A guide that shows you how to beat a game, that already has a hint system (also where some of the spooky scripted monsters are).
Getting to the house
First you want to go into the woods and down the stairs. Keep walking and you will find a house in the woods.
Pé de cabra
Go to the back of the house and pick up the crowbar near the fence. Then go back to the front door and use it on it.
Mapa (opcional)
Suba as escadas, turn right and go down the hallway. Turn left into the side room and there will be a map on the desk. (this will help if you get lost and don’t know where things are).
Full map
Upstairs bedroom key and basement key
Go down the hallway from the front door into the closet and grab the key from the box on the floor.
Then take a right from the closet, and go into the right door where the basement key should be.
Laundry key
Go into the left door after exiting the bedroom and enter the basement. Then go through the darkness and unlock the basement door.
Go into the hallway and take a left, then open the closest door on the right and enter the door inside that room which should have the laundry key.
Basement storage key
Exit the basement and turn right, then go down the hallway and take a left. Use the key on the laundry room door and get the basement storage key.
Spare room key
Return to the basement and go in the hallway between where you got the laundry room key and the big room. Use the storage room key on the door and pick up the spare room key.
Sledgehammer
Exit the basement and go upstairs. Take a left and unlock the door. Go to the back of the room and pick up the sledgehammer.
Storage closet key
Then from the top of the stairs, turn right and use the upstairs bedroom key. Interact with the bookshelf to move it, then use the sledgehammer on the crack on the wall and pick up the storage closet key.
Locked box key
Voltar ao porão, and go into the room where you got the laundry key. Open up the door with the storage closet key which should have the first locked box key.
First scripted spooky
After you get the locked box key, there will be a scary computer monster to your left. (you can either turn on the lights and run away from it, or just walk past it and not turn on the lights so it won’t activate).
Sewer key
Exit the basement and go outside the house. On the front porch, there will be a box that you will use the key on. Inside should be the sewer key.
Spare room key 2
Enter the basement, turn right and use the sewer key on the door.
Go to the other side of the sewer via crossing the random wood there and pick up the second spare room key at the end of the sewer.
Spooky manikin chase #1
Before you can go into the second spare room, there will be a manikin chase sequence that will come out of this door. All you have to do is run around the first floor in a loop and wait for the chase music to stop.
Factory key
Suba as escadas, turn left and enter the room that had the sledge hammer. Use the spare room key on the locked door in that room and pick up the factory key.
Library key
After you got spooked from turning on the lights because I didn’t tell you about the dead computer. Go into the basement and turn left, go to the end of the hallway and use the factory room key on the door.
From there you need to go up the stairs in the room and get onto the catwalk, Vire à esquerda, certo, esquerda, and right again. At the end you should find the library key.
Spooky manikin chase 2 and backstage key
Exit the basement and enter the living room on the left near the front door. Then use the library key to open the door.
Then go through both of the doors after you enter the library and get ready to run from the manikin for a second time which comes through this door.
After the chase, go through the door that is next to the door the manikin came out from and get the backstage key.
Attic key
Go into the basement and turn right into the sewers. Then go to the other side of the sewers and use the backstage key on the door there.
Go down the hallway and turn right at the red panel to get the attic key.
Helmet and control room key
After you exit the basement, take a long way around to the save room and don’t turn on any of the lights, because there are now going to be computers everywhere (they only activate if you go near them or if you shine light on them). Go upstairs to where the dead computer is and use the attic key on the door.
Go up the stairs in the door and make your way over to the window in the room (make sure to pick up the helmet because it will help you see in the dark without turning on the lights). Go outside the window and pick up the control room key.
Locked box key 2
Make your way over to the basement, turn left and make your way to the end of the hallway. Enter the door and use the key on the glowing red room. (while making your way around the house look down with your light so you don’t accidentally activate any of the computers).
After you have opened the door and moved the crate with the switch in the room. Go up the stairs and turn left, certo, esquerda, and left again. There you should find the second lock box key.
Locked box key 3
Exit the house and make your way to the back of the house. Near where you got the crowbar at the start there will be a box that you need to use the key on. Inside will be another locked box key. (make sure to watch out for the computers because some would have spawned outside after you picked up the key).
Fusível
Go upstairs and head to the secret room that was behind the bookshelf. In the corner of the room there should be a box that you can use the key on.
Inside will be GOD?!?!??!?
Nvm it’s just a fuse.
Scary manikin chase 3
Before you are able to enter the basement, você terá 1 last chase sequence with the manikin that will come out of this door. (be careful because there is a second phase of the chase right after the first one, in which the manikin picks up speed).
Go into the basement and turn right into the sewers. Go to the other side of it and enter the dark room with the red panel and put the fuse in it.
Pai
Enter the fire exit in the room with all the bodies and go near the contraption in the door. He will then say it’s time to get father and you will have to go all the way back to the start where your car is and get a body from the back of the car.
Enter the basement and put the body on the contraption in the fire exit room.
Isso é tudo o que estamos compartilhando hoje para isso Dead Seater guia. Este guia foi originalmente criado e escrito por Korekuta. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.