🙂
I finally got it when I reached 602 items.. weird but its doable.
This is kinda broken too (Veja o 0/50 counter but I have the 40 conquista), I remember I got some of these after conquering some cities but Ive checked and all the cities I have are size medium.. not even large.
If you go to Info->Cities and sort by Type, o 7 metropolis are the cities listed in the Great cities achievement.. which I already got there but not on steam.. hope its not broken.
I will try to max out those metropolis with time and see if that unlocks it.
Blacksmith Artisan
You can summon the artisan from the Townhall menu.
Once he is in your town, you can commission equipment from him and it uses some materials that you must have purchased before hand.
I recommend to not use this very much until you get the 500 item collector achievement, ou não, do what you want 😛
Each weapon has 4 power tiers: Comum, Strengthen, Extremo, Mágico.
Each tier costs more gold and rarer materials but also improves damage.
C: 1-7, S:3-11, E: 6-45, M:15-45 dano por golpe.
These damages are only useful in duels but each craft can have sideffects that can improve other stats, each officer has their own preferred weapon.
Armors help mitigate the duel damages.
Corpo a corpo
Single-Handed
C: Copper Ore x3, Silver Ore x2
S: Silver Ore x3, Fine Copper Ore x2
E: Fine Copper Ore x3, Bright Silver Ore x2
M: Fine Copper Ore x45, Bright Silver Ore x30
Two-Handed
C: Iron Ore x3, Silver Ore x2
S: Silver Ore x3, Darksteel ore x2
E: Darksteel ore x3 Bright Silver Ore x2
M:Darksteel ore x45 Bright Silver Ore x30
Long Blade
C: Gold Ore x3, Silver Ore x2
S: Gold Ore x3, Bright Silver Ore x2
E: Violet Gold Ore x3, Bright Silver Ore x2
M:Gold Ore x45, Bright Silver Ore x30
Polearm
C: Silver Ore x3, Fir Wood x2
S: Silver Ore x3, Cudrania x2
E: Bright Silver Ore x3, Mongolian oak x2
M:Bright Silver Ore x45, Mongolian oak x30
Alabarda
C: Silver Ore x3, Fir Wood x2
S: Silver Ore x3, Cudrania x2
E: Bright Silver Ore x3, Mongolian oak x2
M:Bright Silver Ore x45, Mongolian oak x30
Machado
C: Iron Ore x3, Silver Ore x2
S: Silver Ore x3, Violet Gold Ore x2
E: Darksteel ore x3 Violet Gold Ore x2
M:Darksteel ore x45 Violet Gold Ore x30
Rod Hammer
C: Copper Ore x3, Silver Ore x2
S: Silver Ore x3, Violet Gold Ore x2
E: Fine Copper Ore x3, Violet Gold Ore x2
M: Fine Copper Ore x45, Violet Gold Ore x30
À distância
Arco
C: Arrow Bamboo x2, Deer’s Sinewx2
S: Cudraniax2, Deer’s Sinewx2
E: Red Sandalwood x2, Tiger’s Sinew x2
M:Red Sandalwood x45, Tiger’s Sinew x30
Jogando facas
C: Gold Ore x2, Cowhells x2
S:Fine Copper Ore x3, Silver Ore x2
E: Violet Gold Ore x3, Darksteel ore x2
M:Violet Gold Ore x45, Darksteel ore x30
Armadura
C: Deerskinx3, Cattlehidex2
S: Bear’s Skinx3, Wolfskinx2
E: Tiger Skin x3, Bright Silver Orex2
M:Tiger Skin x 20, Bright Silver Ore x 40
Compose
This lets you recycle 3 weapons into a new one, handy if you have tons of rod hammers nobody can use.
Isso é tudo o que estamos compartilhando hoje para isso Three Kingdoms: The Last Warlord guia. Este guia foi originalmente criado e escrito por Shindragan. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.