This manual is for players who are new to the game or don’t know much about how the game works in Martwy w świetle dziennym. This could include folks who don’t have extra content (DLCs) or don’t have friends who play the game. If you fall into this group, this guide is here to help you understand some aspects of the game better.
W tym przewodniku, I’m going to explain in more detail the various perks and add-ons that can slow down the progress of generators. It’s not super complicated, but I hope it provides some new insights for those who already know a bit about this game mechanic.
Blocked/Clawed Generators Overview
In your time playing the Trials, you might have come across a generator with the Entity’s claws gripping it tightly, twitching. Wondering what causes this and if it’s a good or bad thing? Let me break it down for you.
Survivors AND Killers can block a generator.
When a generator is blocked, Survivors can’t do anything with it. No repairs, no traps, no wiretaps. Killers can’t interact with it either; they can’t cause damage to it.
Blocked Generators CANNOT lose progress.
There are various ways to damage a generator without kicking it:
- Klątwa: Ruin
- Scourge Hook: Pain Resonance
- Surge (formerly known as Jolt)
Ale, none of these can harm a blocked generator. While it’s blocked, it won’t lose progress for any reason. Pain Resonance might target a different generator, and the other perks won’t affect the blocked one.
Pamiętać, generators are never permanently blocked by the Entity unless the Killer closes the Hatch before all generators are repaired.
Akcydens: Repressed Alliance (Heather/Cheryl Mason)
Repressed Alliance is the only way for Survivors to stop a generator on their own, without relying on the Killer’s help or intentionally triggering one of their special abilities.
This perk is interesting because it gives Survivors a power that is usually reserved for Killers, but it’s not considered very strong. It can be tricky to tell when a Survivor is using it.
PROS
- Safeguards the generator from things that could ruin your progress.
- Can be combined with Wiretap to make the Wiretap invincible.
- Acts as a way to “rescue” a generator.
- Lets other teammates know about the blocked generator.
CONS
- You have to be alone on the generator to use it, and other random players might prevent you from doing so.
- Once activated, you can’t undo it. The generator stays blocked for 30 seconds no matter what.
- The 30 seconds of no repair time can sometimes be longer than the time it takes to fix any damage.
Akcydens: Corrupt Intervention (Plaga)
Corrupt Intervention stands out as a widely used perk for blocking generators in the game. It’s easy to notice when this perk is in action, as you’ll see blocked generators right at the start of the game.
This perk is simple yet highly effective in the early game. Survivors spawning far from the Killer need to come closer to make progress. The Killer can choose to patrol the generators that are still accessible or focus on the blocked ones, making it easier to find survivors.
Even though the 120-second duration is quite long, the perk deactivates the first time any survivor is put into the Dying State. This makes it more of a safety net to initiate the first chase and hook. Once a survivor is being chased, others are likely to be working on generators anyway.
PROS
- Provides a highly reliable and consistent slowdown of generators.
- Slows down generators in the early game rather than the late game.
- Effective on every map and particularly powerful on some.
- Helps apply early pressure by potentially securing a hit or even a hook before a generator is completed.
CONS
- Can lead to survivors splitting up, which some killers may not prefer.
- Might cause survivors to accidentally encounter Hexes, majdan, or the Killer’s special abilities before the Killer is ready.
Akcydens: Deadlock (The Cenobite)
Deadlock, a perk from The Cenobite, is a common choice among Killers for its effective generator slowdown. To proste, and once you understand how it works, it’s easy to identify in action.
The perk triggers when a generator is blocked after another generator is completed. While Deadlock is potent, it has its vulnerabilities. Jak sama nazwa wskazuje, it blocks the closest generator to completion, not the second closest. This means Survivor teams can coordinate to outsmart it. If a generator is 98% complete and gets blocked, survivors can finish a 97% complete generator. Po 30 towary drugiej jakości, they can return to complete the 98% jeden.
PROS
- Consistently hampers generator progress.
- The strategy to avoid Deadlock may force Survivors to delay completing a generator.
- Can catch uncoordinated random Survivor teams off guard, at least the first time.
CONS
- Survivors can quickly realize it’s in play through its activation.
- The mentioned strategy allows survivors to stack generators and still achieve quick completions.
- Prevents the Killer from damaging their top priority generator during its effect.
Akcydens: Thrilling Tremors (Ghost Face)
Thrilling Tremors is a perk more focused on gathering information than directly blocking generators. Its utility has certain applications but is somewhat limited.
This perk is immediately noticeable and puts Survivors in a dilemma. They can either commit to the generator, gaining a bit more progress but risking detection, or they can leave it untouched to avoid being spotted, sacrificing the ability to repair it. This is particularly effective when a Survivor is working on a generator near a hook or a dying teammate.
PROS
- Provides instant information about the status of every generator.
- Slows down generator progress.
- Acts as a broad searchlight, revealing Survivor activity.
CONS
- Doesn’t block generators for an extended period.
- Survivors far away are not at risk unless you are a mobile Killer.
- The cooldown is quite long, and it’s common to pick up survivors while it’s still on cooldown.
- Inherently diminishes the effectiveness of perks like Pain Resonance or Pop Goes the Weasel due to blocking before hooking.
Akcydens: Przełącznik umarlaka (Deathslinger)
Dead Man’s Switch is a perk that, while noticeable, has some strategic applications that require a bit of Killer know-how to maximize its effectiveness.
NOTATKA: The timer for Dead Man’s Switch is 30 seconds after hooking a Survivor, but the effects always end after that time. If you repair a generator for 20 seconds after a Survivor is hooked, it will only be blocked for 10 towary drugiej jakości.
Dead Man’s Switch works best when combined with other perks or add-ons, as it’s less likely that Survivors farther away will stop repairing. Dodatkowo, they may pause their repairs before a hooking occurs to avoid triggering Dead Man’s Switch.
PROS
- Proper combos with Dead Man’s Switch can effectively stall generators across the map for a significant duration.
- Consistently applies pressure after every hook, especially to high-value generators that multiple survivors may be working on.
- In certain situations, provides valuable information that might not be obtained otherwise.
CONS
- Relies on support from other perks or add-ons to reach its full potential.
- Due to the timer mechanic, some generators may not be blocked for an extended period.
- Requires consistent follow-through to pressure Survivors away from generators.
- Can be avoided by survivors in some cases.
Some Combos: Pain Resonance, Lekarz, Surge, Friends ‘Till the End, Ostateczna broń…
Akcydens: Grim Embrace (Artist)
Grim Embrace is generally considered a somewhat underwhelming perk, but it can catch Survivors off guard and potentially turn the tide in the Killer’s favor. In the worst-case scenario, it might activate early, facilitate multiple hooks, and significantly impact the game in the Killer’s favor.
NOTATKA: W chwili pisania, Grim Embrace is in the Public Test Beta with a reworked functionality. This guide will keep its current description until any changes are made. Potem, it will refrain from commenting on its strengths and weaknesses until the community has had time to assess the new version.
The significant drawback of Grim Embrace, shared with similar perks, is its requirement for every Survivor to be hooked once. Achieving this can be challenging and may not happen within a reasonable timeframe. While the effects are potent once activated, the condition is often too demanding.
PROS
- Imposes a lengthy period during which no generators can be completed.
- Halts Survivors who are actively repairing generators.
- Adds pressure by revealing the Obsession (if alive) after activation.
CONS
- Deliberately targeting all 4 Survivors can be time-consuming and unproductive.
- If not pursuing all 4 Ocalali, the perk may not trigger, rendering it ineffective.
- The usefulness becomes inconsistent after activation, as the Killer must still chase and hook survivors.
- If the Obsession is dead, the perk loses one of its effects when triggered.
Add-On: Driver’s License (Ghost Face)
The Driver’s License is a purple add-on designed for Ghost Face, and it’s regarded as one of his most potent tools, commonly chosen by Ghost Face players.
NOTATKA: The “20% of maximum possible progression” refers to the overall repair progress bar. If a Generator is at 15% progression, it will reset to 0 when Driver’s License activates.
This add-on is a powerful asset, enabling potentially indefinite blocking of generators and inflicting significant damage.
PROS:
- Inflicts massive damage comparable to some of the strongest killer perks.
- Immediately blocks survivors from interacting with the generator, including unmarked friends.
CONS:
- Requires a more challenging and stealthier playstyle to effectively mark Survivors while they are repairing.
- Can be relatively easy for Survivors to discern when the Driver’s License is in use, making them hesitant to commit to generators near completion while being stalked.
Dodatkowe notatki: Potential Combos
As an additional note, here are some common or uncommon combinations that can enhance the effectiveness of the perks mentioned in this guide.
Repressed Alliance:
- Wiretap: This perk reveals the aura of any killer near the generator it is placed on, but the effect ends if the Generator takes damage. By using Repressed Alliance to prevent this, you can create a way to remotely monitor the killer for 30 towary drugiej jakości.
Corrupt Intervention:
- Lethal Pursuer: On killers with high mobility, it’s not uncommon to see Lethal Pursuer paired with Corrupt Intervention. This combination allows Killers to immediately pursue a chase while preventing most progress from being made. If Survivors spawn close together and scatter upon your approach, the chances of them getting anything done are further reduced.
Dead Man’s Switch can be a dynamic and versatile perk, and there are various combinations and scenarios that can increase the likelihood of disrupting survivors working on generators. Here’s a detailed but incomplete list of synergies and situations that can enhance the effectiveness of Dead Man’s Switch:
Synergie:
- Scourge Hook: Pain Resonance: Causes the Survivor repairing the most progressed generator to scream, triggering Dead Man’s for the full duration.
- Ostateczna broń: Makes any Survivor in your terror radius scream, causing them to release the generator.
- Friends ’til the End: If you hook the Obsession, a Survivor will scream and become the new one. This can cause a repairing Survivor to inadvertently block their own Generator.
- Infectious Fright: If a Survivor goes down during the timer, any Survivor in your Terror Radius will scream and let go of their generator.
- Oppression: Damaging multiple generators at a time, making it more challenging for Survivors to choose a safe generator to repair.
- Overcharge: Further penalizes and prevents gen-tapping, increasing the chances of Survivors triggering Dead Man’s.
- Surge: If a Survivor goes down during the timer, Surge will damage nearby generators and make Survivors scream.
- Klątwa: Face the Darkness: Survivors outside your Terror Radius will periodically scream, creating opportunities for Dead Man’s to activate.
- Dragon’s Grip: After damaging a Generator, the first Survivor to touch it in the next 30 seconds will scream and become Exposed.
- Distorted Photo (Onryo): Survivors that see you Manifest within 16 meters will scream and release their Generator.
- Incensed Ointment (Plague): Ingesting corruption makes Survivors in your terror radius scream and release their Generator.
- Anxious Gasp (Pielęgniarka): Blinking within 1 meter of a Survivor makes them scream.
- Soul Chemical (Blight): If the Blight is farther than 16m away when starting a Rush, then when he enters 16m of a Survivor, they will get a difficult skillcheck, potentially triggering Dead Man’s.
- The Doctor: A killer that specializes in forcing players in a wide radius to scream, synergizing well with Dead Man’s Switch.
Notatka: Dead Man’s Switch interactions can be numerous and diverse, and this list is not exhaustive, showcasing only some potential synergies and scenarios.
To wszystko, co dzisiaj udostępniamy w tym celu Martwy w świetle dziennym przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Valentine. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.