Klarinetta’s sword movement seens confusing at first, but it’s easier than it looks.
Initial Considerations
To facilitate explanation, in this guide I’ll be using the following symbols to represent key combos:
- → + ↑ =
- → + ↓ =
- ← + ↑ =
- ← + ↓ =
Basic Information
Klarinetta’s Zweihänder is her default (and unswitchable) arma, wich occupies one of her diagonals tiles at all time and deals 1 dano sozinho. Swinging the sword will use 1 bater and will prevent Klarinetta to move in that same beat.
Há two ways that the Zweihänder can damage enemies:
No entanto, while staying still, Zweihänder will block enemies movement in a way that, se possível, they will avoid the weapon, se não, they will stay still.
Swinging Zweihänder
Swinging Klarinetta’s sword without any tutorial can be overwhelming, specially under pressure, because of that, it’s highly recommended that No Beat Mode is used for a slow and calm training.
Zweihänder can be swung using diagonals key combos (↖ ↗ ↙ ↘), because of that, all slots that use diagonals combos are locked or swapped. Também, pressing an opposite ou equal combo to the direction where the sword is facing will trigger a 180º swing that hits 4 tiles at once.
Zweihänder’s 180º swings are based on a clockwise/counter-clockwise movement system that will sempre priorize clockwise swings.
Em outras palavras, if the sword is facing ↘, pressionando ↖ will trigger a clockwise swing ( ↻ ), not the opposite.
Por outro lado, pressing in the same direction of the sword will trigger a counter-clockwise swing ( ↺ ).
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Thanks for writing the article, the clockwise information is helpful!