A Mod Pack Tailored to a Dedicated Setup, with Custom Save Directory!
Wstęp
In Order for this to be a Dedicated Standalone Mod Pack you need to:
- Rename/Move your Valheim Directory so as to not let Steam Update over top your Mod Pack.
- When you launch the .EXE it will still load through steam even if it’s out of date.
You can also add the .exe to Steam as a second/custom option.
Steam menu bar up top select Games > Add a Non-Steam Game to my Library > Locate .exe file > confirm.
Save Directory Change
This is going to Help keep any Heavy Mod Changes from breaking anything due to an Update or another Valheim Build loading the Default Save Directory. Useful for Multiple Mod Packs!
Download dnSpy a .DLL Editor
- Find the .DLL to Edit and Backup at
Valheim\valheim_Data\Managed\assembly_utils.dll
- Open with/Drag+Drop the assembly_utils.dll into dnSpy and Search for “GetSaveDataPath” and Double click on it to decompile for Editing
Dobrze, that worked! It’s a minor disappointment that the %username% doesn’t work but it’s not important at all. Essentially to clear up some Detail issues it’s like this to change the FULL Save Directory.
assembly_utils.dll
Search for GetSaveDataPath
Klasa: public static class Utils Method: public static string GetSaveDataPath()
Right Click and selec then Edit Method (C#)…
Just remove THIS from the method
{ Jeśli (Utils.m_saveDataOverride != null) { return Utils.m_saveDataOverride; } return Application.persistentDataPath; }
and do
{
powrót "Path";
}
Przykład “Path”
"C:/Users/%username%/AppData/LocalLow/IronGateEA/Valheim0.146.11";
Complete Example
// Token: 0x02000012 RID: 18 public static class Utils { // Token: 0x06000063 RID: 99 RVA: 0x0000260F File Offset: 0x0000080F public static string GetSaveDataPath() { powrót "C:/Users/SlikRick/AppData/LocalLow/IronGateEA/Valheim0.146.11/"; } }
Ratować
It’s Important to Note that this was done with 0.147.3 and works back to 0.145.6. Any Further and the Process is DIFFERENT! Tested and Still Works on 0.206.5.
MOD instalacja
Feel Free to make your OWN Mod Setup, This is just one of mine here as a good Base Example.
The mod that enables it all!
BepInEx Pack
This is actually optional as 2 other mods here have it Pre-Packaged. Although I prefer to install them all in this order.
Valheim Plus – Client
Mod of Mods! Modpack of a bunch of Smaller and Basic Mods made into an easy All-in-One
SkToolbox – Console Admin and Chat Functionality Extender
Install the BepInEx Preloaded Version.
Install these 3 Mods to the Base Directory and Overwrite on merge.
Valheim/*
All other mods get installed to the Plugins Folder
Valheim/BepInEx/plugins/*
- Hide HUD
- Kompas
- Custom Dreams
- Use Equipment in Water
- Loki’s First Person
- Build Camera
- Character Edit Button
- Equipment and Quick Slots
- Backpack Redux
- Emote Keys
- Plant Everything
- Plant Mod
- Better Trader
Mod Editing Config
Mod Configs, unless packaged with the Plugin, will be Generated upon the first Launch to the Game Menu.
Then you may Close the Game and Edit the Config Files located:
Valheim\BepInEx\Config
- Valheim Plus
- Loki First Person
- Build Camera
Valheim VRM
Use Vroid Studio to Create a Character model and Inject it into Valheim Using this Valheim VRM Tool.
Masz to! A Standalone Mod Pack Safe from Cross Corruption!
To wszystko, co dzisiaj udostępniamy w tym celu Valheima przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez ={cXn}= SlikRick. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.