Neste guia, you’ll learn strategies to keep your game factory safe from assaults, even the latest ones, without relying on guards in Definitely Not Fried Chicken.
What Raids are and Why it’s Best to Defend
Raids in the game are like challenges for your factory. Every few days, the police chief will tell you to pay some money or face a fight with armed police. If you say no, they’ll destroy your stuff and even hurt your workers. É duro, especially early on.
When the police come, they wreck everything—your machines, your things, and even hurt your workers. It’s a big problem, especially if you have a lot of people working for you. They might survive only if they’re in special labs for Moon Meth. Mas ainda assim, it’s a mess. You have to spend a lot of time fixing things, rescheduling, and hiring new staff.
Agora, you might think, “Why not just pay the fee and avoid all this trouble?” Bem, inicialmente, it’s not too much money. After you defend successfully, they ask for a small amount. It’s handy if you need time to rebuild without good defenses. Mas aqui está o problema—it gets more and more expensive each time. Na minha experiência, it goes up about 4 times each visit. Então, if you keep paying, it’ll end up bankrupting you, and your factory will be a disaster.
Então, how do you defend every time? That’s the tricky part. Maybe you need better guards or more security. Figure out what works for your factory, so you don’t have to keep shelling out money or dealing with the mess after a raid.
Why Guards Aren’t It and Traps Are
The first thing you can do to protect your factory is to hire guards. Guards are employees whose only job is to watch over a specific area. No início do jogo, you have limited access to weapons and armor, and better ones are only available later through the Gun Store or special deliveries. No entanto, even the powerful late-game weapons don’t make a huge difference, especially when dealing with a large number of raiders. Nos estágios iniciais, you can manage with just a few guards armed with baseball bats, as long as they’re assigned to the single entrance of your factory.
Agora, let’s talk about the layout of your factory. While having multiple entrances and exits might be convenient for building and managing your factory, it becomes a problem when it’s time to defend it. Having multiple access points guarantees that you will lose staff and have equipment destroyed during an attack, regardless of what defensive measures you use.
No entanto, hiring guards might not be the most cost-effective solution. Guards come with a salary and expensive equipment, costing up to $10,000 in the late game. Even with such high-quality gear, they often end up dead, and you’ll need to go through the process of hiring, equipping, scheduling, and reassigning them again. This makes guards impractical in the long run, as they can end up costing more than they are worth.
Por outro lado, traps offer a more economical solution. Uma vez colocado, traps only need to be set up once and can be re-armed for free by maintenance workers. Using choke points, like long hallways or repeated doors, helps channel attackers into a concentrated area, making it easier to deal with them using traps. While traps themselves can be expensive, especially the more advanced ones like shotgun traps or larger mines, they prove to be a cost-effective investment in the long term.
Hall of Doom/The Meatgrinder
Let’s talk about the main idea of this guide: how to defend a factory without relying on guards. The goal is to have a strong defense against raids, allowing you to focus on production without the ongoing cost of guards.
Here’s a fool-proof defense system that I’ve discovered. It minimizes the risk, with the largest raids only breaching two hallways. Each door in these hallways opens to shotguns on both sides, causing significant damage to approaching threats. Tripwires are strategically placed, working well together without setting each other off through walls. While smaller mines can be used, tripwires are quicker to rearm and likely more cost-effective. The doors play a crucial role in keeping the enemy concentrated, making the traps more effective, and reducing wasted shotgun blasts.
This defense setup is admittedly expensive but ensures a successful defense. Once inside the maze, you can replace the outer doors with cheaper reinforced ones, as they mainly serve as a time delay to stack up the enemies. The gun traps can also be swapped for more efficient alternatives. While a smaller meat grinder with guards may work for some, this setup aims to eliminate the need for guards altogether, relying on a larger and more comprehensive approach.
This concept can be adapted in various ways. The key idea is to create a longer chokepoint, removing the necessity for guards. You can customize your setup with as many or as few traps as you prefer, as long as it effectively defends against raids. The only drawback is the need to obtain items from the gun shop, but this can be addressed over time. No início do jogo, you can create a similar setup using bear traps and the most affordable gun trap, relying on guards to handle the survivors.
Accommodations
To make your factory safer without hurting your workers, there are a few changes you can make.
Primeiro, create a separate space for maintenance workers who fix traps and doors. Make sure they wear special boots that won’t trigger traps. This helps avoid accidents and keeps them safe.
Próximo, when hiring new staff between raids, place a door in a different location and remove the first door to the “Meatgrinder.” Por aqui, staff can move around without needing special boots. Just remember to switch the doors back during raids, especially when dealing with the colonel towards the end of the story.
Por último, don’t allow anyone in the “All Rooms” group. Treat it like a Moon-Meth lab – only specific staff should be there to avoid accidents. Cleaners don’t need to enter, and other maintenance workers can leave trap repair to the dedicated trap repairmen. This keeps everyone safe and your factory running smoothly.
Conclusão
Don’t consider this guide as the only solution; there’s room for improvements and personalization. Feel free to adjust it to make it less messy or suit your preferences. You can explore different layouts and setups to find what works best for you or look for a cost-effective solution. This guide aims to be fool-proof for everyone to use as a starting point. Take the time to build something you enjoy.
Isso é tudo o que estamos compartilhando hoje para isso Definitely Not Fried Chicken guia. Este guia foi originalmente criado e escrito por bdes12. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.