Beginner’s explanation as well as tips and tricks for Storage in Crate Entertainment’s Farthest Frontier.
Invoering
This guide is meant to show new players the basics of the storage system in Farthest Frontier, as well as some tips and tricks for optimizing storage and removing the headache of spoilage / long travel times.
This reading is mainly targeted toward new players or players that are having trouble understanding or optimizing the storage in their town(S).
As with any Early Access spel, all of this information is subject to change, and I will be reading the patch notes to make sure this guide stays up to date to help you all out.
Resources for Storing
Off the bat, you don’t have access to all of the resources as most of them are locked behind production from buildings in the later tiers. But you will have access to plenty of the raw materials to stock before much of the production begins.
Raw MaterialsResources that are gathered from the world and not refined in any way, there resources are later used in many ways to produce other materials.
Bijvoorbeeld: Hout, Steen, Ijzer, Herbs, enz.
VoedselArguably the most important at any stage in the game, includes both raw and refined variations, proper storage will be crucial as most of your food items can spoil, some at a slower rate than others.
Bijvoorbeeld: Vlees, Vis, Berries, Brood, enz.
Produced MaterialsMaterials that are produced or refined from the Raw Materials listed prior, these are crucial to building and upgrading your town as well as producing more specific items.
Bijvoorbeeld: Planken, Firewood, Bricks, Flour, enz.
Bijvoorbeeld: Kleding, Hulpmiddelen, Bier, Zeep, enz.
Storage Buildings
For the most part, you have access to all of the storage options at the beginning, at the moment though you are required to build them in order.
Storage cartThe first storage building you get in the game as you start, it has a low – moderate storage capacity but will store anything and is mobile meaning that you can move it anywhere by clicking the wheel icon.
It is effective for early game storage, but especially effective for storing building materials, as you can simply move the cart closer to a construction / upgrade site so your workers don’t have to travel as far to gather from it.
Use for: Early game storage / Raw Materials / Usable Items
Don’t use for: Voedsel / Raw Materials (Later Game)
It is effective for early game storage, should be used for storing building / raw materials. Just mind the placement of the building if you plan to use it for this, apparently there is a mechanic for resource weight, workers will move slower with certain raw materials as they weigh more.
Use for: Raw / Produced Materials
Don’t use for: Voedsel
Root CellarThe Root Cellar is a small storage building that can only store food items and some herbs.
It is highly effective for storing food, and should be the only option for doing so as it wards off food spoilage, especially when upgraded
Use for: Everything Perishable (Mainly Food / Herbs)
Don’t use for: n/a
StorehouseThe Storehouse is the largest storage building of the bunch
It is effective for early game storage, should be used for storing building / raw materials. Just mind the placement of the building if you plan to use it for this, apparently there is a mechanic for resource weight, workers will move slower with certain raw materials as they weigh more.
Use for: Raw Materials / Produced Materials / Usable Items
Don’t use for: Food Storage (Unless you don’t have a Root Cellar yet)
Storage Tips & Optimisation
There are a couple ways you can optimise your storage to make it work more effectively, I will continue to add to and change the information this section as updates release / more tips are found.
Assigning StorageYou can assign storage pretty simply to each building by clicking the checkbox in the top left corner of each resource to turn storage on or off at the given building.
I already touched on this in the buildings section, but I will list storage recommendations for each building below. Simply uncheck everything behalve what is listed below for each building.
Storage Cart: Use Early Game | Raw Materials and Usable Items
Stockyard: Raw Material and Produced Materials
Root Cellar: Everything it can store (Mainly Food and Herbs)
Storage Locations
The location of your Storage Locations in relation to your production and distribution is important, as too much travel time reduces productivity, this is especially important for food.
Its pretty simple, just place your storage somewhere in the middle of your production and distribution as shown in the picture below. If it can’t be right in the middle, try to make it slightly closer to production to keep your production numbers up, distribution should follow.
Dat is alles wat we vandaag hiervoor delen Farthest Frontier gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door aDrian. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.
como hago para recolectar hiervas ?
Hola, apenas recién empecé ayer pero el juego es muy intuitivo y entretenido, para recolectar hierbas ocupas construir un edificio de recolector de hierbas me parece que se llama, lo construyes, das click en el edificio, asignas a un aldeano y del lado izq del cuadro que te despliega el edificio aparece un icono con un círculo, ese es el área de recolección en la que se centra tu aldeano, cabe mencionar que dependiendo de la estación estarán disponibles algunas verduras, bayas, plantas etc. Trata de que el círculo tenga muchos para que valga la pena, la otra opción para que tus aldeanos recojan es de la forma manual, tienes que seleccionar una planta de bayas y seleccionar que las recojan, los aldeanos que estén libres empezará a hacerlo cuando les sea posible, espero haya sido clara mi explicación, mucha suerte, saludos.