✅ Fonte verificada via Comunidade Steam
- Título do patch: Patch 1.4.6d – Modularity
- Data de lançamento do patch: abril 3, 2024
The developer of SurrounDead has released a new update for the game on April 3, 2024. Aqui estão as novidades que você deve esperar ver ou mudar nesta nova atualização. Esta informação foi selecionada diretamente do anúncio oficial no Steam.
- If you place items in a world container they will now save and also not be reset when loot refill timer is turned on
- New loot difficulty setting that adds a degradation value to all loot multipliers. Por exemplo, depois 20 days finding food will be slightly more rare, etc
- If you are in close proximity to AI (Especially when first spawning in) eles vão não spawn
- New medical item models
- New medical bag item
- Change to depth blur when zooming in (Sight or MMB)
- Increased wood and stone from harvestable resources
- Airdrop spawn location is now more central to the map
- Improved Deadeye range and damage
- Improved zombie hitbox
- Optimization to foliage, certain models and UI
- Reduced gun powder required for crafting ammo
- Adjusted some UI menus and how they work/look
- Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon
- Fixed overlap for roofing showing up as not allowed (Is allowed now)
- Fixed object distance culling
- Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal
- Fixed an issue that could cause enemy health bars and notifications to not show
- Fixed issue where dying in water would cause weird flying movement when respawning
- Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)
- Fixed player suicide if permadeath was active
- Player rotation now gets loaded correctly
- Fixed human AI not attacking wolves and bears
- Fixed random convoys having broken note spawns
- Fixed landmines being immune to gunfire
- Fixed turrets not correctly locking onto and attacking targets
- Launched projectiles should no longer explode in your face in first person
- Fixed AI spawning after an infestation was destroyed
- Fixed exit lockpick UI saying ‘None’
- Fixed magnifier icon on world containers not showing
- Fixed shooting while on a ladder
- Fixed not being able to rebind auto walk/run
- Fixed XM250 box mag
- Change to make AI shooting through terrain hopefully fixed
Para saber mais sobre esta nova atualização, verifique a fonte oficial mencionada acima.