✅ Bron geverifieerd via Steam-gemeenschap
- Patchtitel: v0.2.10 | Patch-opmerkingen
- Patch-releasedatum: april 16, 2024
The developer of SCP: Nine-Tailed Fox has released a new update for the game on April 16, 2024. Dit zijn de nieuwe dingen die u kunt verwachten in deze nieuwe update. Deze informatie is rechtstreeks samengesteld uit de officiële aankondiging op Steam.
We’ve decided to backport fixes from version 0.3.0 into this one, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox.
We appreciate the community’s patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be!
GENERAL
- Added dgVoodoo library (by Dege) as an attempt to fix crashes and performance issues that many users with modern AMD and NVIDIA GPUs encountered.
- Added disclaimers at the beginning of the game, warning about the game being in early access and seizure warnings.
- Fixed poor performance with text, caused by the localization system.
- Fixed loading screens image size getting bigger with each loading screen appearance.
- Improved the performance of some GUI functions.
- An attempt to smooth out the mouse look.
- Some memory usage optimizations and fixed memory leaks (many of which are fixed by Jabka).
- Fixed an issue with USP where the model was incorrectly mirrored.
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Changes related to launcher:
- Added the ability to select GPU, replaces the graphics mode dropdown menu;
- The fullscreen mode now applies only if game resolution matches monitor resolution.
SINGLEPLAYER
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General map generation improvements:
- Fixed a bug that caused the game to freeze upon starting a new game, caused by the map generation failure.
- Fixed softlocks in SCP-513, SCP-914 and SCP-966 containment chambers.
- Decreased the map size for Entrance Zone from 12 naar 9 eenheden;
- Decreased the map size for Light and Heavy Containment Zones from 18 naar 12 eenheden;
- An attempt to fix the map layout of LCZ and HCZ being identical.
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Weapon related changes:
- Fixed a bug with shotgun where it could be turned into a rifle by spamming the reload button;
- Fixed the guns shooting if player has an item equipped from the inventory;
- Fixed Radio Transceiver channel switching not working because of weapon selection;
- Player now holsters the weapon when using S-Nav or Radio items and brings the weapon back when the items are not in use;
- Fixed the player using iron sight after discarding an item with the right mouse button.
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Many improvements for S-NAV Navigators:
- Generally optimized the code for S-NAV Navigators;
- Fixed performance issues caused by S-Nav Navigators due to duplicate rendering logic;
- Fixed S-Nav Navigator Ultimate crashing the game if SCP-173 or SCP-106 where contained or do not exist;
- Moved the SCP circle detection right where the player’s triangle position is located.
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Improvements in Pocket Dimension:
- Fixed trenches. They now work just like in original SCP – Containment Breach;
- Fixed fog colors in some cases, as well as fog color change after loading a save file;
- Fixed decals not appearing after leaving Pocket Dimension;
- Fixed a game crash when leaving Pocket Dimension caused by failing to find a good room to teleport to.
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Many fixes for SCP-970 room:
- Fixed occasional game crash related to items in the inventory;
- Fixed the updating code for doors when player is going through the doors inside the room;
- Fixed camera hiccup when going through doors;
- Other minor fixes.
- Fixed a game crash when player gets fully infected by SCP-008.
- Fixed the gamemode reset after loading a save file while having Classic Mode ticked/unticked in the New Game tab.
- Fixed a bug where SCP-427 was not applying any effects on the player (by HonestResolv3).
- Fixed player falling down through metal grates in the grated hallway room (room2_pipes_1) after loading a save file.
- Fixed SCP-1048-A reappearing in some conditions when the ear bear suppose to be hidden.
- Fixed SCP-096’s idle ambient sound playing even if player teleports far away.
- Added a small delay for D-Class before they start shooting.
- Fixed a bug that caused the player to load into a new zone if player dies or gets kidnapped by SCP-106 in the checkpoint room.
- Fixed a bug where the light sprites would be drawn in the room where player died if player respawns far away.
- Fixed a bug where the announcements would play even if player hasn’t open the Gate A blast doors yet.
- Fixed blood decals from the Entrance Zone lockroom (lockroom_2) appearing in other 2C shaped rooms.
- Fixed MTF teammates sometimes getting stuck at the Entrance Zone checkpoint.
- Fixed SCP-049’s catwalk event in the four-way room (room4_1).
- Fixed medibay (room2_medibay) props being untextured.
- Fixed SCP-012’s paper glowing inside its chamber.
- Fixed the smoke appearing in wrong places in the tunnel room (room2_tunnel_2) depending on room’s rotation.
- Optimized and improved the code for events in following rooms: SCP-173 containment chamber (cont_173), SCP-500 and SCP-1499 chamber (cont_500_1499), Toilets room (room2_toilets).
- Some code improvements related to doors and buttons.
MULTIPLAYER
- Added text filtering to the server list (this includes server name, gamemode name, and the map).
- In Waves, an attempt to fix items breaking and glitching during the Multiplayer playthrough.
- In Waves, moved the fuse sprite a bit higher to not obstruct the model on the floor.
- In Waves, fixed a bug where dying by a tentacle would not count up as an actual death.
- Fixed player tags not appearing for users with AMD GPUs.
…and other small fixes and improvements overall.
KNOWN ISSUES
- Brightness setting and blur effect currently aren’t working at all.
- On some computers, the blinking fade-in can be bugged and appear semi-transparent.
Voor meer informatie over deze nieuwe update, controleer de officiële bron hierboven vermeld.