The game’s character creation and scaling are not intuitive, this guide is the absolute basics that I consider required for enjoying the game fully. Won’t be more than a 5-6 min read, and will save you hours of headache.
What Oblivion Didn’t Tell You
The first major choice is your race. Pick what you like most, but if you want to be optimal, go either Male Redguard/Nord (for END, explained in a sec) or Breton for the magic resist.
The second major choice is your birth sign, and you should pick The Lady in almost all circumstances. The Lady gives a pile of 2 of the best stats, including the most important, Wytrzymałość (KONIEC).
This is the single best piece of advice I can give you: Endurance is King. If your endurance stays low, your character will eventually become unplayable. You should invest in it with these easy, early choices.
The third choice is your class, which is the most backward part. UESP has the details if you want them, but we’ll just cut to my conclusions.
Keeping it simple, here is the template for a solid, fun build of any type. You’ll level at a decent pace, and be able to increase your main stats significantly each level up.
CUSTOM CLASS:
Specjalizacja: Player preference, no bad options here.
Main Stats:
- Wytrzymałość
- Willpower for all caster builds, STR/Speed based on preference for physical builds
Major Skills:
- Atletyka. Stealth builds should pick Sneak.
- Acrobatics
- Restoration
- Blunt or Blade, whichever you plan to use less often
- Block for melee builds, Mercantile for casters/archers.
- Destruction if you plan to use magic early. W przeciwnym razie, Security/Mercantile.
- A magic you plan to never/rarely use. The gameplay part of this guide will assume Mysticism was chosen.
“That doesn’t make sense, all of my attacks are minor skills”
I wholeheartedly agree, but if you put all your main stuff in your major skills, you’ll level too quickly, and your stats will be bad. Early game is easy even with low skills, and they’ll catch up in no time.
Now you’re ready to go, but if you want some early game pointers, stick around.
Bonus Oblivion Tips and Tricks
This is just going to be a few general gameplay pointers for consistent and satisfying character progression. Obviously how you play is 100% up to you; I’m stating these things as facts because to me, they are. I implore you to ignore anything that doesn’t suit your style.
All builds:
- Leveling END early is a must, and the easiest way to do it is to wear heavy armor until you reach a comfortable amount of END.
- Spam “Heal Minor Wounds” (you begin with this spell) during as much downtime/travel as possible; Restoration levels up absurdly slow otherwise.
- Agility is not that important unless you are a bow user, or getting staggered a lot.
- NEVER pick conjuration as a major skill. If you plan to summon minions, spend the 5 min or so that it takes to get conjuration up to 25 by spamming Bound Boots. Trust me on this, it ruins builds.
Melee Builds only:
- Consider choosing The Warrior as a birthing, if and only if you plan to use potions rather than Restoration magic.
- Pick END on every level up until it is at least 70-80. It should also be your first attribute to 100. Pick STR always or very often. Pick Speed, WEWN, or WIL depending on need/preference. Only pick AGI when it is low.
- To increase your Magicka pool, spam a low-cost conjuration spell to gain 10 skill-ups. Next time you level, dostaniesz 5 WEWN. Conjure levels fast, so this doesn’t take long.
- If you want as much STR as possible, punch like 10-15 creatures to death each level for easy hand-to-hand skill-ups.
Caster Builds only:
- Consider choosing The Mage as a birthsign, if and only if you plan to wear heavy armor until your Endurance is high. Gives a strong early game magicka pool, but costs total HP in the long run.
- Pick END on every level up until it is at least 60-70. Pick WIL and INT very often. Pick Speed or STR based on need/preference. Only pick AGI when it is low.
- Use low-cost conjuraton/alteration spells during downtime/travel. Bound Boots is a great option that will ensure more INT on level-up, and Protect is a good alteration spell to get more WIL.
- If your good spells start to feel too expensive, go back to using more low-cost spells. Using more of a cheaper spell for a time will allow you to use more of your strong spells in the future.
Archer Builds only:
- Consider choosing The Thief as a birthsign. Pick END on every level-up until it is at least 55-65. Pick AGI and Speed very often. Pick INT/WIL/STR as needed.
- This is not like Skyrim, bows are not strong, stealth archer does not exist. Only play an archer build if you enjoy a run-and-gun playstyle of chipping down opponents, or you’ll hate the game.
- Conjuration is a very good skill to level up. When indoors with little running room, your skeleton buddy will be a useful tank. Jednakże, Do NOT pick conjuration as a major skill.
To wszystko, co dzisiaj udostępniamy w tym celu The Elder Scrolls IV: Zapomnienie przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Wreckening. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.