This guide will show you how to fight and handle Tarathiel in Mist Legacy.
The challenge
The challenge in this fight is a debuff, that reduces the stamina regeneration by 3 for a certain number of rounds. This debuffs stacks. If you get a new debuff on yourself before the old one runs out, you find yourself with 6 regeneration penalties. The stacks are unlimited. It is a long fight, working with your stamina while avoiding those stacks is the target of this fight.
General tactics
Tarathiel casts the spell every 4th attack, not every 4th turn. It is necessary to count his attacks to cast evade properly. Tarathiel does 1 of 2 attacks per turn.
In case of counts 0 en 1 heavy wind won’t be cast next turn. You are free to do whatever is needed by your role.
In the case of count 3 heavy wind will be cast 100% next turn. Everyone evades this turn.
Graaf 2 is the most special case here. The chance is 50:50 for the heavy wind to be casted, depending on Tarathiel ding 1 of 2 aanvallen. It is recommended to NOT evade on 2, but increase the natural dodge chance on 2. That means the healer saves the veil for the 2 cases. Ook, weapons with confused poison are recommended, most namely toxisap. On 2 confuse weapon holders use multi-strike attacks to increase their proc chance.
Roles and spells
Roles: Healer Tank 3xDD
Before fight, the group should decide if the group goes physical or wind damaged (wind because Tarathiel is wind vulnerable since he is a winged enemy). In the case of wind, alleen 1 player should cast vortex. This player should use a 6 regeneration weapon because vortex is an expensive spell.
Must have spells:
- Evade for everyone to dodge heavy wind.
- Bloodthirst for everyone but healer to save healers stamina.
- Dancing slice for damage dealers (synergy with evade).
- Quick mind to increase natural dodge chance.
- Protector and distraction for tank to have the tarathiels kick on tank.
- Veil on healer.
- Weakness on tank.
- Other buffs and debuffs have to be devided, mostly by tank and healer.
- Obviously some heal spells on healer.
- Multistrike attacks (triple / bluster) on dd with confused.
Discussable spells:
- Wisdom on none-mages: Please keep in mind that wisdom is a new talent category for none-mages. Hence you reduce your natural stamina regeneration for this talent.
Tank and healer join the fight first. You can decide if you prefer veil (healer first) or weakness/taunt (tank first) in the first position.
Gear
- Must have: Mage’s cloak on everyone with escape emblem (5% dodge).
- Must have: Mage’s hood on everyone with escape emblem (5% dodge). As catalyst use light to also have bloodthirst heal increased.
- Sterk aanbevolen: Bold’s torso with spring perfume (2 stamina reg). It can also drop with 3 stamina reg.
- Preferred Weapon choices: Guardians dagger (blunt rune preferred), confused toxisap, defenders sword (blunt rune), confused Varyguij Dagger (can be obtained by “A magnificent delta” blue flag), Staff of the archeantics (if you were lucky enough to drop one)
Please keep in mind that your natural stamina regeneration is defined by your max stamina. The formula is rounded(max stamina * 0.075). Switching some pieces to fewer armor pieces can provide you more stamina by reducing the encumbrance penalty. The best examples here are chain shirts and mail pants. They can easily be swept out for guards. Since the group has a tank armor isn’t that important anyway for everyone else.
Magic max stamina numbers that open up 1 more stamina by using the above formula:
- 7, 20, 34, 47, 60, 74, 87, 100, 114, 127, 140, 154…
The closer you are below such a number, the more important it is to think about swapping gear.
To have the max stamina at maximum everyone in the group should collect all vigor elixirs beforehand.
Dat is alles wat we vandaag hiervoor delen Mist Legacy gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door MoxxiManagarm. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.