This guide will show you how to obtain better visuals and graphics in Dying Light 2. We will be covering how to have 2k and 4k shadow maps unlocked, as well as the voxel global illumination ultra unlocked. Se você tiver alguma sugestão para melhorar este guia, leave them in the comment section below.
Video Settings Configuration
%USERPROFILE%\Documents\dying light 2\out\settings\video.scr
Open video.scr by opening it with Notepad either by going to Right-Click -> Aberto com… Notepad or Drag and Drop the file into an open Notepad window.
Shadow Maps
ShadowMapSize
Default value: 924 [ShadowMapSize(924)]
Recommended value: 1024*, 1536**, 2048***, 4096***
NOTES
- * 1024 – super low-end
- ** 1536 – low-end
- *** 2048 – mid-end/high-end
- **** 4096 – ultra high-end
Shadow Mapping is used in Dying Light and Dying Light 2 Permaneça humano. The resolution of the shadow map is usually written in values such as 512, 1024, 2048, e 4096. The default value for ShadowMapSize in Dying Light 2 Stay Human is 924 comparado com 2048/4096 in the previous game. This seems to have been an oversight when developing the game for console and likely a remnant of developing for consoles alongside PC.
Increasing the shadow map size will render better shadows with less pixelation, but performance will be affected negatively. If the game isn’t running optimally, then this setting isn’t for you. Increasing the value past 924 will increase the quality of shadows by rendering a much larger shadow map.
There is another setting for SpotShadowMapSize which is for the flashlight casting shadow and its default value is set to 4096 for crisp and detailed shadow maps. A partir de agora, it is unclear if this setting has any direct effect as the flashlight does not cast shadows. This will likely be patched in the future. Fique atento.
Voxel Global Illumination
VoxelGiQuality
Default value: User preference [VoxelGiQuality(3)]
Luz Morrendo 2 uses voxels for calculating global illumination in the game world. No jogo, the setting is locked to a maximum value of 3 or High but can be unlocked to 4 or Ultra.
Enable Ultra Voxel GI by setting it to VoxelGiQuality(4)
Saída
Isso é tudo o que estamos compartilhando hoje para isso Luz Morrendo 2 Permaneça humano guia. Este guia foi originalmente criado e escrito por AngelGraves13. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.