PixelTail Games has just released a new patch for Tower Unite. The new Tower Unite update 0.15.1.0 has been released today, april 7, 2022, to bring the new event to the game. The new event features the anniversary of the game.
Apart from the anniversary event, the new patch also brings some minor Tower Unite optimizations. A new map called Zombie Massacre: Acrophobia has also been added along with the other features of this patch. To learn more about update 0.15.1.0, check out the full release notes below.
Tower Unite Update 0.15.1.0 Patch-opmerkingen
Changes
- New map Zombie Massacre: Acrophobia
- Maart 2022 Optimization Update
- Art Pass – Ball Race: Paradise
- Condo – Media Players: You can now save playlists of your currently queued up media to your media players. This playlist mode will save & loop the media forever. The playlist saves per media player in your Condo data (and Workshop Condos). You can also edit, add to, or remove from the playlist after making a saved playlist
- New Items: Added Apple Hat, Tomato Hat, Strawberry Hat, Pear Hat, Peach Hat, Pineapple Hat, Cherry Hat, Grapes Hat, Beret, Security Helmet, Football Helmet, Baseball Helmet, SWAT Helmet, Scientists’ Spectacles, Cat Eye Glasses, Standard Glasses, Noseclip Glasses, Driving Glasses, Glasses Glasses, Studded Cat Eye Glasses, Dog Cone, Dog Collar, Cat Collar, Ice Cream Hat, Ice Cream Bucket, Popcorn Hat, Popcorn Backpack, Princess Hat, Welding Mask, Bird Cage, Chicken Hat, Chicken Coop, Shoulder Chicken, Grote broer, Stupid Hat, Globetrotter, Moon Hat, Cat Hat, Pipe Helmet, Plumber’s Cap, Car Cap, Valve Hat, Valve Eye, Bucket Cap, Inflatable Boat Tube, Old Lantern, Cowbell, Bell Helm, Pijlpunt, Toolbax, Back-Grill, Big Toolbax, Mechanics’ Bling, Firework Backpack, Stove Backpack, Fridge Backpack to the Tower Threads store
- New Items: Added Strictly Digital hat to the Arcade Prize store
- New Items: Added Physics-al Media to the Electronics store
- Grand Piano and Electronic Piano keys now physically move when playing
- Virus: First infected now becomes enraged on their first death
- Virus: Added floating charge status to Plasma Autorifle
- Virus Desertion: Somewhat blocked a long sight path that was leading to some over powered camping spots
- Condo: While noclipping, control (crouch) will now move you down
- Condo: When on a ladder, if you look down you will now go down the ladder with W (forward), and up the ladder with W (forward) if you look up the ladder
- Condo: Item Finder UI slightly improved and reorganized a bit
- Condo: You can now edit NPC dialogue individually if you made a typo and need to correct one single line (instead of having to delete the entire line and remake it)
- LC – Toy Room: Removed an annoying collision above the central arch, Dragons can now fly over the arch but are still unable to land on it
- Casino: New playing cards face artwork
- UI: Pressing escape while on the main menu will now properly back out of menu options and also prompt quit game when on the title menu
- UI: Cleaned up all popup prompts to use the same color scheme and title style throughout
- UI: Confirmation menus now can be accepted by pressing enter to confirm, or escape to deny
Optimizations
- Depth sorting for masked materials (foliage, enz) is now handled before the base pass to greatly reduce overdraw
- Low material effects settings now function as a sort of “potato mode” where all extra material effects are disabled, with only the color map displaying to reduce material instruction count as much as possible for lower end computers
- Medium material effects settings will now render all of the “primary” material effects (kleur, normaal, roughness, AO, metalness, enz) but will disable all “extra” effects
- High material effects settings will function as they do now, allowing all material effects as well as all of the extra “bells and whistles” to be enabled
- Reduced material effect complexity/instruction counts across the board
- Properly set up bounding boxes for particle effects to eliminate real-time per-frame bounding recalculations
- Tower Unite will now use more of your available VRAM, reducing instances of premature texture stream-out (blurry textures)
- Plaza: Much more aggressive use of streaming out areas around the plaza to greatly reduce the amount of occlusion queries to reduce the load of occlusion culling on the render thread
- Plaza: The following zones now stream out correctly – celebrations store, lighthouse interior, smoothie store (Fresh), nature store, vehicle store, DIY store, surf shop, gameworld ports, and subway station
- Plaza: More aggressive distance culling of small objects
- Plaza: Plaza has had its material instruction counts reduced across the board
- Accelerate: Bedzoom’s alternating tracks are now properly streamed out when not in use to greatly reduce the amount of occlusion queries
- Accelerate: Pine Valley’s 2nd track is now properly streamed out when not in use to greatly reduce the amount of occlusion queries
- Accelerate: Sunrise Isles has had much of its material instruction counts reduced
- Accelerate: Wishy Washy has had its material instruction counts reduced
- Minigolf: Waterhole has had much of its material instruction counts reduced
- Minigolf: Sweet Tooth has had much of its material instruction counts reduced
- Minigolf: Cove has had much of its material instruction counts reduced
- Minigolf: Cove’s cave environment (for hole 18) now streams out when not inside of it, reducing the amount of occlusion queries
- Minigolf: Island has had its material instruction counts reduced
- Minigolf: Kingdom’s lava dungeon, courtyard area, and throne room now properly stream out when not inside, greatly reducing the amount of occlusion queries
- Minigolf: Kingdom has had its material instruction counts reduced
- Minigolf: Forest has had its material instruction counts reduced
- Condo: Foliage-heavy condos will now be much more performant due to early z-pass mask depth testing
- Menu: Optimized main menu
- Fixed moving platform code from ticking in the render thread when at a large distance from the player
Controller Support Improvements
- Controleur: Added support to the main menu
- Controleur: Added controller support to the pause menu
- Controleur: Added controller support to confirmation menus
- Controleur: Added confirm/back support to all menus (ex. right face button will call escape)
- Controleur: Added turn acceleration
- Controleur: Fixed deadzone values being completely wrong (would snap the controller axis fully up/down or left/right with no in between)
- Controleur: Y (or face top button) no longer leaves Arcade games, so Arcade games can use this button for input. Leaving games is now done with the Select button
- Controleur: Zombie Massacre – You can now respawn by pressing A (face bottom button)
- Controleur: Zombie Massacre – You can now engage your combo ability with the left bumper button (that way you don’t have to lift your thumb off the right joystick to activate your combo ability)
- Controleur: Zombie Massacre – Added controller support to upgrades and character selection
- Controleur: Arcade – Added Planetary Piano support
- Controleur: Fixed DPad moving player, which causes input issues with Virus switching weapons
- Controleur: Virus – Switching weapons is now done with dpad and is in the correct direction now
- Controleur: Virus – Switching weapons can be confirmed with A (face bottom button)
Zombie Massacre Changes
- ZM: Improved Tesla Zap visuals (added a visual indicator and more effects, also changed the color from yellow to blue to help with seeing your health bar)
- ZM: Improved helicopter landing and leaving animations
- ZM: Improved ghost visuals
- ZM: New Mercenary combo power! Drone Buddy! Drone Buddy creates a drone that shoots at nearby zombies automatically, while allowing the mercenary to continue to use their current weapon. This power replaces the Focus Shoot combo power
- ZM: Added blood splatter HUD effect when you get damaged
- ZM: Added better screen effects when your health is less than 50%
- ZM: Added new screen effects when you are dead
- ZM: Scientist’s Explosive Flask combo power now heals players (5 HP for the Scientist and 20 HP for other players)
- ZM: Improved Scientist’s Explosive Flask explosion effects
- ZM: Added achievements for Nightyard (Survived Nightyard and Mastered Nightyard)
Bugfixes
- Condo: Fixed condo items not appearing for clients if they have a scale that is less than 0.05 (as the networking would round it to 0)
- Condo: Fixed condo items having incorrect scales for clients when first joining
- Condo: Fixed dragging items not showing the correct variation of the item (d.w.z. dragging a canvas half cylinder will now show as a half cylinder while dragging instead of a full cylinder)
- Condo: Fixed teleporters teleporting players who are noclipping
- Condo: Fixed canvas animation rate slider not being set properly when you edit an existing canvas animation
- Condo: Fixed some cases that would cause the inventory to keep your mouse enabled always
- Plaza: Fixed cursor displaying on monorail map and game world port screens
- Plaza: Fixed monorail LODs
- Plaza: Fixed monorail connectors being missing
- Plaza: Fixed an issue where the plaza’s environment override manager was redundantly re-setting the seasonal settings at load-in in plaza
- Plaza: Fixed an issue where the plaza’s environment override manager was accidentally firing off plaza/interior load/unload code erratically at load-in in plaza
- Fixed looping firing sounds for all weapons sometimes not playing or stopping properly
- Fixed out of ammo click sounds for automatic weapons playing really fast
- Fixed not being able to report currently playing media
- Fixed footstep sounds playing too often when using controller and moving slowly
- Fixed ocean sounds in Minigolf – Island and Accelerate – Sunrise Isles not adjusting with the sound effects volume setting
- Fixed several menu popups (such as the latest news) not closing when you press escape or enter keys
- ZM: Fixed Explosive Flask aiming not aiming correctly in certain angles (and often times not exploding properly in general)
- ZM: Fixed Ghosts being removed while they are in hiding state
- ZM: Fixed Explosive Flasks not dealing damage to exploding objects (auto's, gas pumps, enz.)
- ZM: Fixed team status not updating their class after they have switched classes
- ZM: Fixed team status showing players as alive when they are actually zombies
- ZM: Fixed zombie AI sometimes stopping completely while in singleplayer
- ZM: Fixed players having a weird stepping animation when stopping movement immediately
- ZM: Fixed zombies being able to attack through walls
- ZM: Fixed character rotating wrongly / stotterend
- ZM – Compound: Fixed Zombies not spawning when standing near spawn
- ZM – Compound: Fixed Z Fighting in some windows
- ZM – Compound: Fixed slight holes in roofs
- LC – Toy Room: Fixed some collision issues
- Condo – Theater: Fixed exposure settings in the post processing being way too bright
- Condo – Theater: Fixed not being able to set an image on the concessions screens
- Virus: Fixed Double Barrel and Plasma Autorifle alt fires not doing hit effects (decals, enz.)
- Virus: Fixed Plasma Autorifle sounds being way too quiet
- Virus: Fixed Plasma Autorifle primary fire sound sometimes not playing
- Virus – Desertion: Fixed a couple of spots where infected could escape out the bounds of the map
- Virus: Fixed footstep sounds playing too often when you have stopped moving
- Arcade: Fixed Starfield Lanes having missing materials on its final LOD