✅ Fonte verificada via Comunidade Steam
- Título do patch: v. 0.6.3
- Data de lançamento do patch: abril 24, 2024
The developer of Horde Hunters has released a new update for the game on April 24, 2024. Aqui estão as novidades que você deve esperar ver ou mudar nesta nova atualização. Esta informação foi selecionada diretamente do anúncio oficial no Steam.
Olá. This update took longer than usual as I had some delays with assets. On the plus side it’s a much bigger update with new maps, run modifiers and other goodies.
Mountain maps
Welcome to the treacherous snowy mountains! I had to rework the enemy AI a bit for this one to get the landscapes I wanted but I think it was worth it. It may be my favorite map thus far with a good amount of challenge. I hope you enjoy.
Há 3 variations of this:
- Normal Mountains map
- Stormy Mountains mission map
- Endless Mountains map for leaderboard
Run modifiers
You’ll notice new rune structures on most of the maps. Completing the quest you will be offered a run modifier to choose for your next run. I won’t spoil what these are but I’m hoping you’ll be pleasantly surprised what’s on offer… Let me know if you think of any fun additions to it!
Terror in the desert
After watching the new Dune movie in theaters I just knew what the desert maps needed. Can you guess what it is?
Diversos
Some bug fixes, QOL features and balance adjustments as usual. Take a look at the full changelog for more details.
Full changelog:
Em geral
- New Mountains map (+9 conquistas)
- New Stormy Mountains mission map (+2 conquistas)
- New Endless Mountains map
- New Power-up: Energia – Character base energy charge
- New Rune structures appearing on maps
- Desert maps have a new resident terror lurking about
- Enemies will get scared of the bear
- Removed older leaderboard entries before the difficulty modifier changes
- Added a distinct colour for items classified as “Forte” e “Fraco”. Also made the green & red arrows a bit larger on the info panel
- Leader power-up max level lowered from 25% para 20%
- Speed power-up max level lowered from 25% para 20%
- Indication arrows (on top of elites, coelho, água) are drawn on top so they don’t get lost
- Ginseng effect changed from 5x to 2x but lasts longer (12.5s to 15s)
- Initial Church Healing cost lowered
- Church Cleanse and Weaken prices depend on the enemy activity on screen
- Church has a new buy option: Divindade (fires straight away)
- Bandit Camp and Library multiplier scales over time (better early on)
- Obelisks and Blood Moon can appear a bit sooner
- Weighted Dice reroll amounts are randomised
- Endless maps difficulty not as hard early on
- Player invincibility timer is shown
- Run mode is automatically toggled off when there’s not enough energy for it
- Tutorial (Training Grounds map) is simplified yet more extensive
- Maps will start in a paused state while zoomed out
- There’s more blood and extra enemy hit sounds
- Added Thailand and China flags to leaderboard
- Added player movement sounds
Erros
- Leader power-up bonuses were not shown in the weapon info panel
- Leader power-up bonus was not applied to Priest
- Old weapon penalty percentage (-20%) was still applied to some weapons
- Hover effect was broken in some of the character screen weapons
- Several consumables had 2 quantity in upgrades screen
- Church Cleanse did not clear special enemies (non-elites)
- XP, Ability and Healthbar borders did not scale properly in some resolutions
- Chickens targeted disabled elites (such as in challenge missions)
- Cycling through consumables and weapons in shop with gamepad was not intuitive
- Party member cost had mistakenly dropped very low
Para saber mais sobre esta nova atualização, verifique a fonte oficial mencionada acima.