A guide to finding every creature and opening every portal in Isle of Pan. It is organized by location and roughly the order they appear in the book.
Main Island
1. Ovelha: 6 spread out across the island.
1a: Homestead
1b: Westpoint Stonehenge
1c: TrollField
1d: Tree Hill
1e: Near the faerie dance circle
1f: on the ridge leading to sunrise point
2. Coelho: behind the house in the grass near the beach
3. Corvo: multiple locations, first one is on the rocks near Puck
4. Gaivota: multiple locations, there are three on the beach near the homestead
5. Puck: In the clearing in front of the homestead
6. UFOs
6a: Homestead area
6b: Between the mound and the beach
6c: Near the faerie dance circle
6d: Tree Hill
6e: Near the marsh/lake on the north of the island.
6f: on the ridge leading to sunrise point
7. UFO encounter: after photographing all the UFOs, a UFO will appear near the Troll Field. Enter the UFO to find a hidden portal world.
8. Lochie: in the water only visible during morning
9. Hatman: Outside the homestead only at 3 sou.
10 Flower Sprite: in a group to the northeast of the homestead only during the day.
11. Funguy: Eat the mushroom
12. Jogger:
13. Static Being
14. Banshee: Only at night
15. Unicórnio: Only in the morning.
16. Men in Black (3 instances after photographing nearby UFO)
17. Alien Grey: Only after UFO is landed
18. Faerie
19. Wise Tree: eat the apple
20. Tyreman
21. Gnomo: Village only visible at sunrise
22. Wisp: Only visible at night. Follows path to the Skull Cave.
23. Flannelman
24. Raven King
25. Fresno Walker: only at night
26. Glimmerman: can be hard to spot he creeps around that area
27. Ghost Edwin: go up to the coffin
28. Ghost Bridget: walk over the back row of gravestones
29. Flatwoods Monster
30. troll: go the point then look back at the mountain
31. Frogman: only at night
32. Golem
33. Sheep god: only after photographing all 6 ovelha
34. Big Black Cat
35. Gremlin: by the plane
36. Woman in White: only at night
37. Dragão: inside the cave
38. Gold Goblin: inside the cave
39. Reptilian: inside the cave
P1: Initiation
First Portal unlocked by turning time to midnight. If you don’t have the watch yet, talk to Puck. None of the creatures are missed easily. Progress through the linear level and let the Mantis perform surgery on you. She will then give you the token.
1. Psicopomp
2. Conselho
3. Mantis
P2: Carnival
Travel through the path by the rocks. Há 6 Jester types that need to be photographed to progress into the big tent. O 6 types are spread throughout the 3 smaller tents. After photographing all 6 jesters, the big tent will unlock. Entre, walk to the jester, then listen and watch. When the room lights up again, the token will float down.
1. Clown
2. Bobo da corte
3. Harlequin: alone in the black and white tent
4. O tolo: inside the dance tent
5. Satyr: inside the dance tent
6. Malandro: inside the tent opposite the big tent. Dancing on a platform in the sky.
7. The Green Man: inside the big tent.
P3: The Woods
There is a ring around the level with 5 monsters along the ring. Photograph the 5 creatures. First time you photograph a creature, a small being is released and runs to the center of the Woods. Quando tudo 5 creatures have been photographed move to the center of the woods, the moon will lower, and you’ll get the token.
1. Dogman
2. Ghost of the Wood
3. Crawler
4. Bigfoot
5. Anxiety Choir
6. Monster Soul: inside a creature when you photograph them the first time.
7. Insidious Moon: Above the center clearing
P4: Fractals
Too open this portal, eat (segurar) the mushroom then listen to Funguy. Afterwards he will lead you to the portal. Inside the portal, go through each arch to change the sculpture in the center. Photograph each sculpture to unlock the portal.
1. Sculpture
P5: River Styx
There is a sword in the middle of the pond by the waterfall. Grab it and bring it to the Raven King. He will unlock the door under the waterfall. The first three creatures are photographed on the boat ride. After you arrive on shore, move forward and photograph all 6 harpies to unlock the token.
1. Lost Soul
2. Tall Walker
3. Giant Shadow
4. Harpia
P6: Latent Desert
Stand in the circle by the fast travel flag and set the time to sunrise. The sun will line up with the circle and a walkway appears with the portal. Inside the portal, photograph all 6 creatures to unlock the token at the top of the hill.
1. Akephaloi
2. Severed Hand
3. Hecate
4. Giant Rabbit
5. Linguagem
6. Olho
P7: Sheep Dream
Photograph all 6 sheep to unlock this portal. Find the well in the middle of the level (follow the dream streamers if you can’t find it). Go close to it and day will transition to night. Eventually a shooting star will land nearby with the token.
1. Dream Streamer
P8: Escada
First find your way to the center of the maze. (follow the orange flowers or just take a picture of the maze on the map and find your route). When you get to the center and exit up the stairs the portal opens on top of the tower. Go to the tower using the teleporter on the beach.
Inside the portal head up the stairs. Unlock the next stage by looking in the corner by the hole. Unlock the following stage by going inside the platform. Unlock the last stage by walking up to each statue. The token is on the last level.
1. Mayura
P9: Lay Lines
Stand inside center of the Stone circle. Turn time to sunset to open the portal.
Inside the portal are 5 other portals. Each portal has a key animal in it that needs to be photographed to unlock a 6 portal with the token inside.
Token Animals:
1. Águia
2. Buffalo
3. Cobra
4. Tortoise
5. Dinosaur
P10 Sky World
Wake up the two ghosts (27 & 28) they will lead you to a doorway in the middle of the plateau by the ruins. Once both make it to the doorway it will unlock and follow the stairs to the portal.
Photograph the sky portal (sphere in cube) to progress through the levels until you get to the cloud god. After he talks to you, the token will float down.
1. Ball Lightning
2. Rainbow Walker: only photographing the “cabeça” of these creatures counts.
3. Sky Creatures
4. Could god
P11: FaerieLand
Approach the dance circle and the faeries will start to dance. After their dance a portal opens up.
Photograph all 4 faeries on the path to the gate. They will follow you and unlock the gate. (sometimes they get stuck, just head back to them and photograph them again). Inside follow the path and talk to the king, he will present you with the token.
1. Goobi
2. Faerie King
P12: Submundo
Head through into the cave system and make your way through it to the dragon. He will open his mouth, cabeça para dentro, remove the sword from the heart, and a portal will appear.
Photograph all 6 major devils to open the token by the photograph display.
Devils
1. Lúcifer
2. Belzebu
3. Hades
4. Eles
5. Behometh
6. Baphomet
7. Demônio
8. Esqueleto
9. Sanguessuga
P13: Outer Space
Secret portal after photographing all the UFOs. Head into the UFO after it lands near the pink tree.
Cada um dos 4 windows will switch between two celestial bodies. Move towards the window to make one appear, move away and it will shrink, move back to the window and a different one will appear. Once all have been activated at least once, a token will appear in the center.
1a the Sun
1b Mars
2a Saturn
2b Jupiter
3a Gaia
3b the MOON
4a Sputnik
4b Black Hole
??? Extra ???
1. Materialism Police: they come every time you grab a token
2. The Man on the Mountain: Find all the tokens to open the path to the top of the mountain
3. The Creator
Isso é tudo o que estamos compartilhando hoje para isso Isle of Pan guia. Este guia foi originalmente criado e escrito por Cachorroū. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.