W tym przewodniku dowiesz się, jak zdobyć 100% achievements in The Captain is Dead. Feel free to leave a comment below if you have any questions or tips for this The Captain is Dead achievement guide.
Kapitan nie żyje Przewodnik po osiągnięciach
Medal of Valor – Awarded for saving the ship under Normal conditions.
- Po prostu zakończ (wygrać) a game on Normal difficulty.
The Starshield – Awarded for saving the ship in the absence of Command and Engineering specialists.
- Exactly as it sounds: win a game without any Command (niebieski: Admiral and First Officer) or Engineering (pomarańczowy: Chief Engineer and Teleporter Chief) roles in your crew.
Medal of Extreme Valor – Awarded for consistently saving the ship, no matter the situation.
- Win games on Classic, Quick and Deadly (may require playing on at least Normal).
Continuum Protectorate Peace Prize – Awarded for saving the ship without aid from omnipotent, intergalactic, space wizards.
- This relates back to 𝐐’s line in the Tutorial explaining how you can only undo or backtrack thanks to his magical aid. Complete a game without undoing an action at any point.
The Kobayashi Star – Awarded for beating the no-win scenario.
- Did you know that you can actually win the Tutorial? Before starting the tutorial, set the difficulty to Coward. This will affect the tutorial as well as the regular game. W samouczku, when the Cyborg goes to the CPU Core and you’re instructed to fix the Internal Sensors, przywdziewać’T. Take a random skill from the Computer instead and it’ll trigger a playable version of the tutorial which can be won; do so to get this achievement.
Medal of Ultimate Valor – Awarded for saving the ship under Insane conditions.
- Exactly as it sounds: beat the game on the hardest difficulty.
The Triple Threat – Awarded for demonstrating mastery of multiple Torpedo techniques in a single encounter.
- Within one game, use the torpedoes in all three ways you can use them: Manual Target, Broad Spread, and Scanner Assist.
The Obsidian Pod – Awarded for full deployment of all available hardware in a single encounter.
- In one game, use up all five tools.
Master of Mechanisms – Awarded for Repairing every System on the ship in a single encounter.
- Exactly as it sounds: repair every system that can be repaired (External Scanners, Tarcze, Comm System, Torpedo Tube, Komputery, Internal Sensors, Teleporter, Jump Core) and do it all within one game. I think that repairs made with Captain’s Plans do not count.
Tactical Deception Merit – Awarded for luring Aliens into a hallway.
- Some alerts cause alien borders to appear not in a set room but in whichever room the player is currently in. Simply have the relevant crewmember in a hallway when one of these alerts triggers.
Alien Trapper – Awarded for killing 12 Aliens in one swift Action.
- Kiedy masz 12 aliens on board, use the Alien Trap plan from the Captain’s Journal to move them all into the Cargo Hold and then either take them out with the Soldier or use the Rifle.
The Platinum Vessel – Awarded for continued excellence in mid-mission ship augmentation.
- Across several games, apply each ship upgrade at least once.
Rising Comet – Awarded to non-medical staff, for rescuing and recuperating an injured crew member.
- As anyone non-medical (not purple), escort a wounded crewmember into the Infirmary and heal them.
The Winged Dagger – Awarded for Overriding a Red Alert.
- Exactly as it sounds: perform on Override on a red alert.
Hexagon of Legendary Destruction – Awarded for engaging and eliminating an alien Destroyer.
- Destroyers appear amongst the red alerts towards the end of a game. Fire a torpedo at one to destroy it.
The Swords of Zeddicas – Awarded for achieving the highest rank possible.
- Beating a game on Insane difficulty should earn you this one.
Honorary Space Hound – Awarded for perseverance and respect.
- Watch the credits to the end.
The Seal of Polaris – Awarded for saving all 18 crew members.
- Over several games, win with each crew member.
Medallion of the Admiralty – Awarded for Overriding 5 Alerts with the same crew member in a single encounter.
- Exactly as it sounds. Oczywiście, the Admiral is the optimal choice for this. Jeśli ty’re going for this achievement you may want to manipulate the alert order (by postponing alerts with torpedoes) so that the Admiral isn’t stuck with alerts that can’t be overridden (np. anomalie)
Strategic Command Initiative Award – Awarded for emptying the Captain’s Journal in a single encounter.
- Empty the Captain’s Journal deck by using it a lot in one game. The panel in the War Room shows how many cards remain in this deck. Best achieved by employing a number of roles with Command discounts.
The Golden Hyperwrench – Awarded for repairing the Jump Core 4 times in a single phase.
- The easiest way to repair the Jump Core 4 times in one turn is as follows. Start a turn with the Chief Engineer in Engineering, unimpeded by aliens or anomalies, with a hand of five Engineering skills and Blowtorch A and with the Captain’s Plan Make It So ready to use. Również, have at least one engineering skill in the hand of another role. Fix the Jump Core using the Blowtorch A (1), Blowtorch B (2), get another engineering skill from another role for your third action, and then with your fourth action fix the Jump Core the third time (3). Then use Make It So (4).
Seal of Teleportation Excellence – Awarded for teleporting 7 things in a single phase, without command assistance.
- I guess that you’re supposed to use the Transporter Chief and the Remote for this but I actually managed this using the Ensign, as trading tools back and forth with other crew in the same room counts as using the teleporter. Also easier with the Beam Me Up Captain’s Plan
The Crimson Nova – Awarded for the sacrifice of life, to save multiple crew members.
- As the Crewman, die in a room that includes multiple other crewmembers.
The Silver Shield – Awarded for repairing the Shields 50% in a single phase.
- Use any role (the Tactical Officer obviously has an advantage) to fix the shields twice and use the Shield Boost Captain’s Plan all in the same turn.
The Eye of Providence – Awarded for Reinstalling a System without using any Skills.
- Reinstalling a System requires two actions, two tactical skills, and four science skills. If you place the Telepath in a room with the crew who have combined skill discounts of at least two tactical and four science (np. Science Officer, Lekarz, Żołnierz, and Hologram) then he can use their discounts as his own and reinstall a system using just two actions.
Member of the Titanium Legion – Awarded for eliminating 6 Aliens in a single hand-to-hand encounter.
- A number of things can cause there to be 6 aliens in one room but the easiest is using the Alien Trap Captain’s Plan to move them to the Cargo Hold. Use the Soldier to then beat them hand-to-hand.
Krangon Honor Badge – Awarded on performance of a Krangon death ritual.
- As the Weapons Officer, beginning a turn with a dead Crewman in the same room will cause this to trigger.
Medal of Quantum Mastery – Awarded for using an un-shielded system while under the influence of 2 Irrational Anomalies.
- The systems in the Science Lab are the shielded ones. Use any other system while two Irrational Anomalies (not Physical Anomalies) are active and that will trigger this.
Scholastic Achievement Commendation – Awarded for generating 4 Skills in a single phase.
- There may be more ways to get this but the obvious is to use the Scholar. Have her start her turn with one/no skills and if the Computers are on she’ll generate a new skill each time you trade her one skill away to another crew member. Zrób to 4 times in your turn and this achievement will pop.
Seal of The Volkan Science Directorate – Awarded for fully upgrading a ship.
- As it sounds: in one game, apply three upgrades to the ship.
Order of the Cube – Awarded for manipulating the Discard Buffer 5 times in a single switch.
- Requires the Counselor. The Discard Buffer must have at least 5 karty (the count is visible from the CPU Core). Użyj wszystkich 5 actions in the Counselor’s turn for one use of their special ability.
The Purple Cross – Awarded for healing crew in every room on the ship in a single encounter.
- As it sounds. Oczywiście, this requires the Doctor. Hallways are not counted. One tip to remember is that if the Doctor is injured he can move before healing himself.
The Stellar Eclipse – Awarded for Overriding on every other crew member’s phase at least once.
- Requires the Diplomat’s out-of-turn-override ability. If you play a 2-crew game then this pops the moment she overrides on the other crewmember’s turn.
The Photonic Sigil – Awarded to AI crew members, for the removal of Aliens at their location, without command assistance.
- If there are aliens in the Armory, move the Hologram to the Armory and use the Security Station to take out those aliens.
Improvisational Excellence Award – Awarded for repairing the Jump Core without using any Skills, Discounts, or command assistance.
- The Janitor can use actions as wild skills and gains extra action when starting his turn with a tool. If he starts his turn in Engineering with a Blowtorch A in hand then he will have enough actions free to allow him to fix the Jump Core once, with no skills or Discounts required.
The Swooping Condor – Awarded for delivering items to 4 different rooms in a single phase.
- The obvious way is to use the Ensign and have them deliver four tools to the crew in four different rooms. A bit easier if you have, mowić, the Beam Me Up Captain’s Plan.
To wszystko, co dzisiaj udostępniamy w tym celu The Captain is Dead przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez asifandwhen. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.