Wondering how to make fast, powerful, and versatile guided missiles. W tym przewodniku, we will be sharing with you the step-by-step process on how to make these missiles in Nimbatus – The Space Drone Constructor.
Krok 1: Where to begin?
As with many things, the first question, and first step, is where to begin. W tym przewodniku, it is assumed that you are capable of using factory parts and are using said parts. I begin almost every missile I make with the fuel tank. Starting with a fuel tank nullifies the possibility that you forget to add one later. Another crucial part: Add a button to the main drone, and keybind this to the thrusters you’ll be adding later, so your missile can move.
Krok 2: Materiały wybuchowe!
Once you have that fuel tank there, add thrusters as in the accompanying image.
Two thrusters allow for fast-moving missiles. Następny, add the one part that’s essential for missiles: TNT. If your missile is going to have additional functions on impact, you also want to add a Trigger Impulse block, ale jeśli nie, add a fuel tank. It should look like the other accompanied image.
Krok 3: Wykończenie akcentów- NIE, Necessities
And now the final, but still just as important parts. W tym momencie, you should add a VTOL thruster and proximity sensor. The VTOL thruster to have your missile follow the cursor, or enemies, and the proximity sensor so your missiles blow up upon hitting blow-upables.
It should look like the accompanying image, Ponownie, but a. that spike isn’t necessary, I just put it there to look more missile-like, and b. it’s also important to select the right settings, like in the picture, and c. it’s also good to have a short-range sensor, so the missile’s explosion will affect its target. Having a missile that hunts down enemies is useless if the sensor doesn’t detect them. Once you have these missile fundamentals, just keybind the sensor and the explosives, and you have a basic, guided missile, all ready to blow things up.
Krok 4: Fakultatywny
But if you’re even somewhat creative, a boring old missile won’t do any more than unseasoned food. Aby rozpocząć, you want to use a Trigger Impulse block to cause a .10 second delay between hitting something and blowing it up. Using this delay, you can insert weapons or other things into the missile design.
Although technical issues prevent me from uploading a picture of a cluster missile, just use the regular missile design and replace the inner fuel tank (the one connected to the VTOL thruster and proximity sensor) with a Trigger Impulse block. You can add grenade launchers next to the TNT, and remember to use both the -80% energy usage AND the -20% energy usage ones, which combine to create a completely energy-less weapon.
Również, remember to set their fire buttons to the proximity sensor button. You can add other weapons to the design, such as plasma weapons to create a plasma missile, or even make a missile that constantly sprays projectiles. The [przestrzeń] is the limit!
To wszystko, co dzisiaj udostępniamy w tym przewodniku. Ten przewodnik został pierwotnie stworzony i napisany przez Rednax910. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.