Are you confused when is the right time to use rampart in the game? W tym przewodniku, we will show you a well-detailed breakdown of how Vane’s rampart works in Grandblue Fantasy: Relink.
Wstęp
So you want someone to be a tough defender? Niestety, in Relink, they didn’t include the ultimate water shield guy, Yngwie. But Vane is a great choice too, sort of like a tank character.
Vane is special because he’s the only one with a skill that makes everyone invincible in an area for a long time. O ile wiem, the closest to this is Katalina when she has Ares out, using Light Wall, but that only lasts a short while. There’s also Id with Atonement or Vaseraga with Netherwrath, but they still need extra protection and lots of potions.
Vane takes a moment, but he creates a circle where everyone, łącznie z nim samym, becomes invincible as long as he keeps holding the button. And he can hold it for a really long time.
Więc, pick Vane, and see how your team ignores dangers to keep fighting.
What is Rampart?
Vane’s skill is called Rampart. It makes a circle that makes everyone inside it totally invincible.
Here are its stats when it’s fully upgraded:
- It takes about 1 second to activate.
- The circle is about 3 Do 4 times Vane’s height.
- It lasts for about 15 towary drugiej jakości, and even after that, there’s about 5 seconds where you’re still invincible or if someone steps out of it.
- It takes around 3 minuty i 25 seconds to cool down.
While the circle is up, you and everyone inside it won’t get pushed back by things like griffins or Furycane attacks, but you can still get pushed by creatures bumping into you, like those shadow creatures Angra Mainyu summons or if Bahamut moves into you.
Ale, there are two downsides:
- After it’s fully upgraded, its cooldown is longer than almost any other fully upgraded ability in the game, except for some low-level sigils for Autorevive and Guts.
- You have to keep holding the button down and can’t do anything else, except maybe use stickers to motivate your team.
How Does Rampart Work?
Dobrze, it’s not something you use quickly in response to a situation because it takes about a second to get going. Zamiast, you prepare for something, like letting your friends attack a boss during their Bloodthirst.
Because of this and because Rampart doesn’t seem to help with the Hallowed Ground device, there’s not much reason to use it outside of boss fights.
Because its cooldown is so long, you might want to use Vane’s exclusive sigil Hero’s Will, along with a Cascade IV or V. With Heroic Beat and/or Arm Destruction and/or Energy Destruction, you can earn more Finishing Strikes, which lowers the cooldown even more.
Link strikes can also give you a finishing strike. Więc, a combo you could try is: Light Attack -> Light Attack -> Heavy Attack -> Ciężki atak (finishing strike) -> Arm Destruction -> Ciężki atak (finishing strike) -> Heroic Beat -> Ciężki atak (finishing strike) -> Link Attack -> Ciężki atak (finishing strike) -> Energy Destruction -> Ciężki atak (finishing strike).
Using this combo gives you a full 15% cooldown reduction in about 12 towary drugiej jakości, and that’s without even counting the Cascade reduction and assuming you only hit once for each finishing strike.
Pamiętać, Hero’s Will activates for each hit, and your finishing strike has plenty of hits.
Więc, to sum up, only use Rampart on certain bosses, and make sure to have Hero’s Will at least.
When to Use Rampart?
Prosty: when a boss starts getting really angry and aggressive, showing their Bloodthirst.
The longer explanation? Dobrze, it varies depending on the boss. Czasami, it might be smarter to pick another skill instead of Rampart.
Teraz, here’s where things get personal. Some folks might think Rampart is a must-have because it makes certain situations much easier. Others might find it unnecessary or even irritating to deal with. It’s all about what works best for you and what makes the boss fights more manageable.
Griffin and Variants:
When the Griffin gets all feisty and starts divebombing, followed by tossing tornadoes, you’ll want to dodge initially. But right after it divebombs the center of the arena, that’s your cue to trigger Rampart. Doing so lets you shrug off its tornado-pulling move. This tactic works well if your squad has ranged fighters, but for melee champs, you’ll need tight teamwork. Melee folks need to get close to the tornado’s center for safety while attacking.
Just watch out for those lingering tornadoes while you’re gearing up!
Golema:
The Golem likes to dish out targeted area-of-effect attacks when it’s in its Bloodthirst or Overdrive mode. Rampart’s your buddy here, as long as nobody’s inexplicably off gallivanting in Phantagrande. Pop Rampart right when it starts going berserk.
Goblin Warrior:
Rampart’s a solid choice against the Goblin Warrior, but timing’s crucial. The moment it triggers its Bloodthirst, it’s ready to bash shields. Aim to activate Rampart just before it unleashes its Overdrive roar. Its attack spree lasts about 15 towary drugiej jakości, so your 5 seconds of invincibility from Rampart should buy enough time for your team to keep up the damage, unless, Oczywiście, it decides to single out that one pal loitering in Zinkenstill.
Nazarbonju:
Once Nazarbonju gets all frosty and activates its Bloodthirst, it takes a moment to drop an icy pillar before unleashing its spinning-eye-laser. During this chaotic phase, it switches targets and chases folks around. Więc, if everyone huddles up inside the Rampart shield, you can safely pound on it while it’s busy attacking.
Activate Rampart right after the icy pillar shenanigans, and you’re good to go.
Scarmiglione and variants:
For your standard Scarmiglione showdown, dodge right after its Overdrive kicks in, and your Rampart will be ready just in time to block its spammy area-of-effect attacks. Just hope those charging skeletons don’t shove your protective bubble too far from the boss.
Fire Dragon and Wind Dragon:
Wait until the Fire or Wind Dragon gets all fiery or windy with its Bloodthirst before busting out Rampart. Its meteor shower lasts long enough that your shield and invincibility might not hold up. Co dziwne, the Wind Dragon’s pulling force will draw you and your bubble toward it, which is fine for you but not so great for your pals dodging whirlwinds to reach your shield.
Furycane:
After Furycane’s Overdrive, hustle to the center. Start casting Rampart immediately after it goes all bloodthirsty, and you can cozy up to it for the whole 15-second tornado-spawning frenzy.
If you’ve got cooldown reduction tricks up your sleeve, you might squeeze in another Rampart activation during its third Bloodthirst, assuming it gets that far.
Managarmr:
On lower difficulties, when Managarmr goes all Bloodthirsty, it triggers Death’s Threshold right off the bat.
For the tougher levels, hold onto Rampart until Managarmr hits its second Bloodthirst and activates Death’s Threshold. During its first bout of bloodthirstiness, it only dishes out line AoEs followed by stomps.
Regardless of difficulty, clear the middle area for this tactic to work. The line AoEs freeze the ground, and you don’t want to get frozen when Managarmr unleashes its icy wrath. Stick to the outer edges of the arena, ignoring the ice fin funnels unless you’re aiming for some extra honors. When Managarmr leaps toward the center, dash right in and start casting Rampart. You should be able to trigger it just before the expanding AoE circle hits, and the lingering invincibility should hold long enough to weather the global AoE storm.
Id:
Using Rampart to dodge Id’s first Bloodthirst isn’t recommended. His targeted AoEs pop up too quickly for Rampart to react, and he moves swiftly enough that activating it right next to him before his colossal expanding AoE triggers is a gamble.
Zamiast, save Rampart for when he unleashes Soul Link and transforms the arena into a small square. Dodge the initial AoE, then immediately activate Rampart. With it up for the full 15 towary drugiej jakości, the lingering invulnerability should see you through the final laser blast and explosion.
If your party’s DPS is through the roof, you might need some cooldown reduction like Cascade or Hero’s Will to ready Rampart for the second time he shrinks the arena.
Gallanza:
Standard procedure here. When Gallanza kicks into Overdrive mode, head to the middle and wait for him to join the party. Once he leaps to the center, activate Rampart, and your squad can go to town on him throughout his Martial Spear routine and the ensuing slam-explosions.
Maglielle aka Magirafurira:
Rampart’s usefulness against Maglielle hinges on your party’s damage output. If you can bust her swords and drop her below 50% before she hits Overdrive using SBAs (Special Battle Arts), Charge Attacks, itp., along with Link Attacks, you might skip the first Bloodthirst.
W przeciwnym razie, you’ll want cooldown reduction to use Rampart for both the first and second Bloodthirst phases.
Jeśli wszystko inne zawiedzie, save Rampart for when she whips out Sword Symphony. But be patient—don’t trigger Rampart prematurely. Wait until after the cutscene ends, then dodge Mjolnir’s initial AoE while rushing to the center to deploy Rampart.
Since Mjolnir dishes out targeted AoEs, your teammates can hammer away at both Bloodthirsted Maglielle and Mjollnir simultaneously.
A few things to watch out for:
- Her attacks outlast Rampart’s lingering invincibility, so start dodging AoEs once Rampart wears off.
- Don’t activate Rampart before her cutscene, or it’ll cancel and cooldown!
Angra Mainyu:
As soon as you spot those hands getting ready to do their thing—Tak, that thing—start channeling Rampart.
The laser barrage should fizzle out just before your lingering invulnerability wears off.
Bahamut:
During Bahamut’s first Bloodthirst, aim to trigger Rampart right by its leg.
Ale uważaj! Your invulnerability only holds up until the electric-ball phase wraps up—be ready to leg it once it fades!
Alternatywnie, you can try dodging the electric-ball phase altogether and pop Rampart right in front of Bahamut for a riskier move but more uptime for your party.
When to Not Use Rampart?
In single-player mode. Poważnie, the CPU party members won’t attack when the boss is in Bloodlust, so Rampart ends up being more of a crutch than a helpful tool. Opt for any other skill instead and focus on learning the boss’s patterns and strategies.
Bosses where Rampart isn’t very useful:
- Quakadile and variants: They tend to roll around during their Bloodthirst with a predictable pattern. If your blocking is strong enough, simply holding down the block button suffices. Więc, Rampart isn’t necessary.
- Earth Dragon: The Divebombs are easily telegraphed, and the AoEs aren’t too large. Just dodge them, unless you keep getting Sandtombed. Ale pamiętaj, Rampart doesn’t last long enough for the entire sequence.
- Ice Dragon: The AoEs are also telegraphed, although the falling icicles might be troublesome unless you continuously block. Be cautious if you plan to use Rampart for your allies, as like with the Earth Dragon, it doesn’t endure for the entire sequence.
- Tayu’itar: Similar to Quakadile, its Bloodthirst isn’t overly challenging, and it zips around the arena quickly, making it hard to catch. Rampart might help Ranged characters attack it safely, but you might find better use in other skills.
- Vulkan Bolla: Rampart is only effective against the lava wave, making it less useful overall. Consider bringing another skill instead.
- Excavallion: Co dziwne, Rampart seems ineffective against its giant near-global nuke, as it bypasses invulnerability. Save yourself the trouble and don’t bother bringing Rampart here.
To wszystko, co dzisiaj udostępniamy w tym celu Granblue Fantasy: Relink przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Water Shieldguy. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.