If you want to win more and stay alive longer in tough situations, you need unique plans for each heist, like in Payday: The Heist. This guide shares top strategies to minimize armor loss and ensure success, especially when playing on the challenging Overkill difficulty.
Introduction and Universal Advice
This guide is made for groups with two or more players. The strategies here won’t work well for solo players because they rely heavily on tasks happening simultaneously, like trading hostages while standing in a circle. Playing solo means you’ll have to skip hostage trading (unless you’re waiting on something) and complete tasks more slowly, which changes when events occur during assault breaks. Solo play involves frequent assault breaks, so differences in assault timings can greatly affect your strategies.
Some crucial advice applies to every heist:
- When an assault ends, enemies quickly run to spawn points to despawn. This means you can rush objectives right after a break without worrying about resistance. But be cautious, as when the assault restarts, enemies spawn rapidly on you since there are no stragglers across the map meeting the spawn quota. If you’re kiting, start an assault away from objectives and in a place you can easily escape from.
- Avoid reviving AI teammates unless you’re certain you won’t take damage. AI teammates deal very little damage and go down quickly. Preserving even a bit of armor is more valuable than keeping them active. It might be beneficial to let them go down early in the assault, as they return from custody just before the assault break, ensuring they’ll be there to drop equipment for you.
- A good camping spot should have no spawns inside, one entry point, and space/cover to fall back. Space to fall back is crucial, allowing you to respond to enemy assault dynamics, giving ground when enemies are fierce and regaining it when they ease up. Without space to fall back, you may take significant damage from a sudden influx of enemies you can’t respond to.
No Rest for the Wicked
The No Rest for the Wicked strategy centers on two camping spots: the sprinkler box and the crates in the parking lot corner. The first spot is easy to defend and ensures uninterrupted thermite progress. After looting the vault, the second camping spot is the crates near the escape van, quick to defend without losing much armor. The zipline bag isn’t used due to slow bag movement.
No hostage skills are needed; the assault begins when thermite starts. Zamiast, invest in the Infiltrator tree for faster vault emptying.
Heist Plan:
- No stealth needed. Mask up in the public lobby, eliminate guards, and trade hostages. Locate the sprinkler box. The trader stops at 5 hostages when police request 7.
- Start thermite, camp on the sprinkler box during assaults, turning off sprinklers as needed. Use extra thermite drops during breaks. The goal is no armor loss before thermite finishes.
- Vault opens around halfway through an assault. Defuse dye packs quickly. One defends the vault, others move loot to the room outside the vault door, then to the parking lot room.
- Trigger van arrival in the alleyway after the assault. Take down bollards quickly. Move bags behind crates in the parking lot corner. Fakultatywny: bring a hostage with Menacing, or use police hostages.
- Guard bags behind the boxes during the assault. Bezpieczny 4 bags to trigger the final charge; on Overkill, secure at least 7 bags. After the assault, secure three bags, leave one person at the van, and hold out another assault.
- After the assault, move the rest of the loot to the van, secure it, deactivate the last bollard box, and escape.
If using the Van Will Not Leave asset, follow the plan until bagging cash. Move bags to the van during the assault; if facing heavy resistance, secure 3 bags, wait for the assault, then secure the remainder. Stay in the bank until the van is in position, rush to the highway to deal with bollard boxes, and escape smoothly. Useful if your team has high firepower but less coordination.
Wściekłość drogowa
The Road Rage strategy involves three phases: stealth preparations, car escorting, and loot securing. In stealth, prepare a camping spot and the road ahead of the truck before arming the EMP, minimizing issues during the loud section. Escorting includes forming a human shield formation for truck protection, and looting uses a camping spot to survive assaults without being crushed under the truck.
An issue arises due to the southern helicopter overhang god spot being the only viable camping spot, albeit an exploit. A fix should maintain its strength without relying on the exploit. Hostage skills aren’t needed, but someone should bring Infiltrator skills for faster loot retrieval.
Heist Plan:
- W 1:30, address obstacles on the left or center part of the bridge. Move the forklift, shut down the electric box, cover road holes with tracks, and relocate the hacking device. Take a civilian hostage to the southern helicopter spawn, placing an armor bag there. Do not arm the EMP until completing these tasks, as it skips the 1:30 timer, immediately summoning the truck. Tie down civilians to distract hostage rescue during the assault.
- When the truck arrives, place the hacking device at its front-right wheel for a quick start. Stay between the truck and the nearest wall during the journey. Use two players with human shields covering each other to easily reach full protection angle coverage, allowing smooth escort to the ramp.
- Once the truck stops, start the drill and move to the prepared camping spot. Wait out the assault, open the truck, empty contents onto the road, and signal the helicopter. Defend the bags from the camping spot. After the assault, secure the bags; focus on rare element bags for the minimum loot requirement and final charge trigger.
- Armor up at the camping point. When escape activates, run to the opposite end of the bridge for a straightforward escape. Little danger should be present if you don’t delay.
If your crew is quick, the Additional Secure Point asset lets you plunder and secure all loot within a single assault break, triggering the escape promptly and skipping an assault.
Rock the Cradle
Rock the Cradle can be significantly easier using stealth to quickly enter the VIP room, capturing civilians for extra time before the first assault. Move bags to the backrooms between the vault and zipline elevator shaft, making it easy to defend. Loot the vault and transport bags during an assault, then secure and escape after taking them up the zipline.
Zipline bag is essential, and one person needs hostage trading skills. Bring stun mines.
Heist Plan:
- In stealth, the hostage trader stays at the front entrance while another player heads to the VIP entrance. Steal the bouncer’s keycard, unlock the door, and run down the stairs, equipping masks. Shout down civilians, hack the box to re-enable the vault keypad, and then start tying them, prioritizing efficient negotiation time. Once the alarm sounds, the hostage trader ties and trades hostages upstairs.
- Start the hack, tie civilians downstairs, and note the vault code. In the VIP area, move bags to the backrooms between the vault and elevator shaft. When the cage parts drop, a player assembles the cage and brings down the zipline bag. Deploy the zipline bag and continue moving bags to the backrooms. After trading all civilians in the main area, quickly move down and trade VIP hostages during the assault.
- When the assault begins, empty the vault and move bags to the base of the elevator shaft. Put them on the zipline and follow them up. If you haven’t gathered enough outside loot before the assault, move backroom bags without sending them up, holding out during the assault. Collect outside loot during the assault break.
- Once all bags are on the zipline, guard them during the assault. Throw bags into the cage one by one during the break, placing a stun mine on the loot cage. Trigger the mine when enemies attempt to steal a bag. Repeat until enough loot is secured. Continue holding out where the bags were and rush to the escape when available.
Under the Surphaze
Under the Surphaze becomes an easy heist with a simple plan and a bit of coordination. Unlock both top and bottom floor security panels before the assault using a prepared hostage trader. The building’s design is conducive to kiting, but the route is not a typical circle; Zamiast, run a loop through the backsides of both floors, using enclosed stairwells for cover. Move slower on the longer and more covered top floor route.
Dodatkowo, the room closest to the stair platform is a good place to camp and protect bags during the assault. Commitment is crucial in this room, as leaving during an assault may not be possible. Avoid staying on the roof during an assault, as it’s difficult to defend and enemies quickly reach it.
One person needs hostage skills, and getting Infiltrator skills is beneficial. Take stun mines for added protection if using the camping spot.
Heist Plan:
- The hostage trader waits at the waterfront gathering, ready to capture civilians when the alarm sounds. Other players hack both security panels, unlock doors, and collect QR codes. Use the back of the building for entry, and stealth as much as possible.
- After both panels are done, open E1, bag the painting, and light the flare quickly. Unlock the server room, manager room, and camping room. Scour the building for QR codes. Some paintings on the top floor can be accessed without a code through vents on the roof.
- Securing both blood-soaked paintings triggers heavy SWAT spawns, and using the USB triggers the final charge. Have all rooms open and the spectrophotometer deployed before securing loot.
- During assault breaks, secure loot. W trybie wieloosobowym, this can be done in a single break; if playing solo, take both blood paintings in one break and the USB in the next assault. Escape as normal.
Gold and Sharke
Gold and Sharke heist has two parts: the easy part is opening the vault, and the hard part is moving the bags to the escape. Quick stealth to unlock the vault gate, trade hostages, and protect the drill from the right camping spot during the assault. The challenging part is efficiently moving bags through the treacherous vault lobby during an assault break.
Do not take the zipline bag, as the route is entirely exposed. One person needs hostage skills, and bringing a motion sensor is recommended.
Heist Plan:
- In stealth, obtain the red keycard and open the gate. Check possible keycard locations by observing civilians. Once the gate is open, the hostage trader captures all civilians at the waterfront gathering. You can either go loud or attempt to continue quietly. Complete objectives until the vault room is open and the drill is set up. The hostage trader buys time for the drill to start before the assault.
- Guard the drill by standing on the right side of the vault room, in front of the camera room. This spot is the best as it provides visibility of the drill and cover from a single side. Replace oxygen if possible, but prioritize armor during assaults.
- Once the vault is open, move in, drop an armor bag behind the central loot table, and bag all loot. Throw it into the middle of the desk horseshoe-shaped area during an assault. Wait out the assault with bags in the desk, preparing for the next step.
- When all bags are in position and the assault ends, move them to the roof stairwell through the broken glass guardrail. Throw bags through the broken glass to get them in front of the roof stairwell door. Do not open the red doors, as enemies can’t open them, and it provides a route for enemies.
- When all bags are within the stairwell, one person calls the helicopter from the roof. Move bags to the top of the stairwell, leave an armor bag by the door, and hold out for an assault break.
- Securing loot involves two approaches in at least two assault breaks. In the first break, secure ~90% of the needed loot, including the server. During the next break, secure the remainder quickly. If unable to secure everything, either ditch the extra loot or push through and escape.
99 Pudełka
W 99 Pudełka, the objectives often involve moving around, and there aren’t good places to stay put. Winning the heist requires a technique called kiting, where you lead enemies around instead of fighting them directly. This takes advantage of the limit on enemy spawns. Once the maximum number of cops is reached, some areas become safe. But you need to know when to stop and let enemies catch up and when to keep moving. If you get stuck, it’s bad news. A good kiting route can help, like the ones shown in the diagrams below.
Figure 1: Warehouse Kiting Diagram
Start at a corner near the yard entrance, moving away. During an assault, enemies spawn rapidly, so running too fast is risky. Move from corner to corner, letting enemies catch up. Stopping is crucial; W przeciwnym razie, cops might take shortcuts through the warehouse. Enemies in the warehouse can mess up your run by reaching objectives too fast or intercepting you. Waiting for them at the outside corners of the warehouse keeps them on the edges, preventing them from entering.
Figure 2: Yard Kiting Diagram
This part is crucial as the yard entrance is exposed. If you don’t kite correctly, you can get stuck or lose your armor. If you’ve kited well around the warehouse, the yard should be mostly empty. After progressing the yard objective, head to the camping point at the far end. Stay near the center but not too close to the entrance. As enemies arrive, move towards the edge to draw them away from your exit. Następnie, run along the edge and out of the yard entrance, which should be clear. Continue the warehouse loop to keep enemies out of the yard.
It’s important for all players to kite together, moving as a group. If someone lags behind, enemies might focus on them. It’s safer to stick together.
Having at least one player with hostage trading skills, preferably Menacing, is crucial. The plan includes a brief stealth section that requires quick thinking and skill.
Heist Plan
- During the stealth phase, the player with hostage trading skills should focus on preparing the truck and hacking the computer. Another player can work on setting up the zipline. Additional teammates can assist with hacking the computer. To enter the warehouse quietly, lockpick the left-side gate and use the cargo truck opening. Once these tasks are done, abandon stealth and start moving quickly. The hostage trader stays in the warehouse to secure hostages, while another player uses the zipline to approach a device container. If the alarm hasn’t been triggered yet, Zrób to teraz. Extra players can take hostages around the map.
- Ensure someone is ready to prepare the thermite as soon as it’s dropped. Avoid grabbing the spike strip during negotiations to avoid getting too close to the police. You can take the spikes while kiting during an assault. If trading hostages goes well and your team is quick, secure the first device before the assault. If uncertain, head to the kiting start point before the assault, kite enemies, and work on unlocking the device during breaks.
- For securing the next device, the timing varies based on factors like player count and hostage trading. Use the kiting guide and stop kiting to head directly for the objective when the assault ends. Only complete one full wi-fi circle per player during an assault before heading to the yard camping spot and continuing the kiting route to avoid overwhelming enemies.
- When the second device is ready, abandon the warehouse kiting plan for a final route. Grab the device, enter the warehouse through the long side opposite the loot secure point, secure the bag, close the truck, and move straight through to plant the spike strips. Run to the escape, using containers on the map’s edge as cover. If everyone stays close together, you can escape before taking too much damage.
Touch the Sky
The strategy for Touch the Sky centers around camping in the master bedroom whenever possible, only tackling objectives during assault breaks. Defending the master bedroom is straightforward as it has no spawns inside, except for the occasional cloaker from the bathroom. It also holds some objectives and serves as a loot secure point with the zipline bag (excluding any exploits). The only objective outside the room that requires defense is the SSD decryption. Jednakże, if no one is camping in the room, only the sabotage squad enters, and it can be handled entirely using sentries. Collecting all loot carries little risk and is recommended. The Hidden Thermide asset allows for completing the heist one assault faster.
Before starting the heist, ensure you have a zipline bag. Assign one person to bring sentries, and another should have hostage trading skills (these roles can be fulfilled by the same person). Having skills to move hostages quicker is beneficial but not strictly necessary.
Heist Plan
- Begin by having the person with hostage skills take out the guard at the entry, and then rush in. Another player heads upstairs to grab the zipline and enter. The hostage trader ties and trades all civilians, except for Mason, who is taken to the master bedroom. Anyone not doing these tasks focuses on wi-fi circles. Those doing circles upstairs help the hostage trader complete the downstairs circles between trades. Prioritize trading the two women between the kitchen and the closet first. If no guards are intimidated into hostages, open the security room for an extra hostage.
- Once the master bedroom is open, focus on objectives until Bile arrives with the thermite. Bring Mason to the back of the master bedroom in front of the vault and drop all resources there. Lay down the zipline. Start the thermite before the assault begins, returning to the master bedroom to wait out the assault. If the drop is missed, wait for the assault break to start the thermite.
- When the thermite is finished, be prepared to move quickly during the assault break. The moment the assault ends, one person takes Mason and heads to the office, another goes to the keycard room for the keycard, and the rest clear the way. Whoever has Mason opens the office, has him unlock the vault, and another player (not the sentry holder) returns to or stays at the master bedroom to open the vault and crack the safe. Trade Mason or forget about him. The sentry holder places sentries inside the office to guard the computer. Extra players help open the office vault quickly and move loot from it to the bedroom. The SSD carrier should start the decryption just before the assault begins, returning to the bedroom once it’s started. If the assault has begun before decryption, wait it out and then start.
- Wait out the assault in the bedroom; sentries should protect the SSD until completion. Once the assault ends, everyone goes to the office to take the SSD and extra loot to the bedroom, lighting the flare along the way. Back in the bedroom, start bagging jewelry and dropping it on the floor.
- Before the helicopter arrives, a final charge will begin. Hold onto the loot bags until Bile arrives, then throw all the loot onto the zipline, landing it right in the escape zone. Once everything is secured, take the zipline to the escape. Ensure everyone synchronizes taking the zipline to avoid damage in the escape zone, as it can lead to downs at the last second.
If using the Hidden Thermite asset, set it up ASAP. Take Mason to the office instead of the bedroom. Once the office is open, continue the plan as usual, skipping an assault.
Dirty Ice?
There’s a simple and effective approach to completing the Jewellery Store heist. Defend the cleaner machine area and, if you have the helicopter asset, carry the bags straight through the store into the secure zone. Without the asset, leave some loot behind and only take the minimum into the chopper for a quick escape. If you aim for all loot without the helicopter asset, wait until all bags are in the room nearest to the helicopter spawn. Time the flare lighting to coincide with the assault break, ensuring the helicopter arrives just in time. Assaults last for 2 minuty i 40 towary drugiej jakości, with the road chopper arriving 1 minute and 50 seconds after lighting the flare. Note that these timings are sourced from the internet, and their accuracy is not guaranteed.
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