I believe every single player in Brick Rigs had some issues with key bindings. It is not that Lukas was incompetent and couldn’t make the default settings correct, it’s that he added a lot of new options followed by new keys. Apparently he rebound quite much of the old stuff and since he did people sometimes have hard time figuring out how to do different things in the game. And i’m here to show you how this all should work in my opinion, or at least how it appears to be comfortable to me.
Stuff in “Editor”
Almost every section is going to face some alternations here. So let’s just start with the first one.
Na verdade, these alternations won’t be that major, but still there are some options to be rebound or to be granted another key. Por exemplo, add to selection is a thing that should be done in two ways: Mudança + LMB e Ctrl + LMB. Just for convenience. But the next button has to be rebound: commit does conflict with chat so in order to fix it just remove Digitar and simply bind it to whatever you never gonna use while constructing. Eu escolhi TMB 2, por exemplo. If you have addintional buttons on your mouse you’re lucky! Se você não, bem, only random button might help I suppose. Mas não se preocupe, the next one, exit editor would be perfect if bound to Retrocesso. Diferente exit with vehicle, lol, I bound it to TMB 1, don’t be mad. So that’s all for now, if I forgot something here are the screenshots.
Stuff in “Câmera”
I guess it’s the most troublesome section? Anyways the first one is speed axis: acima e speed axis down: just bind it to Page up e Page down respectively so that these don’t bother. Next up are vertical view: acima e vertical view: abaixo. Confie em mim, that thing does not require any buttons at all so just suggest deleting them. Same applies to zoom axis: em e zoom axis: fora: cancel the existing bindings if there are any (I just don’t remember), you won’t lose anything. O pivot camera button is gonna be the MMB (botão do mouse do meio) while move camera is meant to remain as is (it should stay bound to RMB). Que tal speed step: acima e speed step: abaixo? EU, the one who plays this game for more time than reuploaders live their life, prefer just binding them to MMB up e MMB down because it always was like this. And don’t be mercurios, every conflict will disappear in the near future. Por falar nisso, toggle projectile camera should be just 5, not Num, to be precise. And one of the most contraversial ones is the binding for zoom step: em e zoom step: fora: these are gonna be Alt. + MMB up e Alt. + MMB down respectivamente. Ufa, feito (esperançosamente). Check the screenshots.
Stuff in “Personagem”
Um, nothing I suppose? Actually no, as far as I remember agachar não é Ctrl in by default. Just do so, OK?
Stuff in “Comum”
Deixar aim permanecer RMB aqui, por favor, it won’t matter much. The next button is HUD visibility bound to ordinaty 7. Ah, espere, there is one more in between those: I bound fogo para F4 por algum motivo. OK, so be it. Now we head towards interactions with items: bind the first one to E, the second one to T and the third one to Você. Some of them may already be this way, but I mentioned it just to make sure. The following sentence is alotted to keys that are supposed to be correct by default: inventário – Guia, next vehicle (segurar: previos vehicle) – F2, scoreboard – Caps Lock, spawn vehicle (segurar: vehicle editor) – Ó. slow motion (segurar: pause game) was bound to nothing but to P, it feels like this button is more accesible, você sabe. Sorry for binding throw item para TMB 2 for another time, these buttons are just way too useful. The rest should be already okay if I’m not mistaken. The screenshot is anyway below.
Stuff in “Free Camera”
You have only four buttons to rebind here! (which is actually 80% of the section, mas ainda assim) Those two weird option you might not even know about, rotate pawn: certo e rotate pawn: esquerda are gonna be 2 e 1 respectivamente; impulsionar vai ser Ctrl e capture vehicle thumbnail should already be Inserir but I doubt.
Stuff in “Inventário”
It appears to me I have rebound an entire section so doing it quickly:
next explosive (segurar: previos explosive) – G;
next slot (segurar: previos slot) – 8;
armas: 1, 2 e 3 respectivamente.
Stuff in “Veículo”
Although this section is big there are few alternations: exit vehicle é TMB 1, então cycle siren (segurar: toggle siren) é N (perhaps already this way), hazard lights é K, next fire action (segurar: previos fire action) will be ordinary 4, next seat (segurar: previos seat) é F1, e operation mode is suddenly Z… Sim, this one gonna be hard for you to get used to, all due to the bindings in camera. At least try to live with it it. Next up we have pin vehicle: root part (segurar: pin vehicle: all parts) bound to 6, remove empty vehicles (segurar: remove all vehicles) bound to Pausa… Hehe, again all of a sudden. remove vehicle deveria ser excluir por padrão, mas ainda assim. And that’s all I hope, if I have forgotten something please let me know in the comments!
Isso é tudo o que estamos compartilhando hoje para isso Brick Rigs guia. Este guia foi originalmente criado e escrito por N. aBRICKos. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.