This guide will showcase each level, the total number of secrets and ores, with other potential noteworthy elements. The levels mentioned will also include the shop, alle 4 of the Trials, the Holoface Archive and Memoriam. This guide is NOT a secret locations walkthrough. I will leave a link to a guide that helps with that at the end of this one.
Campaign Levels
LEVEL 1: SACRUM
ORES: 7
SECRETS: 5
LEVEL 2: RESEARCH
ORES: 8
SECRETS: 5
LEVEL 3: FUEL
ORES: 7
SECRETS: 6
LEVEL 4: WRETCH
ORES: 8
SECRETS: 4
LEVEL 5: GENESIS PART ONE
ORES: 5
SECRETS: 3
LEVEL 6: GENESIS PART TWO
ORES: 6
SECRETS: 5
LEVEL 7: EXCAVATION
ORES: 9
SECRETS: 5
LEVEL 8: CHAOS GENERATOR
ORES: 5
SECRETS: 4
LEVEL 9: MARKSMAN
ORES: 10
SECRETS: 6
LEVEL 10: DESCENT
ORES: 11
SECRETS: 5
OPMERKING: This level features the first appearance of Prodean Enemies. (Harbinger Mini-Boss)
LEVEL 11: HAZARD
ORES: 10
SECRETS: 7
LEVEL 12: MELTDOWN
ORES: 10
SECRETS: 7
OPMERKING: Meltdown is the only level in the game to contain a hidden exit, however you will need the Double Jump and Dash Boost Upgrades, which can be bought in any of the 4 Shops for 40 Ore Fragments Total. (20 Ore Fragments Each)
LEVEL 13: THE FORGE
ORES: 9
SECRETS: 6
LEVEL 14: CORRUPTION
ORES: 8
SECRETS: 6
LEVEL 15: ATONEMENT
ORES: 7
SECRETS: 4
LEVEL 16: PROGENITOR
ORES: 10
SECRETS: 5
LEVEL 17: HEXARCHY
ORES: 4
SECRETS: 2
LEVEL 18: TRENCH
ORES: 7
SECRETS: 5
LEVEL 19: SPACE STATION
ORES: 8
SECRETS: 4
LEVEL 20: AFTERMATH
ORES: 7
SECRETS: 3
LEVEL 21: FROST
ORES: 6
SECRETS: 4
LEVEL 21: GATE TO CHAOS
ORES: 10
SECRETS: 5
LEVEL 22: NEXUS DISTORTION
ORES: 0
SECRETS: 0
Final Boss Fight here!
Trials
TO OBTAIN 3 ORE IN EACH TRIAL, SHOOT THE LAST TARGET BEFORE THE TIME LIMIT OF EACH LEVEL. A ROOM NEAR THE END WILL OPEN UP WITH THE ORE INSIDE.
TRIAL 1: SHOTGUN
ORES: 6
SECRETS: 3
TIME LIMIT: 1 MINUTE
TRIAL 2: SHREDDERS
ORES: 8
SECRETS: 2
TIME LIMIT: 1 MINUTE
TRIAL 3: Raketwerper
ORES: 7
SECRETS: 2
TIME LIMIT: 1 MINUTE 10 SECONDS
TRIAL 4: GRENADE LAUNCHER
ORES: 5
SECRETS: 4
TIME LIMIT: 1 MINUTE 15 SECONDS
Bonus Levels
Ertsen: 1
Geheimen: 0
The Shop appears 4 times during the campaign and serves as a hub world to upgrade gear, buy player upgrades and purchase ammunition.
The currency you use in the shop is called Ore Fragments and is found around every level of the game (Apart from the Intro and Final Boss)
These is a total of 205 Ore Fragments in the game, so purchasing the best items in the shop shouldn’t be too difficult for vigilant players.
The Shop’s price list is as follows:
Plasma Rifle – 15 Ore Fragments (Uses Plasma Ammo)
Super Shotgun – 15 Ore Fragments (Uses Shells)
Double Jump – 20 Ore Fragments
Dash Boost – 20 Ore Fragments
Bandolier – 25 Ore Fragments
Automatic Shotgun – 20 Ore Fragments (Uses Shells)
Swarmer – 20 Ore Fragments (Uses Rockets)
Mammonth – 20 Ore Fragments (Uses Chaos Ammo)
OPMERKING: You can also buy a respawning shelf of ammunition for each of the 5 types of ammunition in the game.
The price for elk shelf is 10 Ore Fragments, totalling 50 for every shelf.
(This is an very useful purchase late game as you may commonly find yourself lacking ammo for the more powerful guns you obtain.)
Ertsen: 1
Geheimen: 0
This bonus level serves as a gallery to showcase (And graciously thank!) the Legion of kickstarters who helped fund this game. There is no combat in this level.
Ertsen: 4
Geheimen: 1
This Arena Level serves as another thank you to the kickstarters. It also spawns many waves of enemies of increasing difficulty. This level is NIET required for campaign progression, Echter, upon completion it creates a shortcut naar LEVEL 7: EXCAVATION
100% Walkthrough
Tip: When searching through the videos to find secrets and ores, you can use that video’s description to view each chapter.
Dat is alles wat we vandaag delen voor deze gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Jäger. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.