A collection notes on a criminally undervalued mechanic, including a detailed list of ingredients and how to best use them.
Wstęp
Cooking is a core element of Core Keeper that sometimes gets overshadowed by other features. Niemniej jednak, it provides a massive advantage to those with the knowledge to make proper use of it. What you eat before a boss fight can and will save your life, and you’d be surprised at how much difference a plateful of berry pudding and pile of rocks wrapped in a tortilla can make when you’re about to be gored by an all-devouring worm.
The Basics of Cooking
Cooking can be accessed very early in the game, by crafting a cooking pot out of wood and copper on a wooden crafting bench. By interacting with it the player can enter the cooking menu, wherein they are able to cook ingredients into meals.
Cooking works by simply placing a pair of ingredients to use into the cooking pot, where they will then combine into a meal. The meal will have unique effects based on the ingredients and generally will have greater stats than the sum of its parts.
Combining two ingredients into a meal is always more efficient than eating them individually when it comes to staving off hunger. The only exception to this rule is a mushy mushroom stew, which has the exact same food value as its ingredients.
Cooked meals typically have three types of stats, they are:
- The food value, depicting how much hunger the meal restores.
- Health regen per second.
- Up to two unique buffs based on the ingredients.
The precise food value of meals is either completely arbitrary or follows some eldritch formula beyond my comprehension, but it is always greater than the sum of the ingredients’ food values.
Health regen per second always continues for 20 towary drugiej jakości. The regen value doesn’t increase as you cook food, and a meal’s regen value is inherited from the ingredient with the highest value. This means that if you’re purely looking for regen, it’s actually optimal to eat raw food.
The buffs & stats of each ingredient are listed below, but it is important to note that buffs of the same type do not stack. Only one instance of a specific buff (move speed, crit chance, itp) can be active at a time, with the highest value taking priority. Na przykład, if you eat a meal giving you 2.3 hp/sec and another giving you 3.1 hp/sec, you will only regen for 3.1 hp/sec instead of 5.4.
Niestety, this means that you cannot become the Flash by consuming copious quantities and varieties of pepper-based meals or become strong enough to one-shot God by devouring three lakes’ worth of Rock Jaw.
W końcu, creating “pure” meals out of two of the same ingredient does not have any benefit over mixing them with others. The unique buff does not get any stronger, nor does any other stat. (Ponownie, barring shroom+shroom stew)
Overview of Ingredients
Notatki:
- This list only includes ingredients from the first 3 zones in the game (dirt, glina, kamień). More will be added as I progress further.
- A “pure dish” is a dish cooked out of two of the same ingredient.
Grzyb
Lokalizacja: Dirt Caverns
Rzadkość: Wspólny
Purpose: Early Game Food
Ingredient Stats:
+9 Żywność
2.1 HP/Sec for 20sec
Pure Dish Stats:
+23 Żywność
4.2 HP/Sec for 20sec
Notatki:
- Only food that appears to be incapable of being grown means it’s impractical as a long-term food source.
- Is excellent for healing in the early game, but falls off hard due to being outclassed by raw Carrocks.
Heart Berry
Lokalizacja: Dirt Caverns
Rzadkość: Wspólny
Speciality: Maksymalne zdrowie
Ingredient stats:
+9 żywność
+2.8 HP/Sec
Pure Dish Stats
+22 żywność
+25 max hp for 5 min
+2.8 HP/sec
Notatki:
- You should always include this in your pre-bossfight feast in some form, the health buff will save your life.
- The food value is excellent considering how easy this is to farm. I recommend making this your main food source.
Glow Tulip
Lokalizacja: Dirt Caverns
Rzadkość: Niezwykły
Speciality: Glow in the dark
Ingredient stats:
+4 glow for 1 min
+1 żywność
Pure Dish Stats
+6 żywność
+4 glow for 2 min
Notatki:
- A rare example of a food with no health regen.
- More support item than food, this will never be your main ingredient as the stats suck.
- The buff it gives is equivalent to a lantern, so it’s good for fighting bosses since they tend to destroy your torches and you typically want to equip other off-hand items for the fight.
Bomb Pepper
Lokalizacja: Dirt Caverns
Rzadkość: Niezwykły
Speciality: Prędkość
Ingredient stats:
+5 żywność
-11 zdrowie
Pure Dish Stats
+17 żywność
+21% movement speed for 1 min
Notatki:
- Another example of a food with unique raw stats. I have to check if you can kill yourself with them. The speed buff is insanely useful, and probably the best in the entire game for fighting bosses. Bomb Peppers can also be farmed en masse, so with some effort, you can have the speed buff active whenever you travel a long distance outside of a minecart.
Carrock
Lokalizacja: Stone Caverns
Rzadkość: Niezwykły
Speciality: Zbroja
Ingredient stats:
+7 żywność
+4.1 hp/sec
Pure Dish Stats
+17 żywność
+23 armor for 3 min
Notatki:
- The best item for pure hp regen when raw, but it loses all of its hp/sec when cooked.
- The armour it gives is equivalent to a full set of Bronze. You might not think you’ll need it, but you’ll feel the difference when you get hit.
Larva Meat
Lokalizacja: Clay Caverns? (Hive biome)
Rzadkość: Wspólny
Speciality: Crit
Ingredient stats:
+11 żywność
+2.8 hp/sec
Pure Dish Stats
+25 żywność
+2.8 hp/sec
+6% critical chance for 2 min
Notatki:
- Relatively okay food and hp. Crit can be useful but feels unreliable. You will likely end up with a lot of this stuff when going to kill the Hive Mother, and it’s definitely worth using. I might be underestimating it but it’s unlikely to set your world on fire, even if there’s literally no downside to splashing it into some of your meals.
Lokalizacja: Dirt Caverns
Rzadkość: Wspólny
Speciality: Mining Damage
Ingredient stats:
+10 żywność
+2.1 HP/sec
Pure Dish Stats
+23 żywność
+2.1 HP/sec
+8 Mining Damage for 5 min
Notatki:
- First fish of the list, and by God it won’t be the last.
- Very handy to have along for long mining expeditions. Good to mix with your berries or mushrooms for. Fishing this up is incredibly easy even if the Mining Damage can be a bit underwhelming. But who knows, it might be what takes you over the edge into needing one less pickaxe swing!
Blue Cave Guppy
Lokalizacja: Dirt Caverns
Rzadkość: Wspólny
Speciality: Dodge/Evasion
Ingredient stats:
+11 żywność
+2.2 hp/sec
Pure Dish Stats
+24 żywność
2.2 hp/sec
+7% dodge chance for 5 min
Notatki:
- This is the thing I am most likely to be wrong on, but to my understanding dodge only applies when you’re not moving. If that’s the case then it’s… not good. Mistakes happen, but they usually don’t happen when you’re standing completely still. Feel free to skip this one.
Rock Jaw
Lokalizacja: Dirt Caverns
Rzadkość: Niezwykły
Speciality: Obrażenia w walce wręcz
Ingredient stats:
+11 żywność
+2.5 hp/sec
Pure Dish Stats
+25 żywność
+2.5 hp/sec
+15.9% melee damage for 5 min
Notatki:
- Boss killing tool. Unless you want to spend ages fishing you’re only going to have so many of these. Use them sparingly. Very useful, worth grinding for even if you don’t do too much fishing since they are found so close to spawn.
Gem Crab
Lokalizacja: Dirt Caverns
Rzadkość: Rzadki
Speciality: Zbroja
Ingredient stats:
+10 żywność
+3.1 health/sec for 20 sek
Pure Dish Stats
+24 żywność
+3.1 health/sec for 20 sek
+14 armor for 5 min
Notatki:
- Very underwhelming considering its rarity. A lot of you probably haven’t even seen it.
- It is completely outclassed by the carrock, and combining the two sadly doesn’t make you an immortal god. Unless there’s something I’ve missed, this ingredient is quite bad.
Yellow Blister Head
Lokalizacja: Clay Caverns
Rzadkość: Wspólny
Speciality: Anti-slime
Ingredient stats:
+10 żywność
+2.6 hp/sec
Pure Dish Stats
+24 żywność
+2.6 hp/sec
Immunity to slime slow for 30 towary drugiej jakości
Notatki:
- Useful in case you don’t want to wear the Larva Ring + Grub Egg Necklace combo, but very bothersome to eat every half a minute. If you don’t have the set, this can be very useful to have for on your hotbar for bossfights since the movement slow from slime can be a real killer. By far the most common fish in the Clay biome, so farming for it will be easy.
Green Blister Head
Green Blister Head
Lokalizacja: Clay Caverns
Rzadkość: Wspólny
Speciality: Anti-acid
Ingredient stats:
+10 żywność
+2.5 hp/sec
Pure Dish Stats
+23 żywność
+2.5 hp/sec
Immunity to acid damage for 30 towary drugiej jakości
Notatki:
- Very specialised. Main usage I’ve found is in fighting the Hive Mother. Even with the Larva Ring + Grub Necklace the acid on the ground can whittle you down if you stay in it for too long to try and attack the boss.
Devil Worm
Lokalizacja: Clay Caverns
Rzadkość: Niezwykły
Speciality: Ranged Damage
Ingredient stats:
+10 żywność
+3 hp/sec
Pure Dish Stats
+23 żywność
+3 hp/sec
+22.8% ranged damage for 5 min
Notatki:
- The ranged version of the Rock Jaw, useful in similar circumstances for ranged builds. A bit more of a pain to get, but if you’re committed to fighting from afar then this is definitely worth it for big fights.
Vampire Eel
Lokalizacja: Clay Caverns
Rzadkość: Rzadki
Speciality: Lifesteal
Ingredient stats:
+11 żywność
+3.5 hp/sec
Pure Dish Stats
[have yet to get enough of these, Ale:]
+3 hp per hit
Notatki:
- Grants you the benefits of the clot ring and stacks with other sources of lifesteal. Since you can only lifesteal once per swing it’s best used with the dagger.
- The benefit is good but unlikely to be worth grinding for a rare fish.
Dagger Fin
Lokalizacja: Stone Caverns
Rzadkość: Wspólny
Speciality: Thorns
Ingredient stats:
+11 żywność
+3.9 hp/sec
Pure Dish Stats
+24 żywność
+3.9 hp/sec
+13 thorns for 5 min
Notatki:
- Good regen stats, but thorns is just a bad ability. You’re always going to take more damage than this returns, and even your first weapons are going to dish out more pain than this. There’s no downside to using it, especially if you end up with a bunch of these trying to farm the next two fish, but I still think this might be the worst effect in the game.
Lokalizacja: Stone Caverns
Rzadkość: Niezwykły
Speciality: Melee Attack Speed
Ingredient stats:
+11 żywność
+3.9 hp/sec
Pure Dish Stats
+25 żywność
+3.9 hp/sec
+4 melee attack speed for 5 min
Notatki:
- Gives attack speed equivalent to two combat levels. Not immediately noticeable, but it definitely adds up. If you don’t mind fishing, no reason to go get a few of these for the next time you want to kill a boss.
Pink Palace Fish
Lokalizacja: Stone Caverns
Rzadkość: Niezwykły
Speciality: Ranged Attack Speed
Ingredient stats:
+11 żywność
+3.9 hp/sec
Pure Dish Stats
+25 żywność
+3.9 hp/sec
+4% ranged attack speed for 5 min
Notatki:
- Same as the Teal fish, but ranged. Most people don’t use too much range so these kinds of pollute the loot pool if you’re trying to farm for Teals.
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