✅ Fonte verificada via Comunidade Steam
- Título do patch: Patch notes for April 4th
- Data de lançamento do patch: Janeiro 1, 2024
The developer of AutoForge has released a new update for the game on April 5, 2024. Aqui estão as novidades que você deve esperar ver ou mudar nesta nova atualização. Esta informação foi selecionada diretamente do anúncio oficial no Steam.
After a few days of work I’m happy to bring the largest patch yet. This is a hefty one with some juicy changes. Thank you everyone for your patience and amazingly positive support. These patches will continue so be sure to keep an eye out for them!
Graphics/Settings Overhaul
The following are changes related to graphic settings.
- Tela cheia (Sem fronteira) is now a toggle option
- While in windowed mode the game can now be freely resized
- UI now automatically scaled based off of resolution
- “Framerate Limit” is now an option under Graphics
- “UI Scaling” is now an option under Accessibility
- “Text Scaling” is now an option under Accessibility
- “Pause in Background” is now and option under General
- “Mute in Background” is now an option under Audio
Critical Issues
- Resolved issue with saving not working after deleting a world and creating a new one with the same name
- Resolved crash on startup that some players would run into
- Resolved an issue with monster invasions occurring more often than they should
- Resolved issue with bypasses getting into a completely broken state
- Resolved issue with fluid system incorrectly reusing networks causing a myriad of problems
- Resolved issue with Plant Support getting into a broken state related to power changes and growth times
Additional Issues
- Resolved issue with game not rendering properly after a resolution change and still in the settings
- Resolved issue with Research UI not displaying correctly after resolution change
- Resolved issue with healthbar on HUD not resizing properly on resolution change
- Resolved font visual issue that would occur after changing resolution repeatedly
- Resolved an issue with monster invasions UI warning not being cleared after a load
- Resolved an issue with some structures becoming “broken” from monster attacks
- Resolved issue with using automatic harvest method
- Fixed issue with plant supports allowing seeds to be taken out of them
- Fixed multiple issues with Quartz “plant”
- Fixed typo in Adamantite Ore description
- Add missing text for locale key in Foldery UI
- Resolved issue with Power Relay tutorial requiring very specific ordering
Alterações de equilíbrio
- Void Matter is now temporarily craftable (will be removed later in development once we add more content to acquire them)
- Worlds are now generated with many more Ancient Tech, several more Mana Conduits and other POIs (Point of Interests)
- Another small wood deposit will now appear near the starting region
- Improved starting regions resource distribution
- Unprovoked monster invasions will no longer overlap with Mana Conduit infusion invasions
- Reworked balancing for second tier of matter. They require less materials craft but recipes require more
- Added in several missing prerequisites for technologies
- Balanced Vessel Cactus harvest methods
- Reduced Solbloom sawblade harvest method yield
- Biomass II is now a biofuel
Other Changes
- Save files now use the world name and seed
- Rotating items will now always prioritize rotating the grabbed item over something targeted
- Toolbar now swaps grabbed item with the existing toolbar item
- Significantly increased performance when power network grid is being shown
- Foldery now has a technological item slot (requires existing folderies to be replaced)
- Power Transmitter now plays running animation and has a light source
- Improved icons for several items
- Improved audio output from multiple foldery
Para saber mais sobre esta nova atualização, verifique a fonte oficial mencionada acima.