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- Tytuł poprawki: Soulslinger Update
- Data wydania poprawki: Kwiecień 6, 2024
The developer of Soulslinger has released a new update for the game on April 6, 2024. Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie.
Witam wszystkich!
Before I start I want to thank you so much for playing Soulslinger. This game has a special place in my heart since it’s my first true solo project. I unfortunately could not deliver what I was expecting due to the developement process being rushed and tough, mostly because of my mental state at the time. And now here I am, finally ready with an update!
So without further ado, here’s the changelog;
Let’s start with the new content:
- Added three new guns (soulblasters), which can be purchased and selected before a run;
- The Witch’s Hut is a new shop that can be accessed before a run, like the Hat Shop;
- Added ten cards, which allows to start a run with a specific blessing. The cards can be purchased and selected in the Witch’s Hut;
- The Witch can now be unlocked as a playable character;
- Now some enemies can appear in the next stage with new sprite variants;
- New pillar obstacles were added;
- Added two new enemies in Grim Woods;
- Treasure chests now have a chance to spawn. Opening them gives coins or a pie;
- Added a new background saturation option.
Now to the major changes:
- Soulblaster ammo now slowly regenerates by itself, allowing for more chances to use the gun;
- The level speed now slightly increases over time depending on the difficulty level;
- Changed how enemies and obstacles spawn, so now it should have less empty space between “fragmenty”;
- Endless mode was completely remade;
- Collecting more than eight blessings in endless mode now replaces them from left to right;
- Added a percentage indicator along with the level progression bar;
- The Bullet Reaper blessing is now weaker, it only destroy one bullet per scythe attack;
- The Pierce blessing no longer slows down the shot after hitting an obstacle;
- Some Soul Gardens enemies were resprited;
- Added a new animation for the wraith (hooded enemy in Soul Gardens), so now it’s easier to see when it’ll attack;
- Now bosses (except the second and final) drop coins;
- Stronger bullets now deal significantly less damage to bosses;
- The first and second boss got their health increased;
- Blessing shrines now have two main blessings instead of just one;
- The rifle skin is no longer secret and can be selected among the other soulblasters.
- Now hats can be selected in the Hat Shop;
- A new endless mode leaderboard was created for this update, and the original is now renamed to “Endless High Score (Stary)”;
Bug fixes:
- Many pause-related issues;
- Sometimes an obstacle breaking sound could be heard at the start of a level;
- Collected coins would not save correctly;
- A lot of smaller bugs.
I have been working on this update for almost six months now. There’s still some stuff that I would like to add in the future, but for now that’s it!
Thank you again for playing, I really hope that you like the update and that it makes Soulslinger a better game.
If you’d like to play the previous version, it’s accessible in Steam betas.
~ Akseru
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