Time for some serious protection! Today I’ll give you all the knowledge you need to know about the newest addition to the game, Ciężka zbroja.
Podstawy
The introduction of the Heavy Armor item was in update 2247, the creatively named “Armor Update”, and as of the writting of this guide, this is pretty much how the armor was released.
The Heavy Armor is an item that uses space in your inventory, więc ty MUST have at least jeden free space for it. Heavy Armor works passively, as long as you have the Heavy Armor item in your inventory you’ll have the effects that the Heavy Armor gives.
Ciężka zbroja changes you appereance (check the following section!), creates additional noise as you move, reduces your running speed and gives you a bunch of resistances to damages. This resistances are applied to ALL body parts, even if they’re not visually protected by the armor.
On official maps, Heavy Armor is usually located on the Defender’s side of the map, ranging from two to three armor pieces in total.
Heavy Armor does NOT resist the following:
- Explosions – No damages reductions
- Tear gas – No inmunity to ANY effects of the tear gas
- The shotgun (Hammerhead) – No resistance to balance damage
Wygląd
Armor changes your appearance to match the title of Ciężka zbroja. It has two, distinct models for Defender’s and Attacker’s, so it doesn’t make it harder to distinguish between ally and foe.
Defender’s model with highlighted Heavy Armor parts.
Defender’s acquire heavy armor in the chest, arms and thighs. They also get a crotch plate and a new helmet with a face plate.
Attacker’s model with highlighted Heavy Armor parts.
Attacker’s acquire heavy armor in the chest, herb, and thighs. They get a helmet with white border visors. The armor makes them much more noticeable in dark places, as the grey of the armor might give away their place in the dark, even if perfectly quiet.
Hitting an armored opponent will have a different sound and the hit effect will be a spark. Armor is purely cosmetic i robi NIE represent what parts are protected and what others are exposed. Zbroja protects ALL the body, even if it doesn’t have an armor piece.
Damage Numbers
Now let’s see how poważny is this serious protection! The update post claims that the armor reduces health damage by 40%, I balance damage to 65%, that’s quite a big difference at a glance, but how big of a difference maker in a gunfight?
Let’s crunch some number…
Pistols: – O 450 RPM, Lub 15 rounds every 2 towary drugiej jakości.
- Health Damage vs Unarmored: 25 (4-hits KO, 1 headshot KO)
- Balance Damage vs Unarmored: 40 (2-hits to topple crouch/standing still, 1 działanie)
- Health Damage vs Armored: 15 (6-hits KO, 2 headshots KO)
- Balance Damage vs Armored: 14 (4-hits to topple standing, 6 crouching, 2 działanie)
Now THAT’S some serious protection! In a 1v1 scenario, this gives you a really big advantage over your opponent, making you much harder to bring down, now let’s go over the Vector.
SMG, Vector: – O 600 RPM, Lub 30 rounds every 3 towary drugiej jakości.
- Health Damage vs Unarmored: 20 (5-hits KO, 1 headshot KO)
- Balance Damage vs Unarmored: 32 (2-hits topple standing, 3 crouching, 1 działanie)
- Health Damage vs Armored: 12 (10-hits KO, headshot KO)
- Balance Damage vs Armored: 11 (5-hits topple standing, 9 crouched, 3 działanie)
That’s… a lot of difference. Even keeping in mind the rate of fire of the SMG, the aim wobbles a lot even when crouching.
Flinta, Hammerhead: – O 72 RPM, Lub 6 shells every 5 towary drugiej jakości.
- Health Damage vs Unarmored: No data… (80 lub więcej)
- Balance Damage vs Unarmored: No data… (but nearly always topples)
- Health Damage vs Armored: No data… (48 lub więcej)
- Balance Damage vs Armored: No data… (but nearly always topples)
That was to be expected, shotgun was elected as the poster boy for bringing down the giants. Make sure to search for shotguns if you know that the map has Heavy Armor, as this will make Armor users really vulnerable.
Snajper: – O 150 RPM, Lub 5 rounds every 2 towary drugiej jakości.
- Health Damage vs Unarmored: 90 (2-hit KO, 1 headshot KO)
- Balance Damage vs Unarmored: 85 (1-hit topple standing/crouching/running)
- Health Damage vs Armored: 54 (2-hit KO, 1 headshot KO)
- Balance Damage vs Armored: 30 (2-hit topple standing, 3 crouching, 1 działanie)
I was surprised that the Sniper was NIE an instant death sentence against armor, W rzeczywistości, armor makes it so getting hit by a sniper no longer equals to your death by not being toppled. This has saved me in matches, allowing me to counter-snipe the sniper with my SMG after withstanding a sniper shot. Jednakże, a good sniper that can shoot you twice will still kill you, no big surprise.
Drobnostki
Now let’s go over some miscellaneous facts that either don’t fit any section of the guide Lub aren’t that important to mention:
- Explosions, tear gas, environmental damage or Hammerhead’s balance damage are completely unaffected by the Heavy Armor’s resistances.
- Ciężka zbroja reduces your running speed by 25%.
- Heavy Armor causes your jumps to be shorter and also makes them cost double the energy.
- You can drop your armor from your inventory.
- When Heavy Armor is active, an icon will apear on the bottom left corner, below your HP, energy and balance.
- The sound created by Heavy Armor is another sound on top of any existing.
- This sound is NOT played when you are crawling.
- The sound created by Heavy Armor is szybciej if you’re running.
- The sound effect and particles when you shoot an armored enemy are different to the ones that are unarmored.
- Heavy Armor covers your patches.
- This also causes a lot of hats to clip through.
- This guide is PURE theory, so take it with a bit of salt!
- I decided against adding crawling to the balance damage section because it’s very hard to topple enemies crawling even without armor, so it’s pointless to add it.
Wniosek
The new armor is some serious protection, and it BĘDZIE be a game changer once people learn to use it. Ty NEED Do be more careful when you approach an armored opponent, as a 1 NA 1 will highly favour the armored, as the two most common weapons (pistols and SMGs) Czy nie an effective way to kill an armored opponent.
The best ways to counter an armored opponent that I can think of are thus: Explosives and traps; because they’re just as vulnerable as a normal enemy, the Shotgun; They go through balance resistance, one pump and they’re highly vulnerable to another shot or an arrest, I Tear Gas; people often sleep on this thing, but it’s very damn good, it has a huge area of effect, it heavily affects aiming (it blurries vision and inverts mouse controls) and you’re inmune to it.
The armor addition makes the game greatly in favour of the Defender’s, which I like, but I would like that the armor could be lootable, to further disencourage the Defender’s just running out on enemy territory, because then it would give the armor to the enemies.
To wszystko, co dzisiaj udostępniamy w tym celu Intruz przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez lasagna. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.