✅ Bron geverifieerd via Steam-gemeenschap
- Patchtitel: v0.14.4.17 – Melee Combat Balancing
- Patch-releasedatum: april 6, 2024
The developer of Saleblazers has released a new update for the game on April 6, 2024. Dit zijn de nieuwe dingen die u kunt verwachten in deze nieuwe update. Deze informatie is rechtstreeks samengesteld uit de officiële aankondiging op Steam.
This is a small patch to improve melee attack handling, to address a specific scenario where customers would spawn in larger groups than intended, and to slightly improve AI pathfinding around doors.
We anticipate that this will be the last patch before our next content update. We’re currently in the testing phase of the next patch, so hopefully we’ll be able to release it next week!
➡️ Changes
- Melee attacks will now push enemies away from where you’re facing for more consistent melee gameplay (you can choose where to push NPCs much more easily now, especially with a large pole or furniture weapon)
- Melee attacks deal more stagger to NPCs than to players
- NPC lunge behavior tweaked to be more subtle
- Spinning rotation removed from melee lunges
- All self damage on melee hits reduced to 1 (previously it would be as high as 20 for some items)
- Sword and katana movesets are now faster
- Sword and box movesets now have more pushback to avoid awkward fights that are too close up
- Reduced delay between switching weapons as client especially when using the mouse scroll wheel
- Added new quest accepted and quest completed sounds
- Quest notifications will now queue up quest accepted/completed UI instead of only displaying quest updated UI
- Crab hitbox adjusted to be taller so that they’re easier to hit
- Updated Rune and Totem sounds
- Apex combat behavior changed to leap less often
- Updated some crafting VFX
- Improved several cutscene camera angles in prologue
- Improved AI pathfinding in prologue
🛠️ General Fixes
- Fixed a rare case where customers would spawn in a large group upon returning to the shop
- Fixed a few more cases where enemy AI would pass or chase through doors when they shouldn’t
- Fixed melee weapon XP curve being incorrect, causing leveling up in later levels to be harder than intended
- Fixed player eyes being closed when in cutscenes
- Fixed camera spinning when starting lockpicking minigame
- Fixed player turrets not respecting factions properly
Voor meer informatie over deze nieuwe update, controleer de officiële bron hierboven vermeld.