This guide will show you the full game walkthrough of FixFox.
Capítulo 1
History Dreamtape
Once your avatar pops up, siga o caminho à direita. Start the first story bit, then continue through the subsequent story bits. The last one introduces the SPACR, and there’s a short commercial afterward.
Earth Orbit Dock
You wake up in your ship, and Tin, your sidekick, has some questions for you. Find Tin in the top-left part of your ship. Get a screwdriver from the hygpod, and grab a hammer and electric tape from the cooking unit.
Try opening the stuck fridge. In the menu, pressione o “+ FILTRO” button and choose “flat.” A screwdriver will be highlighted. Close the menu, interact with the fridge, select the screwdriver, and move it beyond the top edge of the screen to use it. Abra a geladeira, go to your inventory, choose the screwdriver, and remove both bolts on the panel. Turn off the power, check the wires, close the menu, use tape to fix the wires, then turn the power back on.
Sit on your bed to eat pudding. Pick up the spoon, take a bit of pudding, and move it below the bottom edge of the screen to eat it. Keep eating; you really love pudding! After a little mishap, make your way to the EVA suit, wear it, and re-enter your ship.
Answer the call by interacting with the flashing console in the top-left quarter. Try closing the door using the hammer. Get a banana from the toolbox, an apple from the bookcase, and a sandwich from the chest. Put all the food in your fridge. Store all tools in the toolbox in the top-right quarter. Place Tin in the charger in the top-left quarter. Finalmente, enter the cryopod in the center.
Enjoy the title sequence. Have a great journey!
Capítulo 2
Crashlanding (DEMO starts here)
After a bumpy landing, pick up Tin. Attempt to open the door and check the toolbox. Examine the hygpod, then crawl inside. Take a stroll down the path to the south. Following a peculiar encounter, head southwest and have a chat with Flavio. Check out Flavio’s cooker, and click on the bolt to make a note of it. Close the device and engage in a conversation with the trader to the south.
Inspect the stash in the rock crack northeast from the trader. Speak with the oracle and let them identify your items. Return to the cooker, use coins to remove the bolts, and open the panel. Solve the Fruit logic puzzle by choosing orange and lemon, then switch the power on. Receive a meal ticket and present it at the soup cart. Grab the spoon and enjoy your soup. Following secret advice, walk southeast, and inspect the red barrel behind the shack.
Open the garage, check out the speeder inside. Use a coin to remove the bolts, open the panel, and inspect the wires. Close the device, talk to the trader, and keep trading until you get a bandaid. Walk to your ship, abrir a porta, get food from the fridge. Speak to the oracle to identify your new items. Head to the speeder, fix the wires with a bandaid, place the banana on the potassium catalyst pad, and switch the power back on. After a surprising ambush, hop on your new speeder.
Open the map, zoom it out, and receive base coordinates. It’s nighttime! Dismount the speeder, find an open area, and use the bedroll from your inventory. Sleep until morning using the bedroll, then interact with it to pack up the camp. Use a beeper to call the speeder. Hop on and ride towards a nearby question mark on your map. Dismount, open the southern door, and get inside. (DEMO ends here)
Beacon Base
Following an unexpected encounter, start exploring the base. Take a look at the jukebox and fix it to earn a meal ticket. If you’re missing any items, search the stashes outside. Sit at the bar, order a meal, and while enjoying it, learn a helpful secret. Investigate a plant in the top right corner, which produces a key. Use the key to unlock the door on the right.
Hop on the loader and clear the boxes off the switch and gate. Return to the bar, then head west towards some suspicious boxes. Press a switch to open the western gate. Mount the loader, exit through the east gate, drive around the south side of the base, and re-enter through the west gate. Clear the boxes off a staircase at the far west part of the base and enter the staircase.
Navigate east through the dark corridor, ignoring the space worm costume, and continue east, south between the machines, então oeste, sul, and west again. Enter a stairway down. Reach the red flashing light, press the switch to restore power. Walk across a short catwalk, and press a green switch twice to rotate the platform upwards. Em direção ao norte, you’ll find the main computer. Fix it and locate its mindcart. Go back towards the stairs, but enter a platform marked “auto lift.” Exit the base through the east gate, and inspect a stash a little north. Once you have the mindcart, return to the computer and install it.
Alien Vision 1
Enter a strange vision. Follow a guiding trail to discover a group of shivering words. Collide with all the words until the entire message is highlighted. Então, proceed to the next message.
Beacon Base
Regain your senses at the main computer. After an unusual meeting, receive coordinates for an old cargo ship in orbit. Return to the surface, and surprisingly, the region map has been shuffled around. As you leave the base, witness a clash between two factions. Call a speeder and find your way back to your ship. Launch into orbit and fly to the orbital coordinates on the right side of the map.
Cargo Ship
Activate the space camera, move over the western part of the ship, and zoom in on the entry. Put on the EVA suit, leave your ship, and enter through the “Emergency Entry.” Drop the suit, walk through the door and head east across the whole ship to the bridge. Press a red flashing light on the console to activate the power. Inspect the closed door on the north wall. Press a red flashing light on the bottom-right console to open the closet door.
Return to the rear end of the ship and open the brown closet door. Crawl inside a vent. Run all the way through and exit through the vent. Inspect the cryo pod. Press the bottom switch to open the door. Press the top-right switch to extend the corridor. Retrieve your EVA suit and return to your ship. Use the docking panel and steer your ship east and south around the cargo ship’s bridge. Dock from the western side to the extended corridor. Enter the cargo ship through the dock, walk north, and use the console to release the clamps.
Return to your ship and move it to the east to make room below the southeast cargo module. Go back to the cargo ship, enter the southwest cargo module, undock it, steer east, and dock it from the south side to the southeast cargo module. Enter the north-central cargo module, undock it, and dock it from the northern side to the northwest module. Return to your ship and dock it to the northeast module. Mount the loader (from the southeast module), pick up the cryo pod (at the bridge), and bring it aboard your ship (through the northeast module). Use the loader to move any containers from your path. Leave the loader in the cargo module and undock your ship. Close your ship’s door, then launch back to the planet.
Defrosting
Return to the Salty Desert. Your ship is now parked right outside the Beacon Base. Use a local loader to pick up the cryo pod and enter the auto lift with it. Carry the pod across the rotating platform and bring it close to the main computer. Open the cryo pod.
Capítulo 3
Dreamtapes
Upon waking up, head back to your ship. You’ll receive a tape. Continue to your ship and open the chest in the bottom-left quarter. The dreamtape player is now on your bed. Utilize the dream player and play the tape labeled “Bryn”.
Dreamtape – Artor
Enter the world as Artor in his old home back on Earth. Walk toward Anna-Lyz. Move left and exit through the door to the hall. Walk south and then east. Open the last white cabinet on the north wall. Follow Bryn east to the next room, then walk north.
Botnet and Baisy Blocks
Return to the bar and inquire about callsign until you discover details about the botnet. Head to Baisy and touch her console. Utilize the terminal on the right. Return to the bar and inquire about carrying blocks until you hear about the Drone Yard. Ask bots “Where is…” the Drone Yard, then follow their directions. Se necessário, seek guidance from bots in other locations or check signposts. Speak to the drone operator.
Enter the yard and fix the drone. Return to the base and walk near the green Baisy blocks outside. Imprensa “3”/”DPAD DOWN” to call the drones, selecione “Pick up target,” then target one of the blocks and confirm. Repeat for the second block. Open your inventory and equip one of the Baisy mindcarts. Use it to get directions towards the nearest installation spot and travel there. One is at Donut Rock, and the other is at Ceramic Lake.
Climb on top of the rocks and approach the small plateau. Call drones and order them to deliver the block on the plateau. Interact with the slot and insert one of the Baisy mindcarts to activate the booster block. Repeat the same procedure for the other installation spot.
Pirates and Underbots
Experience an unexpected pirate ambush, confining you to a small area with a peculiar round rock. Examine it. Call your speeder and inspect its blocked horn to receive a book of puzzles. Mount your speeder and stick to the left side of the weird rock. Beep your speeder, then quickly enter the cavity in the rock.
Inside the donut rock, dismount your speeder and touch the rope near the cage. While staying on the right side of the underbot rock, use your speeder beep to escape, then return to base and visit Baisy. Utilize the botnet terminal on the right side.
Alien Vision 2
Follow a guiding trail to unveil all messages.
New Region
Head back to your ship and take off. On the planetary map, fly towards a new point and land.
Capítulo 4
The Great Library
Upon landing in the woodland region, head east, where a local soup bot warmly greets you. Walk north and enter the library. Proceed until you encounter the librarian. Continue past the computer terminals, turn east, and follow the corridor south to enter the study room. After an exasperating conversation, return to the librarian. While walking among the terminals, a surprising new group of friends enters. Continue to the front desk and talk to the librarian to expand your inventory space. Close the inventory and go back to the study to share the news. Walking along the metacorps, you engage in a conversation, leading to a new plan of action. Return to the study and talk to Artor for a surprising revelation. Walk outside the library, only to be interrupted by Anna-Lyz. Return to your ship and play the newly acquired dreamtape labeled “Anna-Lyz backup.”
Dreamtape “Anna-Lyz backup”
Materialize as Anna-Lyz in Artor’s old home. Tasked by Artor, fly towards the TV set on the north wall and activate it. After Bishop and Artor leave, follow them outside. Proceed through the corridor south and east, then enter the southern door. Approach the bed and listen in on the conversation. In the waiting room, talk to Artor, his parents, and Bishop. In Bryn’s room, talk to him and witness a dramatic end to the dreamtape.
Collecting Pullbot Part 1
Leave your ship and walk back to the Library. As you try to enter, a junk dealer offers to barter old items. Approach him and trade any metal item for an old blank mindcart. Go to the library and talk to Lexiko, then Naviko, who uploads into the mindcart, presenting a dilemma. Walk outside, equip the new Pullbot Mindcart, and use its locator to learn about the existence of Pullbot. Use your Drone pager to pick up the giant claw from the pedestal, recovering one of Naviko’s old memories.
Naviko memory 1
Test the Naviko app, randomly select three constraints, and observe his spectacular first step towards future glory.
Collecting Pullbot
The remaining parts are in the Salty Desert. Return to your ship and fly there. The three remaining parts are located at three junkyards and can be obtained in an arbitrary order. Each can be found using the locator. To unlock each junkyard, find one of its gates and scan an appropriate mindcart.
Rusty Junkyard (Salty Desert)
Enter through the north gate, board the crane platform, and using the control panel, rotate it counter-clockwise. Exit through the north gate, run around, and enter through the south gate. Board the second crane, inspect its panel, and fix it. Rotate it counter-clockwise twice. Squeeze your way through to the large container and interact with its flashing panel to reveal a Jumbot part. Use your drone pager to pick up the part, restoring another old memory.
Naviko memory 2
Select any kind of units to perform any of the attacks and observe the consequences.
Dusty Junkyard (Salty Desert)
Enter through the north gate, fix the loader, and use it to clear the containers blocking your way to reach the Jumbot container. Open it and retrieve the part using the drones.
Naviko memory 3
Attempt to stop rampaging Naviko using any of the commands. Call the expert, then order Naviko to clear the cache, causing it to crash.
Crusty Junkyard (Salty Desert)
Enter through the east gate, fix the switch, and activate it to open the door. Traverse the southern area, climb a ladder to reach a central section, and activate a switch there. Exit through the east gate, run around, and enter through the west gate. Navigate the northern area, proceed east, open the large container, and retrieve the part.
Naviko memory 4
Ask Naviko how to test his progress and observe the resolution of his dilemma.
Clearing the forest obstacles
Return to the Sour Woods, walk east, and inspect the obstacle. Invited for soup, interact with the soup cart. Explore the scene and ask any of the locals for the Food tickets; you’ll be directed to the Library’s Great Hall. Enter the Library, from the Metacorps’ sala, walk west and follow the corridor north. In the Great Hall, talk to the Librarian near the book duster. Inspect the book duster, tap the flavor sensor at the bottom to learn about dips. Ask locals “Where is… Honey dip?”, and you’ll be directed towards a yellow pond eventually.
Dip any of your items in honey and return to the book duster. Apply the honey to the flavor sensor and fix the rest of the machine, and you’ll be rewarded with a meal ticket. Walk outside to the soup cart, buy a meal, and learn a secret about the obstacle. Inspect the branches at the north end of the obstacle to find a hook. Call drones to deliver your Pullbot, find a slot at its rear end, and plug the mindcart in. Mount Pullbot, grab the hook on the obstacle, and pull it twice. Get off Pullbot and enter the forest. Interrupted by Anna-Lyz, you can have a quick look around the forest, then come back to the Library.
Capítulo 5
O Plano
Upon returning to the library, the junk trader stops you and rewards you with an old coat hanger. Meet Artor in the study and listen to the grandiose plan. After receiving four new mindcarts, walk outside. Use the mindcarts to locate four machines, two in the Salty Desert (Naviko, Lexiko) and two in the Sour Woods (Nutriko, Mediko). They can be solved in an arbitrary order.
Padaria (Nutriko, Sour Woods) – Papel 1
Walk inside and talk to the baker. Inquire about three different parts that make the baker’s favorite ice cream from bots in the bakery. After collecting all the answers, the baker lets you into the backyard. Walk in the garden and inspect the ground, receiving an old blank mindcart.
Collecting Digbot
Return to the library and offer the mindcart to Nutriko. After introducing Nutriko’s dilemma, you receive a Digbot mindcart. Use it to locate four junkyards in the Sour Woods and collect four parts.
Soggy Junkyard (Sour Woods)
Enter through the east gate and order Pullbot delivered to the southern area. Pull the obstacle, run north, and rotate the crane clockwise. Run around the junkyard to its north side. Get Pullbot and pull the obstacle northward twice. Enter through the west gate, open the container, and collect the part.
Nutriko memory 1
Pick food items in random order.
Boggy Junkyard (Sour Woods)
Drop Pullbot on the east side and pull the obstacle. Enter through the east gate, run north, and fix the loader. Mount the loader and use it to clear off the smaller container to make room for Pullbot. Drop Pullbot in the northern area and pull the obstacle. Run around it to the southern area, open the large container, and collect the part.
Nutriko memory 2
Select MunchMunch Inc.
Froggy Junkyard (Sour Woods)
Drop Pullbot east of the junkyard and pull the obstacle twice. Enter through the north gate and run to the middle area. Fix the switch and activate it. Exit the junkyard, drop Pullbot west of the junkyard and pull the obstacle four times. Enter through the south gate, round by the west wall to the north area. Open the container and collect the part.
Nutriko memory 3
Select options in an arbitrary order.
Cloggy Junkyard (Sour Woods)
Enter through the north gate and rotate the crane twice. Exit through the south gate and drop Pullbot. Mount Pullbot and pull the huge plunger. Enter the junkyard, open the container in the southwest corner, and collect the part.
Nutriko memory 3
Select random food items and questionable dishes.
Padaria (Nutriko, Sour Woods) – Papel 2
Return to the bakery garden. Drop Digbot and plug the mindcart into its slot to activate it. Drop Pullbot outside the north wall of the garden and pull the obstacle twice. Mount Digbot and dig the ground until the ice cream maker appears. Fix the ice cream maker, then insert a mindcart.
Lumberyard (Mediko, Sour Woods)
Talk to Lumberjill. Enter the lumberyard, drop Digbot near the wood chip pile and dig it off, revealing an underbot. Pick up Digbot, Call your speeder, and enter the underbot from the southeast. Drop Digbot in the new area and remove the pile. Drop Pullbot and pull the obstacle twice. Pick up both Jumbots and return through the underbot to the entrance area. Enter the underbot from the southwest, then ride to the north area. Remove the pile, then pull the obstacle twice. Walk to the last pile in the east. Drop Digbot and dig it off. Enter the sauna, fix the heater, and install the mindcart.
Lootbeam
After landing in the Salty Desert and leaving your ship, you are ambushed by the Order. Talk to the monkbot near the ship in the southern part, then bring your speeder near. Mount your speeder and find three cracks on the bottom of the footprint pits. Approach each of them and use your new lootbeam ability. Loot all three cracks this way.
Old Well (Naviko, Salty Desert)
Talk to Magna. Enter the northwest area and use drones to pick up all three parts – cano, pipe knee, and the pump. Run south and drop Pullbot south of the well. Pull the trader’s platform twice and the noticeboard block as well to clear the old pipeline. Drop the pipe onto the part adjacent to the well, the pipe knee on the bend, and the pump on the pedestal in the western part of the pipeline. Fix the pump and insert the mindcart.
Giant Footprint (Lexiko, Salty Desert)
Talk to Kranji. Sleep until nighttime, then call your speeder and look for flowing lights in the central area of the footprint. You need to get near the light, then use a loot beam to steal its cartridge. Collect three cartridges this way. Enter the arcade and reinstall the three game cartridges into the cabinets with a red light flashing (two in the western wing, one in the eastern wing). Find arcade central opposite the entrance and fix it, then install the mindcart.
The Aqua Rite
After installing all four mindcarts, return to Baisy. Walk towards Artor and listen to the explanation of rites. Walk to the light panel on the east side of the room and switch on two lower filters (green and blue). Return to Baisy and talk to Artor.
Alien Vision 3
Follow a guiding trail to reveal all messages.
Satélite 1
Return to your ship and launch to orbit. Fly to the orbital location in the lower-left corner of the screen. Wear the EVA suit and enter the elevator in the southeast corner. Drop the suit and activate the elevator controls. Enter the hub. Try opening the lower door. Use the console in the northeast corner of the hub to rotate the external modules. Return to your ship and dock it to the north arm module. Enter the module, drop into the vent. Crawl all the way south and exit the vent. Use the console in the southwest corner of the hub. Crawl back through the vent and return to your ship. Undock it and launch back to the planet. Land on a new location on the planet.
Capítulo 6
Sweet Fields
After landing, inquire about the festival until directed to the young farmer, the organizer, e fale com ela. Ask about the beacon keeper until directed to the old farmer, e fale com ele. Inquire about clearing the geyser, learning about the Undermarket. Ask about the Undermarket, learning about the meal tickets. Inquire about meal tickets, being pointed towards the light technician. Fix the stage light controls, receiving a meal ticket. Ask about specialties, directed to the apple pie stand. Go to the apple pie stand, using your meal ticket and learning the secret. East from the plaza, move the middle bush, and enter the staircase. Walk the corridor east and south until bumping into the junk dealer. Give something magnetic (from a local stash) to the junk trader, receiving an old mindcart. Fly back to the library and offer the mindcart to Mediko.
Collecting Digbot
After Mediko uploads, receive a Drillbot mindcart. Use it to locate four junkyards in Sweet Fields and collect four parts.
Easy Junkyard (Sweet Fields)
Enter through the north gate and rotate the crane twice. Get Pullbot, pull the plunger once, rotate the crane twice. Drop Digbot in the southern area, dig out the loader, and store Digbot again. Mount the loader, move the two lower containers towards the southern wall, pull the plunger. Mount the loader, move the remaining container towards the central wall, pull the plunger one last time. Open the big container and collect the part.
Mediko memory 1
Pick two reports randomly.
Sneezy Junkyard (Sweet Fields)
Enter through the west gate, then exit again. Drop Pullbot outside the west wall, pull the pinball lever to clear off some blocks. Board the south crane, rotate it counter-clockwise. Enter through the east, rotate the east crane twice. Pull the pinball lever to destroy the remaining block. Open the big container and collect the part.
Mediko memory 2
Selecione “Patient turnover” três vezes.
Breezy Junkyard (Sweet Fields)
Enter through the east gate, turn the east crane twice. Deliver Digbot, excavate the loader and remove it. Use the loader to clear your path to the west crane and rotate it twice. Open the big container and collect the part.
Mediko memory 3
Select a random diagnosis, then select the line ending with “DEATH”. Repeat three times.
Wheezy Junkyard (Sweet Fields)
Enter through the south gate, rotate the south crane twice. Fix the west crane and rotate it twice. Get Pullbot and pull the obstacle twice. Open the big container and collect the part.
Mediko memory 4
Select options one by one.
Starting the Festival
Return to the festival grounds and order Drillbot drop. Plug a mindcart into its front slot to activate it. Mount Drillbot, approach the geyser hole, turn around so that the tip of your sting gets near it, and drill three times. Ask for the hermit, then find him and listen to his story. Receive a new set of mindcarts to install. Use mindcarts to locate four machines. One machine is in the Salty Desert (Nutriko), one is in the Sour Woods (Lexiko), and two are in the Sweet Fields (Mediko, Naviko). They can be solved in an arbitrary order.
Cemitério (Nutriko, Salty Desert)
Talk to Shovl. Sleep until nighttime, then enter the cemetery and find a glowing grave in the northeast part. Deliver Digbot and dig the grave, finding a key. Use the key to open the morgue, fix the freezer inside, and install the mindcart.
Lago (Lexiko, Sour Woods)
Talk to the fisherbot on the pier. Run south around the lake, until you reach the dam made out of rocks. Get Drillbot and drill off all three rocks. Return to the pier and notice the sunken boat. Move away, call your speeder, and get the record using its lootbeam. Fix the record player and install the mindcart.
Old Garden (Mediko, Sweet Fields)
Talk to the gardener. Enter the garden, get Pullbot and pull all six turnip giants. Fix the scale and install the mindcart.
Orchard (Naviko, Sweet Fields)
Talk to the farmer. Enter the garden on your speeder and use its lootbeam to pick the apples from all seven apple trees. Use the underbot to traverse between closed-off sections. The faint dark path connecting the underbots gives you a hint. Fix the truck and install the mindcart.
The Campfire Rite
After installing all four mindcarts, return to Baisy. Approach Artor and listen to the rite requirements. Walk to the east area, and switch on the two northern filters (red and green), setting a yellow light. Run up to the bar and ask around about the Cozy Record, until you receive it. Return to Baisy and in the west area, use the mix board to put the record on. Talk to Artor.
Alien Vision 4
Follow a guiding trail to reveal all messages.
Satélite 2
Return to your ship and launch to orbit. Fly to the orbital location in the upper-right corner of the screen. Wear the EVA suit, fly northeast and enter the elevator. Drop the suit and take the elevator to the hub. Walk through the north door there, until stopped by the pumpkins. Try using the hub rotation console. Wear the suit, fly south and enter the Servo module through the hatch on its western side. Use the reset rot console, causing the satellite to spin. Wear the suit, drop out of the module, and make your way to the elevator. The best position for boarding is between two light blue trails. Ride back to the hub and use the hub rotation console. Use the hub rotation console again, then use the module rotation console. Ride the elevator south and enter the vent there. Crawl north and exit the vent. Use the main console. Enter the newly opened vent and crawl west. Inspect the blueprints in the northwest corner of the weird storage room. Leave the vent and return to your ship. Fly your ship to the newly added point and land there.
Bitter Mountains
Leave your ship and ask locals about the beacon keeper. Ask for directions to the haunted house. Enter the haunted house from the south. Walk to the back room. After a surprising encounter, enter the back room. Use the fuel valve in the northeast corner to stop the leak. Use the dream player near the south wall to play the new dreamtape labeled “Bryn’s diary”.
Dreamtape “Bryn’s diary”
You materialize as Bryn in his base. Use the console with the flashing blue light. Use the fuel valve by the north wall. Walk to the console in the other room to the west and use it.
Capítulo 7
Traveling to Moon Orbit
Upon waking from the dreamtape, head to your ship, encountering an unexpected passenger. Take off and head west towards the moon orbit, but your travel gets interrupted. Pick up the dropped dreamtape and play it on your bed.
Dreamtape “Monstros”
Transported as a young Artor on a night street, walk southeast until encountering the gang. Run east to the next room, then continue east until ambushed. Head north onto the walkway, progressing north across it until reaching the barrier. Retreat a bit south and hide inside the container.
In the Storm
Following a brief conversation, take the porridge on your bed and consume it. After the meal, take off.
The Moon Orbit
Na chegada, Vix acquires a new stamina handicap. Use your ship’s dock and move the ship closer towards the shuttle in the southeast, heeding Tin’s remark. Wear the EVA suit, exit the ship, and fly south, then all the way to the west. Locate the westmost current going south, ride it, and then navigate eastwards and north, avoiding other currents, until reaching the shuttle from the east side. Enter the shuttle from the northeast side, drop the suit, inspect the cryo pod, and use the console to activate the shuttle dock. Mount the loader, clear all boxes blocking the door and the docking hatch, wear the suit, leave the shuttle, and head northwest to return to your ship. Dock your ship to the shuttle, board the shuttle, mount the loader, pick up the cryo pod, and place it inside your ship. Undock your ship, take off, and land in Bitter Mountains, witnessing the brothers’ reunion briefly.
Capítulo 8
Bishop’s Journal
Go outside and head west around the building. Check the trash heap to witness an accident. Move to the left side of the crashed ship. Deliver Drillbot and remove three drillable rocks. Deliver Pullbot and pull the handle on the crashed ship three times. Reach the zip station, open its hood, and press Repair. Return to the workshop and speak with Bryn.
Collecting Sortbot
Bryn gives you a key. Unlock the hangar door, digitar, and observe Lexiko upload. Witness Sortbot escaping. Use Sortbot mindcart to locate three trash locations.
Shrilly Junkyard (Bitter Mountains)
Unlock the junkyard, inspect six containers, eat three slices of pie, and collect the trash batch using drones.
Lexiko memory 1
Escolher “Sapo” e então “Lemons.”
Hilly Junkyard (Bitter Mountains)
Greeted by Sour Woods residents, ride your speeder laps around the northern part clockwise, and collect the trash batch.
Lexiko memory 2
Select all LOCKED options one by one.
Chilly Junkyard (Bitter Mountains)
Meet Salty Desert residents, navigate the maze, and collect the trash batch.
Lexiko memory 3
Choose all options one by one.
Bishop’s Journal – Papel 2
Return to the trash heap behind the workshop. Use drones to deliver all three trash batches and observe Sortbot’s arrival. Touch Sortbot’s front panel and use the mindcart.
Lexiko memory 4
Select all ILLEGAL DATA options one by one.
Bishop’s Journal – Papel 3
Deliver Sortbot, mount it, sort the trash, and witness another ambush. Use drones to carry away all three stacks of trash. After reading the diary, return to the workshop and talk to Bryn. Use the dream player in the workshop to play the tape “Bryn” (ou “Anna-Lyz Backup”). Continue up to the point where you search for Bryn, then inspect the blue cabinet. Press Q to quit the dream. After exiting the dreamtape, you receive four new mindcarts to be uploaded in Bitter Mountains.
Correios (Naviko, Bitter Mountains)
Speak to the postmaster, deliver Sortbot, sort the mail heap, and use drones to carry away the mail stacks. Fix the mail crane and install the mindcart.
Sheep Farm (Lexiko, Bitter Mountains)
Talk to the shepherdess, use Drillbot to clear a rock, deliver Pullbot to move a fence, and fix the projector. Install the mindcart.
Frozen Lake (Mediko, Bitter Mountains)
Talk to Peppi, ride the speeder on the slippery ice, approach and honk at sprites, and fix the heater. Install the mindcart.
Lodge (Nutriko, Bitter Mountains)
Speak to the lodge keeper, gather a complete recipe, fix the rice cooker, and install the mindcart.
The Date Rite
After installing all four mindcarts, return to Baisy. In the east area, set magenta light by switching on the two northern (vermelho) and southern (azul) filters. In the west area, use the mix board to play “Lo-fi Feels.” Place a chocolate-dipped item on the plate near Baisy. Talk to Artor.
Alien Vision 5
Follow a guiding trail to reveal all messages.
O Templo
Travel to the new location outside the Bitter Mountains. Head north to a large gate. Enter a smaller opening on its west side, get escorted out, listen at the door, inspect a crack in the rocks to the south, return north, enter the gate, take an autolift on the west side, pick up tools, walk east toward Bishop, use the loader to pick up Bishop, carry him back upstairs, and witness an accident. Inspect the pirate speeder’s beam generator, call the Order for repairs, talk to the monkbot, call for supply and ask for soap. Observe the reunification of clans.
Capítulo 9
Bishop meets Bryn
After Bishop startles and runs away, pick up his dropped dreamtape. Use the player by the south wall to play the dreamtape.
Dreamtape “Bispo – DELETE”
As Bishop in the old workshop, move east towards Bryn until he addresses you. Walk west to the other room and inspect the flashing console.
Activating the satellites
After a new plan is introduced, return to your ship and take off. Two new satellites appear on your planet map – one in the northwest and one in the southeast corners.
Snap Satellite – Papel 1
Fly to the satellite in the northwest corner of your map. Wear the EVA suit, fly west, and enter the elevator. Ride to the hub and try using the main console. Rotate the hub and the modules, then ride to the east module. Enter the east module, bring the jetloader aboard the elevator, and take the elevator back to the south module. Mount the jetloader, transport the crackle coupler from the south module to your ship, and exit through the elevator. Put the jetloader back aboard the station, return to your ship, and take off.
Crackle Satellite
Fly to the satellite in the southeast corner of your map. Wear the EVA suit, fly northeast, and enter the elevator. Enter the north module, mount the jetloader, and bring the crackle coupler aboard the elevator. Ride to the hub and try using the main console. Ride to the west module, use the jetloader to install the crackle coupler into the generator, return to the hub, and use the main console. Rotate modules and ride west. Use the jetloader to bring the snap source aboard your ship. Return the jetloader and take off.
Snap Satellite – Papel 2
Return to the Snap Satellite. Enter the elevator and ride to the hub. Rotate the modules and ride east. Use the jetloader to bring the snap source from your ship and install it aboard the east module. Ride back to the hub and use the main console to activate it. Quick travel back to Baisy.
The Energy Rite
Walk towards Artor and listen to the explanation of rites. In the lights area, switch on all filters. On the mix board, play the “Intense Heist” track. Obtain a jasmine-scented (ask for scent pools in Sweet Fields) honey-dipped (ask for dip pools in Sour Woods) item and place it on the plate near Baisy. Return to Baisy and talk to Artor.
Alien Vision 6
Follow a guiding trail to reveal all messages.
To the Moon
Return to your ship and take off. Fly to the west sector and continue to the moon.
Capítulo 10
Moon Landing
Step out of your ship. Head west, and after Tin mentions the big crater, continue north through the craters. Once you reach the northern border, head west and then south. Following Tin’s remark about a gentler slope, move north around the big crater until you find the entry on its west side.
Inside the Crater
Travel north and then east, touching the strange glowing mound. Engage in an unexpected battle and collect all the shimmering words. Locate an open space, set up a camp using your bedroll, and get some sleep.
Alien Vision 7
Track a guiding trail to unveil all messages. After a peculiar encounter, fly northwest and remain within a small nest.
Dreamtape “Vix”
Walk towards Tin. Inspect the toolbox in the northeast quarter to receive a patch cartridge. Interact with Tin and apply the cartridge. Upon hearing a doorbell, open the door and step outside. Use the package from your inventory, and after opening it, you’ll find a suspicious pill. Consume the suspicious pill from your inventory.
Capítulo 11
Renascimento
Head southwest to approach the entity. Return to the small nest and use your interaction button to reunite.
Fly southwest towards a small space knot with a rotating halo. Cast again to open it. Repeat this process to enter the knot.
Cosmic Library
Head southwest to approach the entity. The library has four sections – norte, leste, Oeste, and south – each starting with an orb with a rotating halo. Cast near each orb to read the inscription until you discover the biology section. Enter the biology section, which is divided into four rooms in the center. Fly around and read room inscriptions until Tin prompts you to search a specific room. Cast near each record in that room until Tin confirms your discovery. Consume all data bits. Leave the room and the section, returning to the center of the library. Cast to open the exit knot and enter it.
Bringing the Cure
Fly towards the cryo pod at the north wall and cast.
Going Home
Activate the four satellites outside the corners of the planet by casting near each of them.
Capítulo 12
Lar
Respond to Tin’s inquiry about your feelings towards SPACR.
Pick up the peculiar cartridge located at the center of the room.
You now have two choices:
- Utilize the cartridge by interfacing it with the cryopod situated in the southwest corner of the room.
- Discard the cartridge into the trash receptacle positioned in the northeast corner.
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