This is a complete and updated guide to running a successful park in Park Beyond. This guide contains many tips that will help your park turn a profit and keep your guests happy. There are many tips in this guide that will help you get through the campaign.
Aan de slag
Making your first park profitable can be a challenge. There are many subtle things that will make your park flow for the guests and make the park money. The purpose of this guide is to help you understand these things so you don’t run into a problem you can’t fix, and so you can enjoy the game.
The park we show in this guide is a sandbox park that was started with $15,000. The only goal was to “Impossify” everything to supplement our funds. This scenario seemed to be a well-rounded park that’s strategy could be applied to many, if not all, of the campaign missions.
Here is a preview of the park we will create in this guide:
Park Layout and Guest’s Needs
Before You Start
Eerste dingen eerst… I recommend pausing the game while you place things, especially in the beginning before you have guests. I do this later in the game as well, as guests seem to get confused and lost when there are rides they can’t access or paths that lead to nowhere. This is especially important when building roller coasters. Hopefully these bugs will be worked out over time, but for now we have to be careful.
Save your game often! I can’t stress this enough, sometimes the game crashes due to a bug or maybe you just make a mistake… either way, make lots of saves so you can easily go back if you need to.
The layout of your park is quite important as your guests will be quite needy. They will need to be happy in many ways, or they will not enjoy the rides, or may not even get on them.
They will need all of their needs met:
- Honger
- Dorst
- Badkamer
- Geld
- Cleanliness
- Energie
Your park will also have three different types of people that you will need to please. They are families, teenagers, and adults. In the main area of your park, I highly recommend that you do not put any rides or shops that any of these groups will not like. As your park develops, you can create some side areas that cater to a specific group. Aan het begin van het spel, this will only cause confusion for your guests.
Paths
Standaard, the paths are quite small. Guests seem to get around much better with a wider path. I like to make my main paths 8-10 on the path scale.
Placing Rides
So when you place your rides, you need to consider all of these things. I like to place my rides just far enough apart that there is room between each ride to place the buildings needed to meet all of the guest’s needs. (Ignore the roller coaster for now. We’ll get to that in the next section).
Ride Entrance Queue
When you place the queue for your rides, it does not have to be very long. I try to make it just long enough for the number of people that can ride the ride or no more than twice that length. If you make it too long, people will be miserable in line and will stand in line instead of spending money somewhere else in the park. If you make the lines too long, it will really become a problem when you start getting a lot of guests.
Benches and Trash Cans
As you can see in the pictures, there should be plenty of room to place buildings between the rides. Before we place the shops, we should place our benches and trash cans so that our guests have plenty of places to sit and dispose of their trash. I always put one trash can next to each bench because 2 seems excessive. It is much easier to move a bench or trash can than it is to move a shop, so I put them first. You can’t actually move a shop at the moment, you’d have to completely destroy it and build a new one, so it’s pretty important to place them last. Here you can see where I placed them:
Shops and Restrooms
Now we are ready to place our shops and toilets. Keep in mind that when you place your shops, your guests will be lining up to buy things. Dus, although it may be tempting to place your shop against the path, it will make it hard for them to line up and sometimes it will even annoy them. Place your shops with as much path as possible, and remember that customers will line up on the right side, so try not to put things like trash cans in their way. I like to put a trash can to the left of each shop on the main path and it seems to work well, as you can see here:
For every grocery store you put, I would put a beverage store next to it. And for every two drink shops, I would put a restroom. That seems to work best for me, and you can fit all these buildings in between your rides, which is why we spaced them the way we did.
I don’t tend to mess with the prices in the shops too much unless there’s a mission that requires it, but the toilets should never be free! I recommend charging at least $0.20 for the restroom even before the park opens. If you don’t, you will definitely lose money on your park overall. For some reason every time you place a new restroom it resets the price of all the restrooms, so make sure you link them all and change the price each time (hopefully this will be fixed). I will talk more about toilets later in the guide.
Break room and Staff
The last thing you need is a staff and a break room, go ahead and place a break room somewhere in the park. You should only need one for now. I tend to put one near the front gate for no particular reason.
There is a whole section on your staff in this guide, but for now just hire one employee for each job, any change their pay the least amount. nothing is broken and nothing is dirty since no one has come into the park yet, so we don’t need to waste a bunch of money on staff.
Front Gate Entrance Fee
I tend to start off with the park entrance fee at $1 – $2. If you press play a flood of guests will come straight to the gate so you need to have an entrance fee to start with your profit. as the guests come in pay attention to what they are saying. the guest opinions are grouped into families, teens and adults based on the rides you have placed so far. If all three groups say it’s a bargain, then go ahead and slowly raise the price in $0.50 increments. I usually raise it until one group starts to say “the admission is just fine” and then stop.
Vending Machines and ATMs
I try not to use vending machines in the beginning because shops are all you need. You will see later where you can put them as your park grows and you get more guests. You won’t have vending machines enabled at the beginning, but we’ll get to that later.
You can easily open the park now, but I recommend building a simple Transport Coaster first, as you will see in the next section.
The Secret of a Profitable Rollercoaster
Here is the thing about roller coasters in Park Beyond
I have found that building a fun and complex coaster in this game is a waste of money and in most cases not profitable. It is more of a cool thing to do if you have excess funds from other parts of your park. The cost of the coaster and its maintenance always seems to be more than what people are willing to pay. But you may have noticed in my layout that I started with a coaster.
All this coaster does is bring guests directly to the other side of the park…
I’m not going to go into the building of coasters in this guide, as the game does a really good job of explaining that and just generally making them intuitive to build. Echter, I will show you how to build a profitable roller coaster.
The Secret of a Very Profitable Rollercoaster
If you want to make a profitable coaster, you need to make it a multi-station transport coaster. It does not have to be fancy. In werkelijkheid, the faster you can get the coaster from one station to the next… the more money you will make. Not only will people be willing to ride the coaster multiple times at each station, but they will also pay more than they normally would for a coaster. This also helps spread the guests around the park. Its an all around win and typically my transport coasters always have a full line. make sure the hooks for the coaster don’t have any dislikes for any group of guests. slowly raise the price until one group of guests find the price to be ok… and then stop.
As your park grows, you can add another transport coaster that will make just as much money. I recommend having only 3 stations for each transport coaster and making the coaster as fast and direct as possible. I had a park with five transport coasters, each with three stations, and together they made over $12,000 a month. Here is an example of multiple:
This is a huge profit maker for your park and will certainly help you get through the campaign as it really helps your income.
Managing Staff
As you probably know, there are four different types of employees you can hire in Park Beyond:
- Janitors
- Mechanics
- Paramedics
- Entertainers
I like to hire just enough people to keep up with the park. I keep everyone on the lowest wage simply because it seems better to have them spread out and less effective than to have a few very effective people who take a long time to get to the problem. This also gives you the luxury of raising their wages when a lot of things go wrong at once. Then you can just lower their salaries again when everything is under control.
I should point out that this would be a terrible thing to do in the real world.
Janitors
Here is a big tip for the janitors: Have at least a quarter of your janitors only pick up trash and vomit. This is extremely important because it takes the janitors forever to empty trash cans, and it also drains their energy. Having a quarter of your janitors focus on just the paths will greatly increase the cleanliness of your park.
Mechanics
I think you should have one mechanic for every 3 ritten. This is what I have done, and if things start breaking down a lot, I will raise their pay until everything is fixed… then lower it again like a true capitalist pig.
Paramedics
You don’t really need medics at the beginning of the game, but as you progress you will. The only purpose of the medics seems to be the disease the game has created called Newphoria. The campaign briefly explains this… but as you make things more difficult, you need to make sure you have enough medics or people will just start leaving. This is actually pretty easy to miss, and it may take you a while to realize that this is what is happening. So try to keep this in mind. Check the heatmap from time to time to see if this is something you need to worry about.
Entertainers
I don’t find entertainers very useful to be honest. I have made several very successful parks with only a few entertainers, and you can easily increase guest happiness by putting some shops along the main path instead of spending a bunch of money on entertainers. This is just my experience though. Echter, they can be useful if you use the entertainment points to attract guests to a certain part of your park.
Dat is alles wat we vandaag hiervoor delen Park Beyond gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Skidishskate. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.
hola tengo un problema a ver si me lo pudieran soluccionanr:
me he pasado una parte de la campaña y en vez de dar a continuar campaña me quede en continuar parque.
ahora… como continuo la campaña si me he quedado en el parque de la mision para acabar dos cosas que tenia por hacer? donde esta el boton de proseguir aventura.