Ever wonder how to properly wield the marketing system? Ja też, and the first guide to set out on collecting this information stopped at Home Computers (with Crazy Marketing), so here’s all the information you need as of V0.9.8.03!
Wstęp
OK, here’s a basic initial rundown of the Marketing System, from what I’ve figured out through trial, błąd, and systematic creation of 1-month life-cycle computers to collect the images.
W sumie jest 5 aspekty (The 5 Pillars of Marketing, jeśli chcesz) you can interact with when designing a computer campaign: the Computer Type, the Preference Focus, the Main Target Group, the Channel Focus, i Campaign Size/Info. That’s boring jargon that is useful, so here are laymen explanations:
- Computer Type – What your selling. Not much to explain, unless we get philosophical.
- Preference Focus – What you emphasize. Customer Types have different tastes, so your marketing should reflect those tastes.
- Main Target Group – Who you’re trying to sell to. This controls what your marketing campaign is designed to target; I’m unsure of how this interacts with the unselected groups. You can only select one group to tailor your campaign too.
- Channel Focus – Where your ads are going. Different Customer Types also look at different things to learn about products to buy. Dziwnie, these settings don’t impact the price of Marketing at all.
- Campaign Size/Info – Degree of shilling. This impacts the Marketing price and what Channels are most effective.
Teraz, onto what you are here for marketing. The 5 Pillars of Marketing behave in a simple way when put together making it very dynamic. Z 5 Filary, two actually control your Marketing’s effectiveness: Preference Focus I Channel Focus. Both of these are influenced by your Main Target Group but are specific to one of the remaining two Pillars. Innymi słowy:
- Preference Focus is specific to Computer Type and influenced by the Main Target Group.
- Channel Focus is specific to Campaign Size and influenced by the Main Target Group.
So what does that actually mean? Channel Focuses are shared between Computer Types, but Preference Focuses are unique between Computer Types. Why not just say that? Some people find the inner workings interesting and different explanations resonate with different minds.
Jak używać
For the rest of this guide, I shall show you the marketing settings you need for 100% reach or at least the maximum possible for each scale of campaign you can achieve. This will be broken up into 5 sekcje, one for each type of customer you’re trying to sell to.
At the start of each section will be 4 images for the Computer Types.
Następnie, I’ll show images intended for the size of the market.
Cheapscapes
COMPUTER TYPESHome Computer
komputer
Laptop
Ręczny
MARKET SIZE/INFOOpierać
Mały
Średni
Duży
Ogromny
Zwariowany
Pracownicy
COMPUTER TYPESHome Computer
komputer
Laptop
Ręczny
CAMPAIGN SIZE/INFOPodstawowy
Mały
Średni
Duży
Ogromny
Zwariowany
Gamers
COMPUTER TYPESHome Computer
komputer
Laptop
Ręczny
CAMPAIGN SIZE/INFOPodstawowy
Mały
Średni
Duży
Ogromny
Zwariowany
Zwykły
COMPUTER TYPESHome Computer
komputer
Laptop
Ręczny
MARKET SIZE/INFOPodstawowy
Mały
Średni
Duży
Ogromny
Zwariowany
Fans
COMPUTER TYPESHome Computer
komputer
Laptop
Ręczny
MARKET SIZE/INFOPodstawowy
Mały
Średni
Duży
Ogromny
Zwariowany
Wniosek
I hope this helps you as much as it will undoubtedly help me in the future, as I don’t want to once again do 24 months of recycling 3 different designs for all 4 computer types, hoping to gather this information again.
Here’s a little feedback to improve the current system as well, since I think it could be improved from a game standpoint. I think this knowledge should be shared between saves. Or if that is too extreme, maybe guarantee that new information will always be gained. Another idea would be to have month one provide information, then month 3, and then month 6; or to put it another way, instead of stopping the unlock at one month, simply double the period of time for new knowledge to be discovered with each discovery.
To wszystko, co dzisiaj udostępniamy w tym celu Computer Tycoon przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Kenji Hatsune. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.