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- Tytuł poprawki: Rycerze 2 Wersja 1.70
- Data wydania poprawki:
Deweloper rycerzy kielicha 2 wydało nową aktualizację do gry na . Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie.
Axes High! Wersja 1.70 z Rycerze 2 celebrates our worthy friends, the Mighty Dwarves! Join the party, everyone’s invited! ^_^
- New Feats: W dodatku two new feats for Dwarves: ‘Giant Hunter‘ I ‘Shieldbearer‘.
- Grafika: W dodatku modular Dwarf sprites, complete with a selection of beards, Dwarven armour, and Dwarven shields and weapons, including magical ones! Potentially, you could also use the Dwarf sprites for a Half-Giant character, by setting the character’s height above 100%.
- User Interface: Reworked the Character-Creation Interface so that the first choice you make is the character’s race, and selecting a race/subrace/gender will automatically set the character’s physical appearance to something appropriate for that race. W ten sposób, you no longer have to spend time configuring the appearance of a character if you just want to create a new character without worrying about what he or she looks like.
- Enemy AI: Enemy archers won’t use ‘Rapid Shot‘ when they don’t have enough arrows left to benefit from it.
- Bug Fix: Fixed a bug when changing the name of a weapon or armour in the inventory screen. The item would disappear after changing the name.
- Bug Fix: Psychic Healers poziomu 1 that have the feat Healing Focus will now be able to activate the power Cell Division. The game wasn’t taking into account your feats when checking the caster level of a psionic power. Thank you so much Kyle for the bug report!
- Bug Fix: When launching a new module starting on a map containing no activable zones at all, there was still a source of crashes. This is now fixed. Thank you Kyle for the heads-up!
- Bug Fix: Fixed an issue with ambient sound sources associated with a hidden activable zone.
- Bug Fix: Fixed a source of crashes when an enemy character with multiple ranged attacks only has one arrow left in his ammunition slot and starts his round using a full attack to shoot. The game would crash after processing the first shooting attack, due to an empty ammunition slot. Thank you so much Steve for letting me know about this bug!
- Bug Fix: Fixed a bug concerning the energy damage reductions of characters when swapping items in the inventory screen. This was a potential source of crashes and memory corruption.
- Pregen Chars: The Dwarf pre-generated characters, Griswack and Belissaria, now have a Dwarf sprite, i Drake pre-generated characters, Haphel and Cromwall, now have a wing sprite.
- Augury of Chaos: Changed the sprite of the Blackfire Shield from ‘acid’ to ‘flaming’.
- Help Files: In the Help Entries for the conditions ‘Enlarged‘ I ‘Reduced‘, added a line indicating that the change in damage rolls does not apply to your Natural Weapons (claws, bite, itp). Also improved the formatting for the Help Entries of the Feats Oversized Two-Weapon Fighting I Overrun.
Please don’t hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, zbyt.
Thank You For Your Support, Loyal Mages and Warriors of the Realm!! Rejoice 🙂
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