How to tame animals and where to find them in Keplerth.
Animais de estimação
Pets are tamed animals that can act as your follower and protect you on your travels. Some of them can be mounted which boosts your movement speed according to their speed stat.
Using a gene syringe crafted on the various crafting tables you can upgrade your pets to improve their stats and make them even stronger.
Taming Animals
You can only tame animals by using a pet collar on them. There will be a percentage to show the success rate to tame them and there will be a duration of time where you have to stand still while attempting to tame the animal.
Because you have to stand still while taming the animal, the best way to tame animals is to stack a lot of defense or evasion to survive the onslaught of attacks the wild animal might unleash on the player character.
Another method to safely tame animals is to position a wall between you and the wild animal. You can use the pet collar through walls as long as the wild animal is close enough to the player character.
It is still possible for some attacks to still hit the player character with how the hit-boxes work but the majority of attacks shouldn’t be able to hit you.
Pet collars can be crafted at the goblin workbench which is unlocked after defeating the goblin king at floor 1-4.
Some goblins on that floor can also drop the pet collars though the rate at which the pet collars drop makes it a very inefficient farming method as the crafting costs are rather minimal.
If you have trouble getting enough leather or wool then purchase goats and horses as you can massbreed them using grass and they both drop wool and leather respectively.
There exists a gene that buffs your chance to tame an animal. The beast whisperer.
It buffs it only by 10% but overall a really good investment as it reduces the amount of pet collars you’ll have to use in the long run.
The research material needed drop from thorns and baby beetles so this gene can be gotten quite early.
There are some creature that cannot be tamed. Those includes the humanoids like insectoids, zumbis, meco workers or others you can encounter while exploring in the wilds.
If you still wish to take them with you then you can use the bone cage instead.
Bone Cage
A slower method to capture animals is to use the bone cage on them. The success rate of capturing wild animals is always at 100% but in exchange it will take a lot longer to capture them, making it more dangerous.
The bone cage can be crafted at the goblin workbench like the pet collar, though it only uses bones this time for the recipe.
If you’re out planning to tame a lot of pets at once then i suggest to use both pet collars and bone cages.
The reason being that you can only have one mount and one pet following you at all times, if you end up taming a third one then you’ll be forced to leave one of your animals out in the wilds while you run back to your base.
If you instead use a bone cage on the third animal then you can simply teleport back to your base, release the wild animal inside an enclosed room and tame them while in the safety of your base.
The Border Collie pet functions like a portable chest which works best for storing your caged animals as you’re in the wilds.
Bone Cages can also capture creatures that cannot be tamed with the pet collar. Using this method you could transport meco soldiers from the lower floors, transport them to the surface and have them displayed in an enclosure of your choosing.
Gene Editing / Level Ups
Gene Editing Agents can be crafted from the workbenches you unlock from the Schip’s Lab. Each tier of workbench has an upgraded version of the Gene Editing Agents that can be used to level up your pets.
The level up can exponentially buff the stats of your pets into the hundreds, making it a necessity if you plan to take your pets deeper underground.
Feeding Pets
You have the option to automatically heal your pets based on how low their health is.
Medicine cannot be used to heal your pets, the only option is to use meals or raw vegetables.
The most efficient type of feed is the ‘pet food’ found on the stove. It uses monster meat, giant wheat and red mushrooms. All of these resources can be found aplenty except the giant wheat which needs to be bought from a farm shop as they occasionally sell giant wheat seeds.
Because the pet food heals 30% de cada vez, setting the percentage to heal your pets at 70% seems to be the most optimal choice.
Animais de fazenda
The easiest pet you can acquire are the farm animals by purchasing them on the surface from Herdsman shops. They provide wool, couro, eggs and meat which makes them a necessity to craft items in bulk without having to hunt monsters on the outside.
Animals can feed on grass, eventually breeding more offspring, even if there aren’t any other animals present to mate with. This results in one cow spawning 10 cows after a few days of feeding.
Feeding Troughs are used to feed the animals your produce. They can feed on all type of feed but i’ll recommend grass as its free and can be found on the surface by walking around a bit. Right click on the Feeding Trough and place in the food to refill it.
A tip of advice is to place the Feeding Trough right next to a fence. That way you can access the Feeding Trough from the other side of the fence without having to enter the enclosure.
Mystery Dungeon Eggs
Mystery Dungeon Eggs spawn animals that automatically tame themselves. Otherwise they cannot be encountered in the wilds or anywhere else.
Underground you are portal that send you to either a single island or a dungeon. The single island can reward the player with money while the dungeon rewards the player in either money, pets or a skill.
I’ve already covered the mystery dungeon in my skill guide so i’ll be skipping to the pets themself.
The mystery dungeon eggs can spawn one of three types of animals: coobows, unicorns or border collies.
Coobow
Há 4 different coobows one can get from a mystery egg. They possess different abilities but what makes them truly unique is their shimmer ability which acts as a light source.
Há 4 different unicorns same as coobows. Like them the unicorns also have a unique ability, the holy beast blade they use offensively against enemies.
Border collies come in 6 different variations and like the other mystery pets also have a unique ability in addition to their personal ability. The storage allows the player to treat the border collie as a chest on legs. This ability makes them a good mount on exploring trips as extra inventory space.
An interesting point of trivia is that border collies mature into adults with enough gene editing which changes their appearance.
Prison Capsules
Prison capsules spawn an animal that automatically tame themselves, making their use identical to the mystery dungeon egg.
Prison capsules come from invasions which i extensively covered in my invasion guide.
Superfície
The guide will be separating all pets by their respective biomes. The surface biome in particular can drop pets from the temperate green biome, the desert biome and the snow biome. With the introduction of invasions we also have access to special pets through prison capsules which i already covered in the invasion guide.
Leopard
Leopards are one of the fastest mounts in the game, arguably the fastest mount you could get if you farm for speed stats. What makes them stand out from the other generic animals is its rarity, barely showing up at all even if you dedicate a good hour to explore the whole surface.
The leopard is one of the few animals that has different versions of itself. The fur can range from dotted yellow, dotted white, dotted grey and pure black in colour and design. There aren’t any advantages or disadvantages so its purely cosmetical.
I mostly found leopards in areas that i haven’t previously explored yet, so its possible that leopards do not respawn in areas that have already been discovered on the world map. Though there is no guarantee you’ll find a leopard, it sometimes took me over 30 minutes to find one while running around with speed buffs.
Though a method has been found that can spawn a leopard with 100% certainty within 2 minutos.
The coordinates to which leopards spawn is consistent over different world sharing the same world seed. If you have a world seed that has a leopard spawning close to spawn then you can create as many worlds as you want using that same world seed and practically farm as many leopards as you want.
The place where i originally got this information from was in a discussion thread from Cellfire where he generously shared his coordinates with a leopard spawning within 100 tiles of spawn.
The world seed they shared: 556654505
Coordinates of the leopard: x40 y80
I’ve farmed around 40 leopards using this method and they all had different stats and had either one of the four different leopard skins.
Boar King
The boar king is arguably one of the strongest pets one can tame in the early game and is tanky enough to survive the majority of bossfights with a good amount of pet food.
The boar king can only be summoned by eating boar glands which drop from wild boars found on the surface.
The boar king has a charge ability that can break stone blocks which deal considerable damage, even capable of oneshotting players that do not wear adequate armor.
The easiest method available to tame or defeat the boar king is to summon the boar king in an abandoned meco facility. Not even the boar king is capable to destroy meco walls, making them the perfect barricade.
Coopapa
Coopapa’s are the taller variants of the coobow’s and give off a stronger light then their younglings as well. Their main ability is a flat 8% damage reduction for itself and its owner.
The coopapa aren’t found in the wilds but are summoned.
To summon a coopapa you need coocoo jelly. Coocoo jelly can sometimes be bought from the schip’s lab, otherwise find and defeat an angry coocoo on the surface. Angry coocoo’s are as rare as leopards and always drop a coocoo jelly upon death
Consuming the coocoo jelly will summon a coopapa, opening a portal on top of your location.
Once summoned the fight will start right away with the coopapa being covered by an invulnerable shield that protects it from all types of harm, pet collars also dont work while the shields are up.
To deal damage against the coopapa you need to wait until it starts summoning orbs around itself.
Each orb upon summoning will shoot three projectiles once towards the player and then lay dormant for a few seconds.
Dormant orbs will eventually explode on the spot, damaging anything close to it. You can launch dormant orbs a few meters by hitting them with a melee weapon. If one of the orbs manage to hit the coopapa then the explosion will knockout the coopapa and take out its shield for a few seconds.
The timeframe while the shields are down is quite small so the best move would be to use burst attacks that deal a lot of damage in very short time. Once the coopapa wakes back up its shield will regenerate and the fight will continue off from there. Rinse and repeat until all its health is gone.
Once defeated the coopapa will drop a single doll coocoo, rarely a coocoo bomb will drop as well together with the doll coocoo.
While the coocoo bomb is a weapon, the doll coocoo acts as a portable backpack. Using it you summon a coocoo bank that disappears after 1 minuto.
The inventory for all coocoo banks are the same, something stored in one coocoo bank will also appear in another coocoo bank and vice versa. This means carrying a doll coocoo is the same as carrying a second inventory.
Superfície
The surface has four regions: lush green, snow white, a desert and infected villages/meco labs. Some animals can only spawn in one of these regions while others can spawn in all regions.
Curiosidades: The ogre comes in two colours, grey and brown. A larger ogre exists which is just called large ogre.
Curiosidades: They always come in a pair with a lioness.
Curiosidades: Forest Worm and Swamp Worm seem to be identical besides their name.
Curiosidades: They’re undead counterparts to the other animals. Though the alive dogs can only be found in villages and cannot be tamed.
Surface Desert Biome
The desert is an arid region completely barren of trees.
Desert Raptor
Catch Rate: 80% Desert Whale
Catch Rate: 80% Verme de areia
Catch Rate: 80% Zombie Rabbit
Catch Rate: 80%
Surface Snow Biome
The snow biome has its own set of trees and snow covered mountains.
Ice Dragon Cub
Catch Rate: 80% Killer Rabbit
Catch Rate: 80% Snow Avian
Catch Rate: 80%
Surface Infected Regions
Infected Villages and infected meco labs count as infected regions that can spawn infected animals or humanoids.
Infected Killer Rabbit
Catch Rate: 80% Infected Worm
Catch Rate: 80%
Underground Floors
Within the underground live exotic animals that do not appear in the surface, the floors they can appear in is from floor 1-4, chão 5-9, chão 10-14 e piso 15-19 respectivamente. There are also mystery portals found in the underground that send players into a challenge rift that can give special pets as rewards.
Chão 1-4
Chão 1-4 tem 4 regiões. Jungles, goblin villages, fungus regions and the caves. The caves and ruins make up of the majority of floor 1-4 with generic rocks that make up the walls and floor.
Undeground Worm
Catch Rate: 80% Baby Cockroach
Catch Rate: 80% Baby Beetle
Catch Rate: 80% Baby Fly
Catch Rate: 80% Giant Infected Bear
Catch Rate: 60% Underground Killer Rabbit
Catch Rate: 80% Underground Zombie Dog
Catch Rate: 80%
Chão 1-4 Goblin Village
Goblin Zombie Dog
Catch Rate: 80% Goblin Warhorse
Catch Rate: 80%
Curiosidades: Mounted Goblin Warhorses can still be captured without eliminating the rider. If you still wish to eliminate the rider before taming the horse then aim a bit above the horse.
Chão 5-9 Mutante
Chão 5-9 has two regions. One is of the insectoids and the other is a mutated cave system with creatures that seem to be lab experiments alluded to by their names possessing numericals.
Insect Centipede
Catch Rate: 70% Insect Digger
Catch Rate: 70% Insector Worm
Catch Rate: 70% Parasytor A – 4
Catch Rate: 70% Parasytor A – V
Catch Rate: 40% Underground Worm (Elite)
Catch Rate: 70%
Curiosidades: Underground Worms (Elite) come in two skins. Gray and orange.
Chão 10-14 Pesadelo
Chão 10-14 is a cave in a maze like structure with no dead ends. The plantlife appears to imitate surface plantlife as they share the same name.
Nightmare Worm
Catch Rate: 60% Nightmare Tank
Catch Rate: 60% Nightmare Hound
Catch Rate: 60% Abyssal Worm
Catch Rate: 60%
Curiosidades: Abyssal Worms come in two skins. Gray and pink.
Curiosidades: Corpse Worms pop out from killed nightmare boomers. Nightmare boomers can be found in the ruined cities that can be rarely found in floor 10-14.
Chão 15-19 Meco
Chão 15-19 is a cave system that has been taken over by the meco facilities. The majority of this floor is made of thick rock walls and no plant life. The creatures that can be tamed on this floor has all been tampered with by the meco corp.
Meco Boar
Catch Rate: 50% Meco Dog
Catch Rate: 50% Tenergy Worm
Catch Rate: 50%
Isso é tudo o que estamos compartilhando hoje para isso Keplerth guia. Este guia foi originalmente criado e escrito por Red riding hood the third. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.