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- Tytuł poprawki: Patch notes for v0.2.10
- Data wydania poprawki: Kwiecień 10, 2024
The developer of AutoForge has released a new update for the game on April 10, 2024. Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie.
Another large patch after a few days of lots of work. This one gives splitters a bunch of love and includes fixes for a few critical issues and a TON of smaller issues. Thank you to everyone taking the time to report issues and for including all the helpful information I need to quickly resolve them. I hope everyone continues to enjoy AutoForge. Next on the “bunch of love” list is inventory – including a much requested feature!
Huge Improvements To Splitters!
- Splitters can now have a filter placed on each output
- Splitter outputs can now be disabled
- Splitter metadata is now copied with pipette (Q)
- Resolved the issue where splitters would sometimes pull from another splitter before it had a chance to filter properly
- Resolved the issue where splitters would pull from a transport tube that wasn’t feeding into the splitter
Critical Issues
- Resolved issue with player being “alive” with 0HP
- Resolved crash related to monster husbandry
- Resolved crash on launch that would occur for some people that we suspect are running the game through Linux
- Resolved rare crash that could occur when transitioning between biomes
- Resolved issue with Mana Conduit not taking Mana after regenerating
- Resolved issue with pump placed off of wellsprings were running into an issue and taking up space as invisible items. These are now cleaned up when loading v0.2.10+ for the first time
- Resolved issue with monster stable not accepting eggs after saving and loading
Resolved Issues
- Resolved issue with items being taken from splitter
- Resolved issue with item not being taken from a tube after it is rotated if the collector range is set to direct input
- Resolved issue where fabricators would continue to collect resources for inventories that are not actively being used in the current selected recipe
- Resolved issue with Porters and other things dispensing onto porters and fluid inputs/outputs
- Resolved issue with being able to place transport tubes behind items that exist on the backwall such as drills and power relays
- Resolved issue with monsters becoming invincible. Any existing invincible monsters will now instantly die upon game load.
- Resolved issue with Golden Sawblade being accidentally destroyed
- Resolved issue with game unpausing if “Pause on Background” is set and the game regains focus while in the settings UI
- Resolved issue with storage tank not visually rotating before a fluid is selected
- Resolved issue with Plant Supports showing harvest methods that require Irrigated Plant Support
- Resolved issue with Bonsab Tapper harvest not connecting to fluid network after select the recipe
- Resolved issue with Bonsap Tapper harvest method changing to Bonsab Tapper Water harvest method
- Resolved issue with plant support tool durability bar not showing immediately after selecting a recipe
- Resolved issue with Crankos state handling at endgame
- Resolved issue with [spoiler]Ancient Device Tertiary not requiring all the Aether it should[/spoiler]
- Resolved issue with [spoiler]Ancient Devices[/spoiler] not showing current item quantity correctly
- Resolved issue with dispensing into the wrong chest when chests are next to each other
- Resolved issue with some resource deposits being overwritten by other tiles later in world generation
- Resolved issue with fluid demand displayed in UI being calculated incorrectly
- Resolved issue with Wellspring replinishing the connected pump too often
- Resolved issue with Infuser UI showing the wrong tooltip for lava in obsidian recipe
- Resolved issue with drills momentarily restarting once the resource has been fully depleted when it outputs an item
General Improvements
- Assemblers and other fabricators now show the dispenser indicator and can be rotated immediately after placement
- Porters now become inactve if not actively porting items. While in this state they use less power and are visibly different.
- Item placement preview is no longer shown when targeting far away unexplored areas
- Optimized porter logic when dispensing items directly into another structure
- Reduced interaction range for most structures to help alleviate accidental rotation of them
- Plant Support will stop harvesting plants if the output is full
- Pipette tool now copies farming and husbandry recipes
- Sound effect is played when taking damage while out of emitter range
- Scaffolding description now mentions movement speed increase
- Improved several upgrade descriptions – namely added inputs for upgrades such as Excavate and Roll
- Structural Framing now has a max build radius of 1 (like Scaffolding does)
- Tooltips for pipes now show fluid units/min
- Plant harvest methods now show harvest count in tooltip
- Plants harvest methods and monster husbandry nutritions now show drop rate for items
- Camera is now centered on Otto
Zmiany równowagi
- Removed randomness from many plant harvest methods
- Crimson Cactus always drop at least one Crimson Fruit while manually harvesting it
- Reduced amount of loot Lotus (small flying invader) drops
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