Lilith is definitely among the weaker characters, but it can be done. Might take more than one try.
For weapons, you pretty much never go wrong with a shotgun. It’s pretty good and helps you get the ball rolling on your summons, though they don’t really synergize that well. I beat Darkness 15 with the Batgun, although that has a pretty rough start. Once you get comfortable though, it’s probably her best weapon.
Cadence and Glass Cannon runes help allevieate the pretty abyssmal DPS you’ll have in the beginning. Stamtąd, your big advantage is everything being affected by summoning damage, so obviously you’ll want all the upgrades you can get in that department, especially the one from bosses.
Speaking of bosses, the Dog is a huge hurdle on Darkness 15. I think Lilith with Batgun actually somewhat shines here, although it’s pretty annoying to play out. Because all of your projectiles home, you’re gonna want a lot of projectiles that you spam somewhat blindly. Don’t be too concerned with aiming, you pretty much can never slow down with the dog. Get the timing on dodging it right, and then work on getting some shots in. Może to potrwać chwilę, but it can be very safe if you get some good upgrades early on.
Speaking of which, the Magic Lens is a bit of a sleeper here. I never really liked in on any other character, but the homing Bat Gun lets you utilize it almost constantly, and because it also scales with summoning just like everything else you have, you can really go ham on summoning damage.
I think the dragon might be a bit of a trap. Maybe I just didn’t appreciate its impact enough, but it always seemed to me like it takes a lot of investment with an underwhelming and delayed impact. It won’t carry you on its own and also doesn’t really have the broken synergies you need to combo off with it. Not saying it can’t be nice, but with Lilith/Bat Gun, you’ll ideally want a run where enemies die almost offscreen anyway. Not even sure if I had it on my run.
Elemental effects are pretty broken once you start stacking them, so obviously you’ll appreciate them here too, but they’re maybe a bit less of a concern than on some other characters/weapons. Lightning is still very nice once your projectile spam approaches critical mass, and shatter is pretty much always OP.
I think that’s pretty much it. Not the most pleasant start, but once you’re over the dog you’ve got the worst behind you, assuming you can keep up. And you don’t need every single summoning damage up. I didn’t get the 40% damage increase from the magic dagger until the run was almost over and won anyway.
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