This guide details character and squad optimization for a sentinel in Mass Effect 2, as included in Mass Effect Legendary Edition. This guide includes a build for the Sentinel, as well as recommended Squad Members. It also includes a recommended quest order, which would allow a player to progress through Insanity difficulty with as few difficulty spikes as possible.
Shepard Build Order
Poziom 30: Rzucić 6 (Radius, Detonate, Double Throw), Zbroja Technologiczna 4 (Durability), Offensive Mastery 5 (Force and Damage, Squad Bonus), Zdatność 5 (Durability, Squad Bonus)
Poziom 32: Zbroja Technologiczna 5 (Power Damage)
Poziom 33: Zbroja Technologiczna 6 (Durability)
Poziom 34: Fortyfikacja 2
Poziom 35: Fortyfikacja 3
Poziom 36: Fortyfikacja 4 (Durability)
Poziom 37: Fortyfikacja 5 (Power Synergy)
Poziom 38: Fortyfikacja 6 (Durability)
Poziom 39: Overload 1
Poziom 40: Zdatność 6 (Durability)
Poziom 41: Overload 3
Poziom 42: Overload 4 (Chain Overload)
Poziom 43: Warp 1
Poziom 44: Overload 5 (Neural Shock)
Poziom 45: Overload 6 (Chain Overload)
Poziom 46: Warp 2
Poziom 47: Offensive Mastery 6 (Force and Damage)
Poziom 48: Warp 3
Poziom 49: Warp 4 (Detonate)
Poziom 50: Warp (Expose)
Poziom 51: Lift Grenade 1
Poziom 52: Warp 6 (Przebić)
Poziom 53: Lift Grenade 3
Poziom 54: Lift Grenade 4 (Radius)
Poziom 55: Cryo Blast 1
Poziom 56: Lift Grenade 5 (Max Grenade)
Poziom 57: Lift Grande 6 (Zatrzasnąć)
Poziom 58: Cryo Blast 2
Poziom 59: Cryo Blast 3
Poziom 60: Cryo Blast 4 (Radius)
Intela
Armor Modkit: Tarcze +5%
Remains of Reaper Destroyer: Power Recharge Speed +5%
Advanced Biotic Implants: Power Recharge Speed +5%
Weapon Upgrade Kit: Weapon Damage +5%
Intel from Battle of Arcturus: Tarcze: +5%
Volus Intelligence Archives: Zdrowie +5%
Intact Reaper Weapon: Weapon Damage +5%
Gallae’s Electronic Signature: Power Damage +5%
Med Bay Surgery: Zdrowie +5%
Improved Geth Resistors: Tarcze +5%
Miniaturized Armor Capacitors: Power Recharge Speed +5%
Research Data From Pragia: Power Recharge Speed +5%
This build focuses on providing bonuses to the whole squad, executing power combos, i trwałość. The Sentinel is the only class Shepard has available that has a Squad Bonus that grants a 30% bonus to health and shields for the whole squad, so that’s a great addition to this build. Dalej, the class power “Offensive Mastery” has another bonus that grants a 10% bonus to squad weapon damage and a 15% bonus to the force and damage of squad powers. This build also focuses on executing power combos that are essential to doing high amounts of damage on higher difficulties. This build allows Shepard’s Squadmates to prime power combos and uses the Throw ability to execute the combos. Evolving Throw to have Double Throw is one of the few ways to execute 2 combos with one ability in single player. Wreszcie, this build is highly durable and uses Tech Armor and Fortification to increase Damage Reduction by 90%, granting Shepard extreme survivability. Taking the Power Synergy bonuses to each Talent increase the Force and Duration of all of our powers. The downside to this is that both Tech Armor and Fortification both reduce Cooldown reduction, but since our primary power use will be Throw which has a very low cooldown to begin with, this is not a great issue.
Because this build wants to limit weight so as not to indue further pentalities to cooldown reduction, I recommend utilizing weapons with infinite ammo, elminiating the need for a sidearm. We wczesnej fazie gry, we can pick up the Particle Rifle. This weapon does more damage after it’s been “charged up” with continuous fire, so using the Magazine upgarde will make it so you can fire the “charged up’ version for longer. In the 2nd Act of the game we can play the Citadel DLC to secure access ot the M-7 Lancer which has an even lower weight then the Particle Rifle. When customizing armor, focus on boosts to Shields first and then Health, to get the most value out of your Tech Armor and Fortification.
Recommended Squadmates
Liara
Strój: Power Recharge Speed +25%
Poziom 31: Warp 6 (Detonate, Expose, Przebić), Pure Biotic 4 (Recharge Speed)
Poziom 34: Pure Biotic 5 (Duration and Force)
Poziom 38: Osobliwość 2, Pure Biotic 6 (Squad Bonus)
Poziom 39: Osobliwość 3
Poziom 40: Osobliwość 4 (Radius)
Poziom 41: Zastój 1
Poziom 43: Osobliwość 5 (Recharge Speed)
Poziom 55: Osobliwość 6 (Expand), Zastój 5 (Duration, Recharge Speed)
Poziom 57: Zastój 6 (Bańka)
Liara provides our primary method of crowd control and sets up powerful biotic power combos. She can use Singularity on unarmored enemies to disable them and set them up for biotic detonations and warp can set up detonations on protected enemies. Equip her with the N7 Hurricane and mod the weapon so that it increases power damage. Power combos do extra damage on Insanity (x3.375 damage compared to normal) so it’s essential o higher difficulties. Reduce Liara’s power recharge time with her alternative outfit and passive abilities so it’s comparable with Shepard’s Throw ability, allowing the two characters to work together to create frequent biotic explosions.
Garrus
Strój: Weapon Damage +25%
Poziom 36: Overload 2, Armor Piercing Ammo 6 (Squad Bonus, Strzały, Przebić), Turian Rebel 5 (Weapon Damage, Assault Rifles)
Poziom 37: Overload 3
Poziom 38: Overload 4 (Chain Overload)
Poziom 41: Overload 5 (Neural Shock)
Poziom 44: Overload 6 (Chain Overload)
Poziom 55: Proximity Mine 6 (Radius, Damage Taken, Recharge Speed)
Poziom 58: Turian Rebel 6 (Squad Bonus)
Poziom 59: Concussive Shot 2
Poziom 60: Concussive Shot 3
Garrus provides the primary source of weapon damage. The popular “Godhood” build that utilizes the N7 Typhoon, Armor Piercing Ammo, and using his passive Turian Rebel increases his weapon damage as high as possible for any squadmate. He can also set up Tech Bursts with Overload and he can use his Proximity Mine attack to apply a debuff on enemies which increases the damage they receive for 8 towary drugiej jakości. The Squad bonus from Armor Piercing Ammo is particularly useful as squadmates tend to shoot directly at enemies in cover.
Tali:
Strój: Power Recharge Speed +25%
Poziom 60: Drenaż energii 6 (Radius, Recharge Speed, Szkoda), Sabotaż 6 (Duration, Explosive Hack, Tech Vulnerability), Combat Drone 6 (Detonate, Zaszokować, Łańcuch Błyskawicy), Defense Drone 3, Quarian Machinist 6 (Recharge Speed, Tech Upgrade, Squad Bonus)
Tali replaces Laira whenever you have to face the Geth because of her unique powers. Sabotage is incredibly useful against Geth Primes, as it will temporarily cause them to attack their teammates. Evolving Sabotage with the level 6 aktualizacja “Tech Vulnerability” increases the damage caused by Tech Bursts by 100%, allowing you to disable enemies while also increasing your DPS significantly. Energy Drain is also extremely useful as it can both prime and trigger Tech Bursts in conjunction with Shepard’s Overload power. Equip her with the Crusader Shotgun and swap to her alternate outfit to lower her power recharge time for more frequent Tech Bursts.
Ashley:
Strój: Weapon Damage +25%
Poziom 31: Disruptor Ammo 6 (Squad Bonus, Strzały, Oszołomić), Snajper 4 (Firing Rate)
Poziom 32: Alliance Officer 1
Poziom 33: Alliance Officer 2
Poziom 34: Alliance Officer 3
Poziom 60: Inferno Grenade 6 (Radius, Max Grenades, Radius and Shrapnel) Concussive Shot 3, Snajper 6 (Duration, Accuracy and Firing Rate), Alliance Officer 6 (Weapon Damage, Power Damage, Assault Rifles)
Ashley replaces Garrus as our primary source of weapon damage because she has Disruptor Ammo. Applying Disruptor Ammo to the whole squad allows for gunfire to have a chance of stunning Geth and priming them for Tech Bursts. Increasing her rate of fire via the use of her unique Marksman talent allows for these secondary effects of gunfire to trigger more often. Even with her outfit bonus to Weapon damage and the use of Garrus’s N7 Typhoon, her raw DPS falls short of Garrus, but the extra utility makes her well-suited as Tali’s partner on Rannoch Missions.
Recommended Quest Order
Prolog: Ziemia
Mars
Citadel I
Exodus Cluster
– Intela: Remains of Reaper Destroyer
– Eden Prime
– Resistance Movement
Sigurd’s Cradle
– N7: Cerberus Lab
– Alien Medi-Gel Formula (część 1)
Apien Crest
– Banner of the First Regiment (część 1)
– Palavan
Citadel
– Alien Medi-Gel Formula (część 2)
– Aria: Blood Pack
– Aria: Blue Suns (część 1)
– Aria: Eclipse
– Banner of the First Regiment (część 2)
– Barla Von (część 1)
– Hanar Diplomat
– Leviathan I
– Prototype Components (część 1)
Ismar Frontier
– Prototype Components (część 2)
Petra Nebula
– Grissom Academy
– Biotic Amp Interface (część 1)
Kite’s Nest
– Aria’ Blue Suns (część 2)
– Pillars of Strength (część 1)
– Intela: Weapons Upgrades Kit
Shrike Abyssal
– Prothean Obelisk (część 1)
Caleston Rift
– Find Garneau
Citadel
– Aria: Blue Suns (część 3)
– Biotic Amp Interfaces (część 2)
– Leviathan II
– Pillars of Strength (część 2)
– Prototype Components (część 3)
– Prothean Obelisk (część 2)
Pylos Nebula
– Find Ann Bryson
Citadel
– Leviathan III
Sigurd’s Cradle
– Lewiatan
Citadel
– Aria T’Loak
Omega
– The Invasion of Omega
Annos Basin
– Sur’Kesh
Ninmah Cluster
– Krogan Team
– Krogan Dying Message (część 1)
Arcturus Stream
– Intela: Intel from Battle of Arcturus
– Cerberus Abductions
– Evidence (część 1)
Krogan DMZ
– Turian Platoon
– Bomba
– Cerberus Automated Turret Schematics (część 1)
– Cerberus Attack
– Improved Power Grid (część 1)
– Barla Von (część 2)
Citadel
– Barla Von (część 3)
– Evidence (część 2)
– GX12 Thermal Pipe
– Improved Power Grid (część 2)
– Krogan Dying Message (część 2)
Krogan DMZ
– Tuchanka
Horsehead Nebula
– Cerberus Fighter Base
– Heating Unit Stabilizers (część 1)
Aethon Cluster
– Intela: Volus Intelligence Archives
– Book of Plenix (część 1)
Citadel II
– Batarian Codes
– Book of Plenix (część 2)
– Cerberus automated Turret Schematics (część 2)
– Cerberus Retribution
– Heating Unit Stabilizers (część 2)
– Inspirational Stories
– Medi-Gel Sabotage
– Wounded Batarian
Far Rim
– Perseus Veil
Valhalla Threshold
– Prothean Data Drives (część 1)
Minos Wasteland
– Ex-Cerberus Scientists
– Cerberus Turian Poison (część 1)
Athena Nebula
– Hesperia-Period Statue (część 1)
Nimbus Cluster
– Intela: Intact Reaper Weapon
– Library of Asha (część 1)
– Ardat-Yakshi Monastery
– Intela: Gallae’s Electronic Signature
– Asari Widow (część 1)
Citadel
– Asari Widow (część 2)
– Cerberus Turian Poison (część 2)
– Hesperia-Period Statue (część 2)
– LIbrary of Asha (część 2)
– Medical Supplies
– Prothean Data Drives (część 2)
– Volus Ambassador
– Shore Leave
– Geth Challenge
– Spin Zone Challenge
– Reaper Solo Challenge
– Thermal Clip Challenge
– Charity Reaper Challenge
– Prothean Challenge
– Medi-Gel Challenge
– Cerberus Challenge
– Unusual Scores
Perseus Veil
– Geth Dreadnought
– Geth Fighter Squadron
– Reaper Code Fragment (część 1)
– Intela: Improved Geth Resistors
– Intela: Miniaturized Armor Capacitors
– Admiral Koris
– Target Jamming Technology (część 1)
Argos Rho
– Kakliosaur Fossil (część 1)
Citadel
– Kakliosaur Fossil (Część 2)
– Reaper Code Fragment (część 2)
– Target Jamming Technology (część 2)
Perseus Veil
– Rannoch
Hades Nexus
– Obelisks of Karza (część 1)
– Prothean Sphere (część 1)
Silean Nebula
-N7: Fuel Reactors
-Chemical Treatment (część 1)
– Code of the Ancients (część 1)
– Rings of Alune (część 1)
Citadel
– Citadel III
– Chemical Treatment (część 2)
– Code of the Ancients (część 2)
– Elcor Extraction (część 1)
– Obelisk of Karza (część 2)
– Prothean Sphere (część 2)
– Rings of Alune (część 2)
Silean Nebula
– Elcor Extraction (część 2)
Athena Nebula
– Thessia
Nubian Expanse
– Intela: Research Data from Pragia
Kepler Verge
– Communication Hub
– Cerberus Ciphers (część 1)
Citadel
– Cerberus Cipher (część 2)
– Elcor Extraction (część 3)
– Impreza
Cereberus Headquarters
Ziemia
Gameplay Showcase
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