My opinion on the best Bugs Bunny perks
Isenção de responsabilidade
This guide is not complete:
– The TierMaker is missing a couple new perks, some stats in the images are wrong
– Game is still undergoing character patches, perk usefulness not set
Will continue to update based on feedback/patches
Signature Perk
Comin’ Through Doc: Tunnel explosionsLingering Love: stun lasts on field for set duration
Erros’ stun is way too clunky and slow to use. The only place that I would consider using it is at the ledge to guard and set up down air spike combos, but even then I would first be trying to fish for up air/forward air ringouts.
Comin’ Through Doc is much more useful as the tunnel provides a unique escape and attack option. The perk is even better in 2v2s when your ally can also enter/exit the tunnels, triggering explosions.
1v1 Tier List Rationale
NOTES:
– Bugs relies on his aerials and projectiles as his main source of damage (ground attacks are good combo starters, but are clunky and easy to counter)
– Evasion is important to either fish for kills or avoid attacks (bugs is a relatively light character)
Perk Opinions:
– Triple jump/refreshing ringout are the most versatile mobility perks, almost everything else is irrelevant
– Other mobility perks like aerial acrobat and speed force are great for throwing off opponents, but can be swapped in certain situations.
– Perks that make dodging easier are good, but become crutches long term. Perks like “I dodge you dodge we dodge” that provide benefits for dodging are very good (cd reduction makes projectile “spam” mais fácil)
– Perks that boost damage are ok, mas não é necessário, as Bugs’ aerials and projectiles hit hard and are great kill confirms
– Offensive utility perks such as ice/fire projectiles offer very good pressure and combo well with Bugs’ kit.
2v2 Tier List Rationale
NOTES:
– 2v2 is much more chaotic and Bugs’ weaknesses become a bit more apparent
– We begin to pay attention to stacked perk effects and possible team comps in this tier list
Perk Opinions:
– Triple jump and ability refund are still top tier. The most apparent differences in this list are speed force assist’s heavy downgrade, aerial acrobat/coffeezilla downgrade, and tasmanian trig upgrade.
– Offensive stats mostly remain the same or are downgraded. With another team member, damage definitely will not be an issue.
– Nessa nota, ice and fire projectile become extremely useful as projectile based team comps and spamming become more relevant.
– Projectiles will also be more likely to appear on enemy teams, which is why “school me once”(projectile block) and clear the air (dodge reflect) are upgraded (possibly rate higher in mirror match).
– Many defense perks are upgraded as they improve Bugs’ capacidade de sobrevivência. perks that improve dodge are very useful, especially if stacked.
Isso é tudo o que estamos compartilhando hoje para isso MultiVersus guia. Este guia foi originalmente criado e escrito por run the jewels. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.