A quick guide to the CURRENT available way of the endings of Evil Nun: The Broken Mask
Invoering
G’day, I’m Tom and I wanted to give you a quick hand with beating the currently 3 routes to Evil Nun: The Broken Mask.
I’ve be explaining them in different levels of information:
- Tips (as minimal spoilers as possible)
- What to Do (major spoilers)
- Here’s what to do (I’ll show you with images)
Tips
This contains the least amount of spoilers so you can figure it out yourself.
- Explore Kitchen
- Installeren
- Go to School
- Clean up
- Go to the Exit then Left
- Look up
- Become a Freeman
- Attack the Stage
- Go Outside and Climb
- Holy Smokes
- Backstage, Beneden
- Exit and Run
- Explore Kitchen
- Installeren
- Go through School
- Parkour
- Commit two crimes
- Go back to school
- Unlock your creativity
- Leave and attack a box
- To hell with the bell
- Box Up
- Explore Kitchen
- Installeren
- Go to School
- Clean up
- Go to the Exit then Left
- Look up
- Become a Freeman
- Leave School and Walk Away
- Play in the tall grass in the dark
- Denail and Cave in
- Take a Garden Walk near the Lookout
- Go Back to School
- Globetrotting
- Spent a lot of time… pushing
- Jump on and wait
What to Do
The fuse box upstairs needs either 1 of 3 fuses, depending on your current run.
Look for the wires and were it runs to for find the fuse box.
If you need 3 Fuses, check the kitchen upstairs, a bedroom with a broken wall and dining room’s cupboards.
If you need 1 Samensmelten, it’s in the kitchen.
Install the fuses, flip the switch and follow the wire again, press the button then cross the bridge.
Take the left and go down the stairs past the locked gym and follow the path past the water fountain, up a seat of stairs.
*Op dit punt, all endings expand from this point, so follow up to this step then divert to which ending you want*
Processed the school building and check rooms for a broom.
Once you’ve got a broom, go to the front part of the building where the exit sign is.
Enter the room that isn’t a library and look up.
Use the broom to poke the roof til the Crowbar falls down.
Throw the broom, take the crowbar and either hide or run.
Go into the hall and look at the stage for a part boarded up.
Remove the nails with the crowbar and take the box/tin inside.
Leave the School Building that you’ve yet to go through and go outside.
Climb up on the roof, then climb the tower.
Walk around and walk across that little makeshift bridge to the chimney.
Throw the box/tin in it and go back to the school building.
Once entering, take right then go through the door next on your right.
Go downstairs to the basement and grab the key from the fireplace.
Use that key on the exit door, leave (don’t worry about the alarm and just run to the road)
Go to the school building, take a left and straight down till the end then a left to the outside,
Go down and use the ramp to get to the parking lot.
Crossing the parking lot, go to the building on your left and go through the window.
Search till you find the keys to the art room.
Take them, go back across the parking lot, open the gates and return to school building.
Retrace your steps to when you first enter and go up that hallway till you find the art classroom.
Use the key on the locked cupboard and take the paint.
Head back to the parking lot and just follow the road till you’re under the bridge near the garage door.
Nu, your plan is to wait till the laundry van shows up and begins offloading the clothes, let her take like a basket in, then you strike.
Take you paint and use it on the locked container in the top left position of the van.
Then go hide.
The laundry nun will notice the uniforms are dirty, unlock and take them out to be washed.
But if you’ve looked around the laundry area, the kids locked downstairs can’t clean that straight away.
So the laundry nun will go and it down after putting everything in the laundry bins and go to sleep.
The kids downstairs will then send a sign up saying that they can’t clean them today.
Once that sign pops up, go into the laundry and throw the paint at the bell to wake her up.
Hide before she comes back via that little hole in the wall.
Go to the van and climb in and that’s it.
Wait for her to get back into the van and leave.
Processed the school building and check rooms for a broom.
Once you’ve got a broom, go to the front part of the building where the exit sign is.
Enter the room that isn’t a library and look up.
Use the broom to poke the roof til the Crowbar falls down.
Throw the broom, take the crowbar and either hide or run.
Nu, take the right hallway to the outside.
Go down and use the ramp to get to the parking lot.
Follow the path till you hit the end gates and to your left is the small cave.
Use the crowbar and pop the nails out and climb in.
Grab the keys and go back to the parking lot.
Take a left after walking into the parking lot, open and go through that door.
Follow the outside path till you find a iron bar door, use the key.
Follow the path down till you see a woodpile and a drawing of the earth of the side of the building
Time for backtracking, go back to the school building, head to the front and enter a room filled with desks and type writers.
Look for a dislodged globe and you’ll have to push this globe all the way to the woodpile.
It’s going to take a while, but you’ll be able to do it.
Push the globe up the woodpile and it’ll fall into the gap.
Wait til the laundry nun leaves and climb up and across the side to where the van waits for the gates to be open.
Climb on and done.
Here’s what to do
Here’s a quick set of screenshots if you need help.
Dat is alles wat we vandaag hiervoor delen Evil Nun: The Broken Mask gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door RB-personeel. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.