How to disable turn limit defeat after starting a single player game.
Przegląd
Like a lot of people, I started a single player game and accidentally left turn limits enabled. I didn’t realize this until I got late into the game and wanted to disable turn limits on a single player game i already started.
I played the game until it ended in a turn 330 turn-limit defeat. I applied this method I discovered, reloaded the game from an autosave (5 turns before turn 330), and was able to finish the game with a domination victory in turn 360. I got relevant achievements at the end of the game.
Disclaimers
Things I have confirmed with this fix:
- You can get achievements
Things I have
NIEconfirmed:
- Long term effects on the game/save files
- If this works in multi-player
- Other victory/defeat types
Poprawka
The following steps allow you to continue playing beyond a turn limit in a single player game.
- Close Civ VI
- Przejdź do “Victories.xml” plik
- W …\Steam\steamapps\common\Sid Meier’s Civilization VI\Base\Assets\Gameplay\Data\
- This can be found right clicking Civ VI in your steam library and manage->browse local files
- Make a backup copy of Victories.xml (on your Desktop or somewhere else that you’ll find it)
- Open Victories.xml with a text editor (notepa++)
- Remove all lines with refence to “DEFEAT_TIME”
- See the example section below
- Reload the game, turn limit defeats are now disabled
- FAKULTATYWNY: Put the original backed up Victories.xml back in the …Gameplay\Data\ folder when you’ve finished with your game
Note that this method may or may not work for disabling other defeat/victory types.
Przykład
This is an example of sections of text to remove from the Victories.xml file:
Note that your file may look different
[~Line 11] <Row Type="DEFEAT_TIME" Kind="KIND_DEFEAT" /> ... [~Line 25] <Row DefeatType="DEFEAT_TIME" Name="LOC_DEFEAT_TIME_NAME" Blurb="LOC_DEFEAT_TIME_TEXT" RequirementSetId="TIME_DEFEAT_REQUIREMENTS"/> ... [this whole block around line 350] <!-- Time Defeat --> <!-- Conditions - Score Victory must not be enabled and the Max Turns must be reached.--> <RequirementSets> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType> </Row> </RequirementSets> <RequirementSetRequirements> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> </Row> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> </Row> </RequirementSetRequirements> <Wymagania> <Row> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType> <Inverse>1</Inverse> </Row> <Row> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> <RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType> </Row> </Wymagania> <RequirementArguments> <Row> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <Nazwa>VictoryType</Nazwa> <Wartość>VICTORY_SCORE</Wartość> </Row> </RequirementArguments>
To wszystko, co dzisiaj udostępniamy w tym celu Sid Meier's Civilization VI przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Buttermilk Tom. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.
This works great! Thanks for the write up.