Afhandeling, transporting and storing. Disambiguation and tips on how to avoid common mistakes. Tonnage table transports comparison. Hauling mechanisms and combine harvesters.
Invoering
Containers and vehicles have two properties: mass and dimensions (wide, hoogte, lengte). They can be transported on flatbed trucks, open hull wagons, cargo helicopters, and ships with the ability to transport cars. Each vehicle has specified max load mass and unspecified dimensions which makes this topic super misleading. Please read the whole guide to be sure which vehicle can transport which cargo.
Containers are used for storing breakbulk cargo like food or electronics (covered trucks) and they are designed for intermodal transport. There are mods enabling fuel and refrigerated containers as well but this tutorial is focusing on the vanilla games. You can select to use 10f, 20F, or 40f. 4x10f containers have the same dimensions as 1x40f and so on. They can be stacked and mixed with each other.
Containers are able to be:
- transported
- packed
- unpacked
- stored
- exported
- sold
Unit of capacity for container carriers is TEU – Twenty-foot equivalent unit. It means:
- 10f = 0.5 TEU
- 20f = 1 TEU
- 40f = 2 TEU
This unit will be used below.
Nuclear flasks are a type of container that cannot be stacked, packed, and unpacked. They are sealed at the production site and opened automatically.
Vehicles behave the same as containers in transport but vary in dimensions. It makes problems with exporting combine harvesters and transporting mechanisms. They can be loaded on transport ONLY WHEN NEW (it means they have a price tag in their window). Assigning a vehicle to route or sending to depot makes it USED, decreases value, and DISABLES TRANSPORT.
Containers
Allereerst: Do you need containers?
NO. They are totally optional and situational you don’t have to bother with them. You can skip this paragraph but it’s really cool.
Use cases for containers:
- Exporting breakbulk cargo – you can double the capacity of your Kmz trucks or cut in half traffic in customs using containers.
- Speeding up unloading in customs
- Utilizing open hull wagons – you can use your empty wagons (bijv.. importing steel) during the return trip to get some containers for export.
- Storing food
- Storing crops
Each vehicle capable to transport cars has max cargo weight. Here you can estimate the weight of your cargo and how much cargo you can fit on the board.
In deze afbeelding, you can see all vehicles capable of transporting containers. Worth mention:
- Only 40f carrier – Kmz truck
- Some trucks are too narrow to fit any container like V3S or Rmn flatbed
- Open hull wagons can carry 4x10f or 6x10f
- Both cargo helis takes 3x10f
Eastern ships:
- Ignatov: 88 TEU
- Frida: 105 TEU
- Container express: 652.5
Western:
- Container ship: 1513+ ??
Containers can be loaded in a packing facility (storage window) and unloaded in the unpacking facility. They need 60 workers to be functional. The estimated speed of fully manned packing/unpacking is:
- 3x40f per day
- 4.5x20f per day
- 9x10f per day
Containers behave with direct connections similar to other cargo. Overflow works. Taking from storage works. You can load containers on trucks directly from container storage, packing, unpacking, or road cargo station. On train directly from storage or from connected cargo station.
They CANNOT be moved with forklifts. There is a nice-looking straddle carrier mod but it works like a normal truck.
Cargo packing station will take goods from connected storage but it takes some time and slows packing so the better setup is unloading cover trucks directly in the packing building and taking containers from connected container storage.
Containers will be loaded on vehicles ONLY if the destination accepts containers (border, harbor, opslag) depot as the endpoint doesn’t work.
The strange behavior of trucks waiting for other trucks to load with “wait until loaded” checked may be fixed in future updates.
Usage of containers for domestic cargo is limited due to a lack of sorting and DO mechanics. You can store crops or food.
Containers packing building can store 1270t of food or 2032t of crops, connected storage double this value. Het heeft 6 direct connections so it’s a lot of goods. Consider loading speed with such big storage. I leave math and setup for you.
Nuclear Flasks
In contrast to normal containers, they are packed and unpacked automatically. If you connect the UF4 factory with nuclear fuel fabrication UF4 will be transferred directly. But if the amount of UF4 will be higher than the threshold it will be packed and stored in the yard. Same with nuclear fuel and nuclear wastes.
In power plant, trucks will be unloading fuel and loading wastes. Wastes can be stored in storage or sell on the border (with a negative price for utilization). Wastes stored in casks are safe. If the storage of nuclear power plants is overflown with wastes they will start dumping wastes and rise radioactivity levels. It can be measured with the environment station (citizens services). It is deadly for residential buildings.
Here is a working setup for nuclear:
Vehicles
Opnieuw, you can transport only new cars from the factory.
Common noob trap: Buying harvester blueprint in 1960. There is no means of transport except direct harbor that will transport them so you cannot sell them.
Here are available transports:
CK-4 cannot be loaded even on 6×6. Don’t produce it except for domestic use. They all don’t fit on train wagons as well.
Other issues: construction mechanisms, here are available configurations:
One exception for Helis: NATO one cannot load heavy excavator.
And bonus: How many Beatles fit on the flatbed?
Storage Capacity
Container loading/unloading: 174 TEU
Container storage: 336 TEU
Harbour: 880 TEU
Dat is alles wat we vandaag hiervoor delen Werknemers & Bronnen: Sovjet Republiek gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door ChalwaBechatex. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.