This is a list that ranks the weapons from the emergency meeting DLC. The guide is based on the assumption that you’re doing a run with just one weapon, no eggs, and it doesn’t matter which character you choose.
S-niveau
Naar mijn mening, a top-tier (S) weapon is one that performs excellently in the early game and continues to be effective as you progress to the late game, all without requiring any special enhancements or arcanes. Echter, in the context of a one-weapon run, it’s challenging to find a weapon that perfectly fits this criterion.
Een niveau
Lifesign Scan
- This item stands out as one of the finest additions in the DLC. It has the potential for infinite scaling and includes built-in healing, making it a valuable asset for ensuring your survival in a typical run. If you add arcanes like Sarabande of Healing and Blood Astranomia, you can extend your run even further with ease.
B-niveau
Report!
- Aanvankelijk, this weapon might not have secured a high rank due to its dependence on additional sources of damage, like the early reliance on the Blood Astranomia arcane. Its short-range directional damage effect also doesn’t make it particularly impressive. Echter, its redeeming quality lies in its evolution and the specific item needed for its upgrade. The passive ability it gains essentially provides a garlic-like effect, helping you navigate the first few minutes. Verder, the ability to completely remove one type of enemy from your screen can be quite effective, depending on the variety of enemies present. This makes the weapon significantly better and more usable, granted you can survive long enough to evolve it.
C-niveau
Science Rocks
- The primary “challenge” with this weapon is similar to the Report!; you have to depend on other damage sources during downtimes. In het begin, you can’t throw out items quickly enough to clear the swarming enemies, and even with evolution, the squares alone don’t scale the damage adequately. The weapon’s highlight is the rocket fire triggered when stepping on squares in the right order. Nog, in the chaos of late-game vampire survivors, executing this may be challenging, often leading to a somewhat underwhelming explosion.
Sharp Tongue
- The Sharp Tongue is an okay weapon that can be enhanced with arcanes. Echter, it lacks significant scaling with area of effect, crucial for its category. The evolution doesn’t bring remarkable changes, and overall, it falls short. If you opt for this weapon, consider grabbing the Gemini arcane to double your number of attacks.
Clear Debris
- Before its evolution, this weapon is essentially a Song of Mana but inferior. The projectiles falling down the tube don’t pass through all enemies, and regardless of your quantity, you’re limited to having only two tubes at a time. The evolution is what keeps this weapon from ranking lower, as it performs reasonably well in the mid to late game, although there are better options available.
Hoed
- This weapon is just average, much like the Bones, without many distinguishing features to highlight.
D-niveau
Lucky Swipe
- Lucky Swipe finds itself in the lowest tier for two straightforward reasons: its base version is quite poor, and the evolution doesn’t improve it significantly. The major flaw with the base version lies in the fact that no matter how much you expand your area of effect, the card will almost always be positioned above your character. This means that enemies approaching from below can easily damage you. The evolution doesn’t redeem it much either. While it boasts high damage, the extended wind-up and short duration make it overall ineffective.
F Tier
Just Vent
- The weapon inspired by one of the game’s most iconic elements ends up at the bottom of the list. Despite the cool concept of dumping enemies into vents and eventually ejecting them with the evolution, there’s a critical flaw. In the chaotic vampire survivors environment, enemies surround you. Even if you somehow endure until the evolution, the weapon’s low duration, area of effect, and cast frequency pose challenges. Every time the evolution sucks in enemies to the side of the screen, you’re inevitably damaged as they pass through your character. The eject gates only appear on one side at a time, leaving you little room to maneuver. You find yourself running to the side, ejecting enemies faster, and questioning your choice of this weapon in the first place.
Dat is alles wat we vandaag hiervoor delen Vampire -overlevenden gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Clueless Devi (they/them). Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.