In light of a lack of clarity surrounding these achievements’ requirements, here are the requirements explained as clearly as possible with additional advice.
Worthy Achievement Guide
Reach Atlas without dying
Intended Method
From a fresh profile, pokonać grę (by clearing level 5-6: “atlas”) without ever dying or resetting to the last checkpoint. This doesn’t have to be done in a single play session.
The moment you die or reset to the last checkpoint, the game saves that information to your profile, permanently preventing you from being able to earn the achievement on it. It doesn’t matter if you quit the level immediately after your mistake, or replay the level without making one; you’re screwed, and will have to start the game again from a fresh profile.
Because the game doesn’t save information to your profile when you select “Back To Level Selection”, wybierać “Quit To Desktop”, or simply close the game with something like Alt+F4, you can safely use any of these options to save yourself from dying if you happen to notice in time, or to save yourself from a softlock. You will have to replay the level afterwards, but that’s better than replaying the whole game. This trick is particularly helpful if you catch yourself falling to your death, but it won’t save you from being unexpectedly crushed to death or killed by purple goo. That means purple goo, moving platforms, Force Cubes, and even doors are the real threats to a “Worthy” uruchomić, so be careful around those!
As with any deathless challenge in a video game, it helps to be familiar with all the levels before attempting the real thing, especially those closest to the end. Zwłaszcza, I recommend practicing levels 4-4: “fracture” I 5-5: “crossing”. If you’re having trouble finding a safe and consistent route through a level or don’t want to try to, it helps to search for videos of the level online.
Consider attempting “Worthy” only after achieving 100% on your first profile (which you have to do anyway for the “100%” osiągnięcie) to familiarize yourself with all the levels beforehand and to remove any need to find tokens in the “Worthy” run itself. It’s also a good idea to try earning “Dry Feet” in the same run as “Worthy” if you don’t have either achievement.
I recommend playing on version 1.2.1, the current version, instead of version 1.1.3a. It has fewer bugs, and to me it seems to have better performance. It may even be impossible to use the intended method to earn “Worthy” on version 1.1.3a due to the existence of the bugged method.
Bugged Method
On version 1.1.3a, switch from a profile you’ve beaten the game on to a newly created profile. To wszystko.
To wszystko, co dzisiaj udostępniamy w tym celu Qbeh-1: The Atlas Cube przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Quote. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.